#includeint main(int argc, char* argv[]) { Fun4AllServer server; server.Run(); return 0; }
void MyServer::ProcessData(PHCompositeNode* topNode) { // Process incoming data } int main(int argc, char* argv[]) { // Set up server as before Fun4AllServer server; // Register data processing function with server MyServer myServer; server.RegisterEmbedable(&myServer); server.Run(); return 0; }In this example, we define a custom MyServer class and register it with the Fun4AllServer instance. When data is received from a client, the ProcessData function in MyServer will be called to handle it. To summarize, Fun4AllServer is a C++ package library that provides a server for the Fun4All framework. It allows for network connections and data transfer between clients and the server. The examples above demonstrate setting up a server and handling incoming data.