Example #1
0
void
SolutionbasedShapeFunction :: giveValueAtPoint(FloatArray &answer, const FloatArray &coords, IntArray &dofIDs, EngngModel &myEngngModel)
{
    answer.resize( dofIDs.giveSize() );

    FloatArray closest, lcoords, values;

    Element *elementAtCoords = myEngngModel.giveDomain(1)->giveSpatialLocalizer()->giveElementClosestToPoint(lcoords, closest, coords, 1);
    if ( elementAtCoords == NULL ) {
        OOFEM_WARNING("Cannot find element closest to point");
        coords.pY();
    }

    EIPrimaryUnknownMapperInterface *em = dynamic_cast< EIPrimaryUnknownMapperInterface * >( elementAtCoords->giveInterface(EIPrimaryUnknownMapperInterfaceType) );

    IntArray eldofids;

    em->EIPrimaryUnknownMI_givePrimaryUnknownVectorDofID(eldofids);
    em->EIPrimaryUnknownMI_computePrimaryUnknownVectorAtLocal(VM_Total, thisTimestep, lcoords, values);

    for ( int i = 1; i <= dofIDs.giveSize(); i++ ) {
        for ( int j = 1; j <= eldofids.giveSize(); j++ ) {
            if ( dofIDs.at(i) == eldofids.at(j) ) {
                answer.at(i) = values.at(j);
                break;
            }
        }
    }
}
void
SolutionbasedShapeFunction :: giveValueAtPoint(FloatArray &answer, const FloatArray &coords, IntArray &dofIDs, EngngModel &myEngngModel)
{
    answer.resize( dofIDs.giveSize() );

    FloatArray closest, lcoords, values;

    Element *elementAtCoords = myEngngModel.giveDomain(1)->giveSpatialLocalizer()->giveElementClosestToPoint(lcoords, closest, coords, 1);
    if ( elementAtCoords == NULL ) {
        OOFEM_WARNING("Cannot find element closest to point");
        coords.pY();
        return;
    }

    IntArray eldofids;

    elementAtCoords->giveElementDofIDMask(eldofids);
    elementAtCoords->computeField(VM_Total, thisTimestep, lcoords, values);

    for ( int i = 1; i <= dofIDs.giveSize(); i++ ) {
        for ( int j = 1; j <= eldofids.giveSize(); j++ ) {
            if ( dofIDs.at(i) == eldofids.at(j) ) {
                answer.at(i) = values.at(j);
                break;
            }
        }
    }
}