#includeint main() { // Create a FloatRect sf::FloatRect rect(10, 20, 30, 40); // Scale the FloatRect rect.scale(2, 0.5); // Output the updated FloatRect std::cout << "Updated FloatRect: " << rect.left << ", " << rect.top << ", " << rect.width << ", " << rect.height << std::endl; return 0; }
#includeIn this example, we create two FloatRects and use the size of the second FloatRect to scale the first FloatRect. The output of the program will show the updated values. The package library for this code is SFML, a cross-platform multimedia library written in C++.int main() { // Create a FloatRect sf::FloatRect rect1(10, 20, 30, 40); // Create another FloatRect sf::FloatRect rect2(50, 60, 70, 80); // Scale the first FloatRect using the size of the second FloatRect rect1.scale(rect2.getSize()); // Output the updated FloatRect std::cout << "Updated FloatRect: " << rect1.left << ", " << rect1.top << ", " << rect1.width << ", " << rect1.height << std::endl; return 0; }