// include FrameBuffer Bind header file #include// create an FBO fbb::FBO fbo(640, 480); // bind the FBO fbo.bind();
// create a texture object fbb::Texture tex(640, 480); // attach the texture to the FBO fbo.attachTexture(tex);
// bind the FBO fbo.bind(); // render scene to the FBO renderScene(); // unbind the FBO fbo.unbind();This code binds the FBO, renders the scene to it, and then unbinds it. Package Library: Based on the naming convention of the header file used in the examples, it is likely that FrameBuffer Bind is included in a library called "framebuffer-bind" or "libframebuffer-bind". However, further research would be necessary to determine the exact package library that contains this library.