#includeusing namespace sf; int main() { FloatRect rect(10.0f, 20.0f, 50.0f, 30.0f); return 0; }
#includeIn both examples, the SFML Graphics package is used.#include using namespace sf; using namespace std; int main() { FloatRect rect(10.0f, 20.0f, 50.0f, 30.0f); cout << "Position: " << rect.getPosition().x << ", " << rect.getPosition().y << endl; return 0; }