void SVGImage::draw(GraphicsContext* context, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp)
{
    if (!m_page)
        return;

    FrameView* view = m_page->mainFrame()->view();

    context->save();
    context->setCompositeOperation(compositeOp);
    context->clip(enclosingIntRect(dstRect));
    if (compositeOp != CompositeSourceOver)
        context->beginTransparencyLayer(1);
    context->translate(dstRect.location().x(), dstRect.location().y());
    context->scale(FloatSize(dstRect.width() / srcRect.width(), dstRect.height() / srcRect.height()));

    view->resize(size());

    if (view->needsLayout())
        view->layout();
    view->paint(context, enclosingIntRect(srcRect));

    if (compositeOp != CompositeSourceOver)
        context->endTransparencyLayer();

    context->restore();

    if (imageObserver())
        imageObserver()->didDraw(this);
}
Example #2
0
void InspectorOverlay::update()
{
    if (!m_highlightNode && !m_highlightRect && m_pausedInDebuggerMessage.isNull()) {
        m_client->hideHighlight();
        return;
    }

    FrameView* view = m_page->mainFrame()->view();
    FrameView* overlayView = overlayPage()->mainFrame()->view();
    IntRect visibleRect = enclosingIntRect(view->visibleContentRect());
    overlayView->resize(visibleRect.width(), visibleRect.height());

    // Clear canvas and paint things.
    reset();

    drawNodeHighlight();
    drawRectHighlight();
    drawPausedInDebuggerMessage();

    // Position DOM elements.
    overlayPage()->mainFrame()->document()->recalcStyle(Node::Force);
    if (overlayView->needsLayout())
        overlayView->layout();

    // Kick paint.
    m_client->highlight();
}
Example #3
0
void InspectorOverlay::update()
{
    if (!m_highlightNode && !m_highlightRect && m_pausedInDebuggerMessage.isNull() && m_size.isEmpty()) {
        m_client->hideHighlight();
        return;
    }

    FrameView* view = m_page->mainFrame()->view();
    if (!view)
        return;

    FrameView* overlayView = overlayPage()->mainFrame()->view();
    IntSize viewportSize = enclosingIntRect(view->visibleContentRect()).size();
    IntSize frameViewFullSize = enclosingIntRect(view->visibleContentRect(true)).size();
    IntSize size = m_size.isEmpty() ? frameViewFullSize : m_size;
    overlayView->resize(size);

    // Clear canvas and paint things.
    reset(viewportSize, m_size.isEmpty() ? IntSize() : frameViewFullSize);

    // Include scrollbars to avoid masking them by the gutter.
    drawGutter();
    drawNodeHighlight();
    drawRectHighlight();
    drawPausedInDebuggerMessage();

    // Position DOM elements.
    overlayPage()->mainFrame()->document()->recalcStyle(Node::Force);
    if (overlayView->needsLayout())
        overlayView->layout();

    // Kick paint.
    m_client->highlight();
}
Example #4
0
void QWebFrameAdapter::setViewportSize(const QSize& size)
{
    ASSERT(pageAdapter->mainFrameAdapter() == this);
    FrameView* view = frame->view();
    ASSERT(view);
    view->resize(size);
    view->adjustViewSize();
}
Example #5
0
void RenderPartObject::layout()
{
    ASSERT(needsLayout());

    calcWidth();
    calcHeight();
    
#ifdef FLATTEN_IFRAME
    // Some IFrames have a width and/or height of 1 when they are meant to be
    // hidden. If that is the case, don't try to expand.
    if (m_widget && m_widget->isFrameView() &&
            m_width > 1 && m_height > 1) {
        FrameView* view = static_cast<FrameView*>(m_widget);
        RenderView* root = NULL;
        if (view->frame() && view->frame()->document() &&
            view->frame()->document()->renderer() && view->frame()->document()->renderer()->isRenderView())
            root = static_cast<RenderView*>(view->frame()->document()->renderer());
        if (root) {
            // Update the dimensions to get the correct minimum preferred width
            updateWidgetPosition();

            // Use the preferred width if it is larger.
            m_width = max(m_width, root->minPrefWidth());
            int extraWidth = paddingLeft() + paddingRight() + borderLeft() + borderRight();
            int extraHeight = paddingTop() + paddingBottom() + borderTop() + borderBottom();
            // Resize the view to recalc the height.
            int height = m_height - extraHeight;
            int width = m_width - extraWidth;
            if (width > view->width())
                height = 0;
            if (width != view->width() || height != view->height()) {
                view->resize(width, height);
                root->setNeedsLayout(true, false);
            }
            // Layout the view.
            if (view->needsLayout())
                view->layout();
            int contentHeight = view->contentsHeight();
            int contentWidth = view->contentsWidth();
            // Do not shrink iframes with specified sizes
            if (contentHeight > m_height || style()->height().isAuto())
                m_height = contentHeight;
            m_width = std::min(contentWidth, 800);
        }
    }
#endif
    adjustOverflowForBoxShadow();

    RenderPart::layout();

    if (!m_widget && m_view)
        m_view->addWidgetToUpdate(this);
    
    setNeedsLayout(false);
}
Example #6
0
void SVGImage::setContainerSize(const IntSize& size)
{
    SVGSVGElement* rootElement = svgRootElement(m_page.get());
    if (!rootElement)
        return;

    FrameView* view = frameView();
    view->resize(this->containerSize());

    LayoutSVGRoot* layoutObject = toLayoutSVGRoot(rootElement->layoutObject());
    if (!layoutObject)
        return;
    layoutObject->setContainerSize(size);
}
void SVGImage::draw(SkCanvas* canvas, const SkPaint& paint, const FloatRect& dstRect, const FloatRect& srcRect, RespectImageOrientationEnum, ImageClampingMode)
{
    if (!m_page)
        return;

    FrameView* view = frameView();
    view->resize(containerSize());

    // Always call processUrlFragment, even if the url is empty, because
    // there may have been a previous url/fragment that needs to be reset.
    view->processUrlFragment(m_url);

    SkPictureBuilder imagePicture(dstRect);
    {
        ClipRecorder clipRecorder(imagePicture.context(), *this, DisplayItem::ClipNodeImage, LayoutRect(enclosingIntRect(dstRect)));

        // We can only draw the entire frame, clipped to the rect we want. So compute where the top left
        // of the image would be if we were drawing without clipping, and translate accordingly.
        FloatSize scale(dstRect.width() / srcRect.width(), dstRect.height() / srcRect.height());
        FloatSize topLeftOffset(srcRect.location().x() * scale.width(), srcRect.location().y() * scale.height());
        FloatPoint destOffset = dstRect.location() - topLeftOffset;
        AffineTransform transform = AffineTransform::translation(destOffset.x(), destOffset.y());
        transform.scale(scale.width(), scale.height());
        TransformRecorder transformRecorder(imagePicture.context(), *this, transform);

        view->updateAllLifecyclePhases();
        view->paint(&imagePicture.context(), enclosingIntRect(srcRect));
        ASSERT(!view->needsLayout());
    }

    {
        SkAutoCanvasRestore ar(canvas, false);
        if (drawNeedsLayer(paint)) {
            SkRect layerRect = dstRect;
            canvas->saveLayer(&layerRect, &paint);
        }
        RefPtr<const SkPicture> recording = imagePicture.endRecording();
        canvas->drawPicture(recording.get());
    }

    if (imageObserver())
        imageObserver()->didDraw(this);

    // Start any (SMIL) animations if needed. This will restart or continue
    // animations if preceded by calls to resetAnimation or stopAnimation
    // respectively.
    startAnimation();
}
Example #8
0
void SVGImage::draw(GraphicsContext& context, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, BlendMode blendMode, ImageOrientationDescription)
{
    if (!m_page)
        return;

    FrameView* view = frameView();
    ASSERT(view);

    GraphicsContextStateSaver stateSaver(context);
    context.setCompositeOperation(compositeOp, blendMode);
    context.clip(enclosingIntRect(dstRect));

    float alpha = context.alpha();
    bool compositingRequiresTransparencyLayer = compositeOp != CompositeSourceOver || blendMode != BlendModeNormal || alpha < 1;
    if (compositingRequiresTransparencyLayer) {
        context.beginTransparencyLayer(alpha);
        context.setCompositeOperation(CompositeSourceOver, BlendModeNormal);
    }

    FloatSize scale(dstRect.width() / srcRect.width(), dstRect.height() / srcRect.height());
    
    // We can only draw the entire frame, clipped to the rect we want. So compute where the top left
    // of the image would be if we were drawing without clipping, and translate accordingly.
    FloatSize topLeftOffset(srcRect.location().x() * scale.width(), srcRect.location().y() * scale.height());
    FloatPoint destOffset = dstRect.location() - topLeftOffset;

    context.translate(destOffset.x(), destOffset.y());
    context.scale(scale);

    view->resize(containerSize());

    if (!m_url.isEmpty())
        view->scrollToFragment(m_url);
    
    if (view->needsLayout())
        view->layout();

    view->paint(context, intersection(context.clipBounds(), enclosingIntRect(srcRect)));

    if (compositingRequiresTransparencyLayer)
        context.endTransparencyLayer();

    stateSaver.restore();

    if (imageObserver())
        imageObserver()->didDraw(this);
}
Example #9
0
void SVGImage::setContainerSize(const FloatSize& size)
{
    if (!usesContainerSize())
        return;

    SVGSVGElement* rootElement = this->rootElement();
    if (!rootElement)
        return;
    auto* renderer = downcast<RenderSVGRoot>(rootElement->renderer());
    if (!renderer)
        return;

    FrameView* view = frameView();
    view->resize(this->containerSize());

    renderer->setContainerSize(IntSize(size));
}
Example #10
0
void SVGImage::setContainerSize(const FloatSize& size)
{
    if (!m_page || !usesContainerSize())
        return;

    SVGSVGElement* rootElement = toSVGDocument(m_page->mainFrame().document())->rootElement();
    if (!rootElement)
        return;
    RenderSVGRoot* renderer = toRenderSVGRoot(rootElement->renderer());
    if (!renderer)
        return;

    FrameView* view = frameView();
    view->resize(this->containerSize());

    renderer->setContainerSize(IntSize(size));
}
Example #11
0
void SVGImage::draw(GraphicsContext* context, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, blink::WebBlendMode blendMode)
{
    if (!m_page)
        return;

    GraphicsContextStateSaver stateSaver(*context);
    context->setCompositeOperation(compositeOp, blendMode);
    context->clip(enclosingIntRect(dstRect));

    bool compositingRequiresTransparencyLayer = compositeOp != CompositeSourceOver || blendMode != blink::WebBlendModeNormal;
    float opacity = context->getNormalizedAlpha() / 255.f;
    bool requiresTransparencyLayer = compositingRequiresTransparencyLayer || opacity < 1;
    if (requiresTransparencyLayer) {
        context->beginTransparencyLayer(opacity);
        if (compositingRequiresTransparencyLayer)
            context->setCompositeOperation(CompositeSourceOver, blink::WebBlendModeNormal);
    }

    FloatSize scale(dstRect.width() / srcRect.width(), dstRect.height() / srcRect.height());

    // We can only draw the entire frame, clipped to the rect we want. So compute where the top left
    // of the image would be if we were drawing without clipping, and translate accordingly.
    FloatSize topLeftOffset(srcRect.location().x() * scale.width(), srcRect.location().y() * scale.height());
    FloatPoint destOffset = dstRect.location() - topLeftOffset;

    context->translate(destOffset.x(), destOffset.y());
    context->scale(scale);

    FrameView* view = frameView();
    view->resize(containerSize());

    if (view->needsLayout())
        view->layout();

    view->paint(context, enclosingIntRect(srcRect));

    if (requiresTransparencyLayer)
        context->endLayer();

    stateSaver.restore();

    if (imageObserver())
        imageObserver()->didDraw(this);
}
Example #12
0
void SVGImage::draw(GraphicsContext* context, const FloatRect& dstRect, const FloatRect& srcRect, ColorSpace, CompositeOperator compositeOp)
{
    if (!m_page)
        return;

    FrameView* view = m_page->mainFrame()->view();

    context->save();
    context->setCompositeOperation(compositeOp);
    context->clip(enclosingIntRect(dstRect));
    if (compositeOp != CompositeSourceOver)
        context->beginTransparencyLayer(1);

    FloatSize scale(dstRect.width() / srcRect.width(), dstRect.height() / srcRect.height());
    
    // We can only draw the entire frame, clipped to the rect we want. So compute where the top left
    // of the image would be if we were drawing without clipping, and translate accordingly.
    FloatSize topLeftOffset(srcRect.location().x() * scale.width(), srcRect.location().y() * scale.height());
    FloatPoint destOffset = dstRect.location() - topLeftOffset;

    context->translate(destOffset.x(), destOffset.y());
    context->scale(scale);

    view->resize(size());

    if (view->needsLayout())
        view->layout();

    view->paint(context, IntRect(0, 0, view->width(), view->height()));

    if (compositeOp != CompositeSourceOver)
        context->endTransparencyLayer();

    context->restore();

    if (imageObserver())
        imageObserver()->didDraw(this);
}
Example #13
0
void InspectorOverlay::update()
{
    if (!shouldShowOverlay()) {
        m_client->hideHighlight();
        return;
    }

    FrameView* view = m_page.mainFrame().view();
    if (!view)
        return;

    FrameView* overlayView = overlayPage()->mainFrame().view();
    IntSize viewportSize = view->unscaledVisibleContentSizeIncludingObscuredArea();
    IntSize frameViewFullSize = view->unscaledVisibleContentSizeIncludingObscuredArea(ScrollableArea::IncludeScrollbars);
    overlayPage()->setPageScaleFactor(m_page.pageScaleFactor(), IntPoint());
    frameViewFullSize.scale(m_page.pageScaleFactor());
    overlayView->resize(frameViewFullSize);

    // Clear canvas and paint things.
    // FIXME: Remove extra parameter?
    reset(viewportSize, IntSize());

    // Include scrollbars to avoid masking them by the gutter.
    drawGutter();
    drawNodeHighlight();
    drawQuadHighlight();
    drawPausedInDebuggerMessage();

    // Position DOM elements.
    overlayPage()->mainFrame().document()->recalcStyle(Style::Force);
    if (overlayView->needsLayout())
        overlayView->layout();

    // Kick paint.
    m_client->highlight();
}
Example #14
0
void InspectorOverlay::update()
{
    if (isEmpty()) {
        m_client->hideHighlight();
        return;
    }

    FrameView* view = m_page->mainFrame()->view();
    if (!view)
        return;
    IntRect viewRect = view->visibleContentRect();
    FrameView* overlayView = overlayPage()->mainFrame()->view();
    IntSize frameViewFullSize = view->visibleContentRect(ScrollableArea::IncludeScrollbars).size();
    IntSize size = m_size.isEmpty() ? frameViewFullSize : m_size;
    size.scale(m_page->pageScaleFactor());
    overlayView->resize(size);

    // Clear canvas and paint things.
    reset(size, m_size.isEmpty() ? IntSize() : frameViewFullSize, viewRect.x(), viewRect.y());

    // Include scrollbars to avoid masking them by the gutter.
    drawGutter();
    drawNodeHighlight();
    drawQuadHighlight();
    if (!m_inspectModeEnabled)
        drawPausedInDebuggerMessage();
    drawViewSize();

    // Position DOM elements.
    overlayPage()->mainFrame()->document()->recalcStyle(Node::Force);
    if (overlayView->needsLayout())
        overlayView->layout();

    // Kick paint.
    m_client->highlight();
}
Example #15
0
FrameGdk::FrameGdk(GdkDrawable* gdkdrawable)
    : Frame(new Page, 0), m_drawable(gdkdrawable)
{
    d->m_extension = new BrowserExtensionGdk(this);
    Settings* settings = new Settings;
    settings->setAutoLoadImages(true);
    settings->setMinFontSize(5);
    settings->setMinLogicalFontSize(5);
    settings->setShouldPrintBackgrounds(true);

    settings->setMediumFixedFontSize(14);
    settings->setMediumFontSize(14);
    settings->setSerifFontName("Times New Roman");
    settings->setSansSerifFontName("Arial");
    settings->setFixedFontName("Courier");
    settings->setStdFontName("Arial");
    setSettings(settings);
    page()->setMainFrame(this);
    FrameView* view = new FrameView(this);
    setView(view);
    IntRect geom = frameGeometry();
    view->resize(geom.width(), geom.height());
    view->ScrollView::setDrawable(gdkdrawable);
}
void RenderPartObject::layout()
{
    ASSERT(needsLayout());

#ifdef FLATTEN_IFRAME
    RenderPart::calcWidth();
    RenderPart::calcHeight();
    // Calculate the styled dimensions by subtracting the border and padding.
    int extraWidth = paddingLeft() + paddingRight() + borderLeft() + borderRight();
    int extraHeight = paddingTop() + paddingBottom() + borderTop() + borderBottom();
    int styleWidth = width() - extraWidth;
    int styleHeight = height() - extraHeight;
    // Some IFrames have a width and/or height of 1 when they are meant to be
    // hidden. If that is the case, do not try to expand.
    if (node()->hasTagName(iframeTag) && widget() && widget()->isFrameView() &&
            styleWidth > 1 && styleHeight > 1) {
        HTMLIFrameElement* element = static_cast<HTMLIFrameElement*>(node());
        bool scrolling = element->scrollingMode() != ScrollbarAlwaysOff;
        bool widthIsFixed = style()->width().isFixed();
        bool heightIsFixed = style()->height().isFixed();
        // If an iframe has a fixed dimension and suppresses scrollbars, it
        // will disrupt layout if we force it to expand. Plus on a desktop,
        // the extra content is not accessible.
        if (scrolling || !widthIsFixed || !heightIsFixed) {
            FrameView* view = static_cast<FrameView*>(widget());
            RenderView* root = view ? view->frame()->contentRenderer() : NULL;
            if (root && style()->visibility() != HIDDEN) {
                // Update the dimensions to get the correct minimum preferred
                // width
                updateWidgetPosition();

                // Use the preferred width if it is larger and only if
                // scrollbars are visible or the width style is not fixed.
                if (scrolling || !widthIsFixed)
                    setWidth(max(width(), root->minPrefWidth()) + extraWidth);

                // Resize the view to recalc the height.
                int h = height() - extraHeight;
                int w = width() - extraWidth;
                if (w > view->width())
                    h = 0;
                if (w != view->width() || h != view->height()) {
                    view->resize(w, h);
                }

                // Layout the view.
//SAMSUNG CHANGE >>
		  // Browser freeze issue in http://www.enuri.com/
                /* do {
                    view->layout();
                } while (view->layoutPending() || root->needsLayout()); */
                
		  node()->document()->page()->mainFrame()->view()->layoutIfNeededRecursive();
 //SAMSUNG CHANGE <<


                int contentHeight = view->contentsHeight();
                int contentWidth = view->contentsWidth();
                // Only change the width or height if scrollbars are visible or
                // if the style is not a fixed value. Use the maximum value so
                // that iframes never shrink.
                if (scrolling || !heightIsFixed)
                    setHeight(max(height(), contentHeight + extraHeight));
                if (scrolling || !widthIsFixed)
                    setWidth(max(width(), contentWidth + extraWidth));

                // Update one last time
                updateWidgetPosition();

                // Layout one more time to ensure all objects have the correct
                // height.
                view->layout();

#if !ASSERT_DISABLED
                ASSERT(!view->layoutPending());
                ASSERT(!root->needsLayout());
                // Sanity check when assertions are enabled.
                RenderObject* c = root->nextInPreOrder();
                while (c) {
                    ASSERT(!c->needsLayout());
                    c = c->nextInPreOrder();
                }
#endif
            }
        }
    }
#else
    calcWidth();
    calcHeight();
#endif

    RenderPart::layout();

    m_overflow.clear();
    addShadowOverflow();

    setNeedsLayout(false);
}