Example #1
0
void gr_fill(int x, int y, int w, int h)
{
    GGLContext *gl = gr_context;

    if(gr_is_curr_clr_opaque)
        gl->disable(gl, GGL_BLEND);

    gl->recti(gl, x, y, x + w, y + h);

    if(gr_is_curr_clr_opaque)
        gl->enable(gl, GGL_BLEND);
}
Example #2
0
void gr_color(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
    GGLContext *gl = gr_context;
    GGLint color[4];
    color[0] = ((r << 8) | r) + 1;
    color[1] = ((g << 8) | g) + 1;
    color[2] = ((b << 8) | b) + 1;
    color[3] = ((a << 8) | a) + 1;
    gl->color4xv(gl, color);

    gr_is_curr_clr_opaque = (a == 255);
}
Example #3
0
void gr_fill(int x1, int y1, int x2, int y2)
{
    x1 += overscan_offset_x;
    y1 += overscan_offset_y;

    x2 += overscan_offset_x;
    y2 += overscan_offset_y;

    GGLContext *gl = gr_context;
    gl->disable(gl, GGL_TEXTURE_2D);
    gl->recti(gl, x1, y1, x2, y2);
}
Example #4
0
void gr_flip(void)
{
    GGLContext *gl = gr_context;
    
        /* currently active buffer becomes the backbuffer */
    gl->colorBuffer(gl, gr_framebuffer + gr_active_fb);

        /* swap front and back buffers */
    gr_active_fb = (gr_active_fb + 1) & 1;

        /* inform the display driver */
    set_active_framebuffer(gr_active_fb);
}
Example #5
0
int gr_init(void)
{
    gglInit(&gr_context);
    GGLContext *gl = gr_context;

    gr_mem_surface.data = NULL;

    gr_init_font();
    gr_vt_fd = open("/dev/tty0", O_RDWR | O_SYNC);
    if (gr_vt_fd < 0) {
        gr_vt_fd = open("/dev/tty", O_RDWR | O_SYNC);
    }
    if (gr_vt_fd < 0) {
        // This is non-fatal; post-Cupcake kernels don't have tty0.
        perror("can't open /dev/tty0");
    } else {
        ioctl(gr_vt_fd, KDGETMODE, &gr_vt_mode);
        if (ioctl(gr_vt_fd, KDSETMODE, (void*) KD_GRAPHICS)) {
            // However, if we do open tty0, we expect the ioctl to work.
            perror("failed KDSETMODE to KD_GRAPHICS on tty0");
            gr_exit();
            return -1;
        }
    }

    gr_fb_fd = get_framebuffer(gr_framebuffer);
    if (gr_fb_fd < 0) {
        perror("unable to get framebuffer");
        gr_exit();
        return -1;
    }

    get_memory_surface(&gr_mem_surface);

    fprintf(stderr, "framebuffer: fd %d (%d x %d)\n",
            gr_fb_fd, gr_framebuffer[0].width, gr_framebuffer[0].height);

    /* start with 0 as front (displayed) and 1 as back (drawing) */
    gr_active_fb = 0;
    set_active_framebuffer(0);
    gl->colorBuffer(gl, &gr_mem_surface);

    gl->activeTexture(gl, 0);
    gl->enable(gl, GGL_BLEND);
    gl->blendFunc(gl, GGL_SRC_ALPHA, GGL_ONE_MINUS_SRC_ALPHA);

    gr_fb_blank(true);
    gr_fb_blank(false);

    return 0;
}
void gr_line(int x0, int y0, int x1, int y1, int width)
{
    GGLContext *gl = gr_context;

    if(gr_is_curr_clr_opaque)
        gl->disable(gl, GGL_BLEND);

    const int coords0[2] = { x0 << 4, y0 << 4 };
    const int coords1[2] = { x1 << 4, y1 << 4 };
    gl->linex(gl, coords0, coords1, width << 4);

    if(gr_is_curr_clr_opaque)
        gl->enable(gl, GGL_BLEND);
}
Example #7
0
void gr_color(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
    GGLContext *gl = gr_context;
    GGLint color[4];
    color[0] = ((r << 8) | r) + 1;
    color[1] = ((g << 8) | g) + 1;
    color[2] = ((b << 8) | b) + 1;
    color[3] = ((a << 8) | a) + 1;
#ifdef COLORS_REVERSED
    color[0] = ((b << 8) | b) + 1;
    color[2] = ((r << 8) | r) + 1;
#endif
    gl->color4xv(gl, color);
}
void gr_fill(int x, int y, int w, int h)
{
    GGLContext *gl = gr_context;
    x += overscan_offset_x;
    y += overscan_offset_y;

    w += overscan_offset_x;
    h += overscan_offset_y;
    //fprintf(stderr, "gr_fill: x=%d,y=%d,w=%d,h=%d\n", x, y, w, h);

    gl->disable(gl, GGL_TEXTURE_2D);
    gl->recti(gl, x, y, w, h);

}
int gr_init(void)
{
    gglInit(&gr_context);
    GGLContext *gl = gr_context;

    gr_init_font();
    gr_vt_fd = open("/dev/tty0", O_RDWR | O_SYNC);
    if (gr_vt_fd < 0) {
        // This is non-fatal; post-Cupcake kernels don't have tty0.
    } else if (ioctl(gr_vt_fd, KDSETMODE, (void*) KD_GRAPHICS)) {
        // However, if we do open tty0, we expect the ioctl to work.
        perror("failed KDSETMODE to KD_GRAPHICS on tty0");
        gr_exit();
        return -1;
    }

    gr_fb_fd = get_framebuffer(gr_framebuffer);
    if (gr_fb_fd < 0) {
        perror("Unable to get framebuffer.\n");
        gr_exit();
        return -1;
    }

    get_memory_surface(&gr_mem_surface);

    fprintf(stderr, "framebuffer: fd %d (%d x %d)\n",
            gr_fb_fd, gr_framebuffer[0].width, gr_framebuffer[0].height);

    /* start with 0 as front (displayed) and 1 as back (drawing) */
    gr_active_fb = 0;
    if (!has_overlay)
        set_active_framebuffer(0);
    gl->colorBuffer(gl, &gr_mem_surface);

    gl->activeTexture(gl, 0);
    gl->enable(gl, GGL_BLEND);
    gl->blendFunc(gl, GGL_SRC_ALPHA, GGL_ONE_MINUS_SRC_ALPHA);

#ifdef TW_SCREEN_BLANK_ON_BOOT
    printf("TW_SCREEN_BLANK_ON_BOOT := true\n");
    gr_fb_blank(true);
    gr_fb_blank(false);
#endif

    if (!alloc_ion_mem(fi.line_length * vi.yres))
        allocate_overlay(gr_fb_fd, gr_framebuffer);

    return 0;
}
int gr_text(int x, int y, const char *s, int bold)
{
    GGLContext *gl = gr_context;
    GRFont *font = gr_font;
    unsigned off;

    x += overscan_offset_x;
    y += overscan_offset_y;

    y -= font->ascent;

    gl->bindTexture(gl, &font->texture);
    gl->texEnvi(gl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
    gl->texGeni(gl, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->texGeni(gl, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->enable(gl, GGL_TEXTURE_2D);

    while((off = *s++)) {
        off -= 32;
        if (off < 96) {
            gl->texCoord2i(gl, (off * font->cwidth) - x, 0 - y);
            gl->recti(gl, x, y, x + font->cwidth, y + font->cheight);
        }
        x += font->cwidth;
    }

    return x;
}
Example #11
0
int gr_text_l(int x, int y, const char *s)
{
	GGLContext *gl = gr_context;
	GRFont *font = gr_font_l;
	unsigned off;

	y -= font->ascent;

	gl->bindTexture(gl, &font->texture);
	gl->texEnvi(gl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
	gl->texGeni(gl, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
	gl->texGeni(gl, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
	gl->enable(gl, GGL_TEXTURE_2D);
	
	while((off = *s++)) 
	{
		off -= 32;
		if (off < 96) 
		{
		  gl->texCoord2i(gl, 0 - (gr_fb_width() - y), (off * font->cwidth) - x + 1);
		  gl->recti(gl, gr_fb_width() - y - font->cheight, x, gr_fb_width() - 1 - y, x + font->cwidth);
		}
		x += font->cwidth;
	}

	return x;
}
int gr_textEx(int x, int y, const char *s, void* pFont)
{
    GGLContext *gl = gr_context;
    GRFont *font = (GRFont*) pFont;
    unsigned off;
    unsigned cwidth;

    /* Handle default font */
    if (!font)  font = gr_font;

    gl->bindTexture(gl, &font->texture);
    gl->texEnvi(gl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
    gl->texGeni(gl, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->texGeni(gl, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->enable(gl, GGL_TEXTURE_2D);

    while((off = *s++)) {
        off -= 32;
        cwidth = 0;
        if (off < 96) {
            cwidth = font->offset[off+1] - font->offset[off];
			gl->texCoord2i(gl, (font->offset[off]) - x, 0 - y);
			gl->recti(gl, x, y, x + cwidth, y + font->cheight);
			x += cwidth;
        }
    }

    return x;
}
int twgr_text(int x, int y, const char *s)
{
    GGLContext *gl = gr_context;
    GRFont *font = gr_font;
    unsigned off;
    unsigned cwidth = 0;

    y -= font->ascent;

    gl->bindTexture(gl, &font->texture);
    gl->texEnvi(gl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
    gl->texGeni(gl, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->texGeni(gl, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->enable(gl, GGL_TEXTURE_2D);

    while((off = *s++)) {
        off -= 32;
        if (off < 96) {
            cwidth = font->offset[off+1] - font->offset[off];
            gl->texCoord2i(gl, (off * cwidth) - x, 0 - y);
            gl->recti(gl, x, y, x + cwidth, y + font->cheight);
        }
        x += cwidth;
    }

    return x;
}
int gr_textExW(int x, int y, const char *s, void* pFont, int max_width)
{
    GGLContext *gl = gr_context;
    GRFont *font = (GRFont*) pFont;
    unsigned off;
    unsigned cwidth;

    /* Handle default font */
    if (!font)  font = gr_font;

#ifndef TW_DISABLE_TTF
    if(font->type == FONT_TYPE_TTF)
        return gr_ttf_textExWH(gl, x, y, s, pFont, max_width, -1);
#endif

    gl->bindTexture(gl, &font->texture);
    gl->texEnvi(gl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
    gl->texGeni(gl, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->texGeni(gl, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->enable(gl, GGL_TEXTURE_2D);

    while((off = *s++)) {
        off -= 32;
        cwidth = 0;
        if (off < 96) {
            cwidth = font->offset[off+1] - font->offset[off];
			if ((x + (int)cwidth) < max_width) {
				gl->texCoord2i(gl, (font->offset[off]) - x, 0 - y);
				gl->recti(gl, x, y, x + cwidth, y + font->cheight);
				x += cwidth;
			} else {
				gl->texCoord2i(gl, (font->offset[off]) - x, 0 - y);
				gl->recti(gl, x, y, max_width, y + font->cheight);
				x = max_width;
				return x;
			}
        }
    }

    gl->disable(gl, GGL_TEXTURE_2D);

    return x;
}
void gr_update_surface_dimensions()
{
    if(gr_rotation%180 == 0)
    {
        gr_mem_surface.width = vi.xres;
        gr_mem_surface.height = vi.yres;
        if(gr_rotation == 0)
            gr_mem_surface.stride = vi.xres_virtual;
        else
            gr_mem_surface.stride = vi.xres;
    }
    else
    {
        gr_mem_surface.width = vi.yres;
        gr_mem_surface.height = vi.xres;
        gr_mem_surface.stride = vi.yres;
    }
    GGLContext *gl = gr_context;
    gl->colorBuffer(gl, &gr_mem_surface);
}
Example #16
0
int gr_init(void)
{
    GGLContext *gl;
    int fd;

    gglInit(&gr_context);
    gl = gr_context;

    gr_init_font();

    fd = open("/dev/tty0", O_RDWR | O_SYNC);
    if(fd < 0) return -1;

    if(ioctl(fd, KDSETMODE, (void*) KD_GRAPHICS)) {
        close(fd);
        return -1;
    }

    gr_fb_fd = get_framebuffer(gr_framebuffer);
    
    if(gr_fb_fd < 0) {
        ioctl(fd, KDSETMODE, (void*) KD_TEXT);
        close(fd);
        return -1;
    }

    gr_vt_fd = fd;

        /* start with 0 as front (displayed) and 1 as back (drawing) */
    gr_active_fb = 0;
    set_active_framebuffer(0);
    gl->colorBuffer(gl, gr_framebuffer + 1);

    gl->activeTexture(gl, 0);
    gl->enable(gl, GGL_BLEND);
    gl->blendFunc(gl, GGL_SRC_ALPHA, GGL_ONE_MINUS_SRC_ALPHA);

    return 0;
}
Example #17
0
int gr_textExW(int x, int y, const char *s, void* pFont, int max_width)
{
    GGLContext *gl = gr_context;
    GRFont *gfont = (GRFont*) pFont;
    unsigned off, width, height, n;
    wchar_t ch;

    /* Handle default font */
    if (!gfont)  gfont = gr_font;

    y -= gfont->ascent;

    gl->texEnvi(gl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
    gl->texGeni(gl, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->texGeni(gl, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->enable(gl, GGL_TEXTURE_2D);

    while(*s) {
        if(*((unsigned char*)(s)) < 0x20) {
            s++;
            continue;
        }
		off = getCharID(s,pFont);
        n = utf8_mbtowc(&ch, s, strlen(s));
        if(n <= 0)
            break;
        s += n;
		width = gfont->cwidth[off];
		height = gfont->cheight[off];
        memcpy(&font_ftex, &gfont->texture, sizeof(font_ftex));
        font_ftex.width = width;
        font_ftex.height = height;
        font_ftex.stride = width;
        font_ftex.data = gfont->fontdata[off];
        gl->bindTexture(gl, &font_ftex);
	    gl->texCoord2i(gl, 0 - x, 0 - y);
		if ((x + (int)width) < max_width) {
			gl->recti(gl, x, y, x + width, y + height);
			x += width;
		}
		else {
			gl->recti(gl, x, y, max_width, y + height);
			x += max_width;
			return x;
		}
    }
    return x;
}
void gr_blit(gr_surface source, int sx, int sy, int w, int h, int dx, int dy) {
    if (gr_context == NULL) {
        return;
    }

    GGLContext *gl = gr_context;
    GGLSurface *surface = (GGLSurface*)source;

    if(surface->format == GGL_PIXEL_FORMAT_RGBX_8888)
        gl->disable(gl, GGL_BLEND);

    gl->bindTexture(gl, surface);
    gl->texEnvi(gl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
    gl->texGeni(gl, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->texGeni(gl, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->enable(gl, GGL_TEXTURE_2D);
    gl->texCoord2i(gl, sx - dx, sy - dy);
    gl->recti(gl, dx, dy, dx + w, dy + h);
    gl->disable(gl, GGL_TEXTURE_2D);

    if(surface->format == GGL_PIXEL_FORMAT_RGBX_8888)
        gl->enable(gl, GGL_BLEND);
}
void gr_blit(gr_surface source, int sx, int sy, int w, int h, int dx, int dy) {
    if (gr_context == NULL) {
        return;
    }
    GGLContext *gl = gr_context;

    gl->bindTexture(gl, (GGLSurface*) source);
    gl->texEnvi(gl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
    gl->texGeni(gl, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->texGeni(gl, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->enable(gl, GGL_TEXTURE_2D);
    gl->texCoord2i(gl, sx - dx, sy - dy);
    gl->recti(gl, dx, dy, dx + w, dy + h);
}
Example #20
0
int gr_text(int x, int y, const char *s)
{
    GGLContext *gl = gr_context;
    GRFont *gfont = gr_font;
    unsigned off, width, height, font_bitmap_width, n;

    y -= gfont->ascent;

    gl->texEnvi(gl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
    gl->texGeni(gl, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->texGeni(gl, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->enable(gl, GGL_TEXTURE_2D);

    while((off = *s)) {
        if(*((unsigned char*)(s)) < 0x20) {
            s++;
            continue;
        }
        width = gfont->cwidth;
        height = gfont->cheight;
        off = ch_utf8_to_custom(s);
        if(off >= 96)
            width *= 2;
        memcpy(&font_ftex, &gfont->texture, sizeof(font_ftex));
        font_bitmap_width = (font.width % (font.cwidth * font_char_per_bitmap));
        if(!font_bitmap_width)
            font_bitmap_width = font.cwidth * font_char_per_bitmap;
        font_ftex.width = font_bitmap_width;
        font_ftex.stride = font_bitmap_width;
        font_ftex.data = font_data[(off < 96) ? (off / font_char_per_bitmap) : ((96 + (off - 96) * 2) / font_char_per_bitmap)];
        gl->bindTexture(gl, &font_ftex);
        if(off >= 96)
            gl->texCoord2i(gl, ((96 + (off - 96) * 2) * font.cwidth) % (font_char_per_bitmap * font.cwidth) - x, 0 - y);
        else
            gl->texCoord2i(gl, (off % font_char_per_bitmap) * width - x, 0 - y);
        gl->recti(gl, x, y, x + width, y + height);
        x += width;
        n = ch_utf8_length(s);
        if(n <= 0)
            break;
        s += n;
    }

    return x;
}
void gr_texticon(int x, int y, gr_surface icon) {
    if (gr_context == NULL || icon == NULL) {
        return;
    }
    GGLContext* gl = gr_context;

    gl->bindTexture(gl, (GGLSurface*) icon);
    gl->texEnvi(gl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
    gl->texGeni(gl, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->texGeni(gl, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->enable(gl, GGL_TEXTURE_2D);

    int w = gr_get_width(icon);
    int h = gr_get_height(icon);

    gl->texCoord2i(gl, -x, -y);
    gl->recti(gl, x, y, x+gr_get_width(icon), y+gr_get_height(icon));
}
int gr_text(int x, int y, const char *s, int bold)
{
    GGLContext *gl = gr_context;
    GRFont *gfont = NULL;
    unsigned off, width, height, n;
    wchar_t ch;

    /* Handle default font */
    if (!gfont)  gfont = gr_font;
    x += overscan_offset_x;
    y += overscan_offset_y;
    y -= gfont->ascent;
    // fprintf(stderr, "gr_text: x=%d,y=%d,w=%s\n", x, y, s);
    gl->texEnvi(gl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
    gl->texGeni(gl, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->texGeni(gl, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->enable(gl, GGL_TEXTURE_2D);

    while(*s) {
        if(*((unsigned char*)(s)) < 0x20) {
            s++;
            continue;
        }
		off = getCharID(s,NULL);
        n = utf8_mbtowc(&ch, s, strlen(s));
        if(n <= 0)
            break;
        s += n;
		width = gfont->cwidth[off];
		height = gfont->cheight[off];
        memcpy(&font_ftex, &gfont->texture, sizeof(font_ftex));
        font_ftex.width = width;
        font_ftex.height = height;
        font_ftex.stride = width;
        font_ftex.data = gfont->fontdata[off];
        gl->bindTexture(gl, &font_ftex);
	    gl->texCoord2i(gl, 0 - x, 0 - y);
        gl->recti(gl, x, y, x + width, y + height);
        x += width;
    }

    return x;
}
int gr_textExWH(int x, int y, const char *s, void* pFont, int max_width, int max_height)
{
    GGLContext *gl = gr_context;
    GRFont *font = (GRFont*) pFont;
    unsigned off;
    unsigned cwidth;
	int rect_x, rect_y;

    /* Handle default font */
    if (!font)  font = gr_font;

    gl->bindTexture(gl, &font->texture);
    gl->texEnvi(gl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
    gl->texGeni(gl, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->texGeni(gl, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->enable(gl, GGL_TEXTURE_2D);

    while((off = *s++)) {
        off -= 32;
        cwidth = 0;
        if (off < 96) {
            cwidth = font->offset[off+1] - font->offset[off];
			if ((x + (int)cwidth) < max_width)
				rect_x = x + cwidth;
			else
				rect_x = max_width;
			if (y + font->cheight < (unsigned int)(max_height))
				rect_y = y + font->cheight;
			else
				rect_y = max_height;

			gl->texCoord2i(gl, (font->offset[off]) - x, 0 - y);
			gl->recti(gl, x, y, rect_x, rect_y);
			x += cwidth;
			if (x > max_width)
				return x;
        }
    }

    return x;
}
int gr_save_screenshot(const char *dest)
{
    uint32_t y, stride_bytes;
    int res = -1;
    GGLContext *gl = NULL;
    GGLSurface surface;
    uint8_t * volatile img_data = NULL;
    uint8_t *ptr;
    FILE *fp = NULL;
    png_structp png_ptr = NULL;
    png_infop info_ptr = NULL;

    fp = fopen(dest, "wb");
    if(!fp)
        goto exit;

    img_data = malloc(vi.xres * vi.yres * 3);
    surface.version = sizeof(surface);
    surface.width = gr_mem_surface.width;
    surface.height = gr_mem_surface.height;
    surface.stride = gr_mem_surface.width;
    surface.data = img_data;
    surface.format = GGL_PIXEL_FORMAT_RGB_888;

    gglInit(&gl);
    gl->colorBuffer(gl, &surface);
    gl->activeTexture(gl, 0);

    gl->bindTexture(gl, &gr_mem_surface);
    gl->texEnvi(gl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
    gl->texGeni(gl, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->texGeni(gl, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->enable(gl, GGL_TEXTURE_2D);
    gl->texCoord2i(gl, 0, 0);
    gl->recti(gl, 0, 0, gr_mem_surface.width, gr_mem_surface.height);

    gglUninit(gl);
    gl = NULL;

    png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
    if (!png_ptr)
        goto exit;

    info_ptr = png_create_info_struct(png_ptr);
    if (info_ptr == NULL)
        goto exit;

    if (setjmp(png_jmpbuf(png_ptr)))
        goto exit;

    png_init_io(png_ptr, fp);
    png_set_IHDR(png_ptr, info_ptr, surface.width, surface.height,
         8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
         PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
    png_write_info(png_ptr, info_ptr);

    ptr = img_data;
    stride_bytes = surface.width*3;
    for(y = 0; y < surface.height; ++y)
    {
        png_write_row(png_ptr, ptr);
        ptr += stride_bytes;
    }

    png_write_end(png_ptr, NULL);

    res = 0;
exit:
    if(info_ptr)
        png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1);
    if(png_ptr)
        png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
    if(gl)
        gglUninit(gl);
    if(img_data)
        free(img_data);
    if(fp)
        fclose(fp);
    return res;
}
void gr_noclip()
{
    GGLContext *gl = gr_context;
    gl->scissor(gl, 0, 0, gr_fb_width(), gr_fb_height());
    gl->disable(gl, GGL_SCISSOR_TEST);
}
void gr_clip(int x, int y, int w, int h)
{
    GGLContext *gl = gr_context;
    gl->scissor(gl, x, y, w, h);
    gl->enable(gl, GGL_SCISSOR_TEST);
}
Example #27
0
// Scale image function
int res_scale_surface(gr_surface source, gr_surface* destination, float scale_w, float scale_h) {
    GGLContext *gl = NULL;
    GGLSurface* sc_mem_surface = NULL;
    *destination = NULL;
    GGLSurface *surface = (GGLSurface*)source;
    int w = gr_get_width(source), h = gr_get_height(source);
    int sx = 0, sy = 0, dx = 0, dy = 0;
    float dw = (float)w * scale_w;
    float dh = (float)h * scale_h;

    // Create a new surface that is the appropriate size
    sc_mem_surface = init_display_surface((int)dw, (int)dh);
    if (!sc_mem_surface) {
        printf("gr_scale_surface failed to init_display_surface\n");
        return -1;
    }
    sc_mem_surface->format = surface->format;

    // Initialize the context
    gglInit(&gl);
    gl->colorBuffer(gl, sc_mem_surface);
    gl->activeTexture(gl, 0);

    // Enable or disable blending based on source surface format
    if (surface->format == GGL_PIXEL_FORMAT_RGBX_8888) {
        gl->disable(gl, GGL_BLEND);
    } else {
        gl->enable(gl, GGL_BLEND);
        gl->blendFunc(gl, GGL_ONE, GGL_ZERO);
    }

    // Bind our source surface to the context
    gl->bindTexture(gl, surface);

    // Deal with the scaling
    gl->texParameteri(gl, GGL_TEXTURE_2D, GGL_TEXTURE_MIN_FILTER, GGL_LINEAR);
    gl->texParameteri(gl, GGL_TEXTURE_2D, GGL_TEXTURE_MAG_FILTER, GGL_LINEAR);
    gl->texParameteri(gl, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_S, GGL_CLAMP);
    gl->texParameteri(gl, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_T, GGL_CLAMP);
    gl->texEnvi(gl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
    gl->texGeni(gl, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC);
    gl->texGeni(gl, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC);
    gl->enable(gl, GGL_TEXTURE_2D);

    int32_t grad[8];
    memset(grad, 0, sizeof(grad));
    // s, dsdx, dsdy, scale, t, dtdx, dtdy, tscale   <- this is wrong!
    // This api uses block floating-point for S and T texture coordinates.
    // All values are given in 16.16, scaled by 'scale'. In other words,
    // set scale to 0, for 16.16 values.

    // s, dsdx, dsdy, t, dtdx, dtdy, sscale, tscale
    float dsdx = (float)w / dw;
    float dtdy = (float)h / dh;
    grad[0] = ((float)sx - (dsdx * dx)) * 65536;
    grad[1] = dsdx * 65536;
    grad[3] = ((float)sy - (dtdy * dy)) * 65536;
    grad[5] = dtdy * 65536;
//    printf("blit: w=%d h=%d dx=%d dy=%d dw=%f dh=%f dsdx=%f dtdy=%f s0=%x dsdx=%x t0=%x dtdy=%x\n",
//                    w,   h,    dx,   dy,   dw,   dh,   dsdx,   dtdy, grad[0], grad[1], grad[3], grad[5]);
    gl->texCoordGradScale8xv(gl, 0 /*tmu*/, grad);

    // draw / scale the source surface to our target context
    gl->recti(gl, dx, dy, dx + dw, dy + dh);
    gglUninit(gl);
    gl = NULL;
    // put the scaled surface in our destination
    *destination = (gr_surface*) sc_mem_surface;
    // free memory used in the source
    res_free_surface(source);
    source = NULL;
    return 0;
}
void gr_fill(int x, int y, int w, int h)
{
    GGLContext *gl = gr_context;
    gl->disable(gl, GGL_TEXTURE_2D);
    gl->recti(gl, x, y, w, h);
}
Example #29
0
void gr_fill_l(int x, int y, int w, int h)
{
    GGLContext *gl = gr_context;
    gl->disable(gl, GGL_TEXTURE_2D);
    gl->recti(gl, gr_fb_width() - h, x, gr_fb_width() - y, w);
}