#includeIn the above code example, a new FloatRect object is created with a width and height of 100 pixels. The setY method is then called to set the Y coordinate of the rectangle to 50 pixels. Another example where the setY method can be used is in a game where the player's character needs to jump. In this case, the setY method can be used to move the character up in the Y direction when the jump key is pressed. Overall, the FloatRect setY method is a useful feature provided by the SFML package library for manipulating floating point rectangles.int main() { sf::FloatRect rect(0.0f, 0.0f, 100.0f, 100.0f); // create a new FloatRect object with a width and height of 100 pixels rect.setY(50.0f); // set the Y coordinate to 50 pixels return 0; }