Example #1
0
void ChangeSize(int w, int h) {

	GLfloat nRange = 500.0f;
	windowWidth = w;
	windowHeight = h;

	// Verhindere eine Division durch Null
	if (h == 0) {
		h = 1;
	}
	// Setze den Viewport gemaess der Window-Groesse
	glViewport(0, 0, w, h);
	// Ruecksetzung des Projection matrix stack
	projectionMatrix.LoadIdentity();

	if (bPerspectiveProj) {
		// Definiere das viewing volume (left, right, bottom, top, near, far)
		if (w <= h) {
			viewFrustum.SetPerspective(30.0f, h/w, 1, 3000);
		}
		else {
			viewFrustum.SetPerspective(30.0f, w / h, 1, 3000);
		}
	}

	else {
		// Definiere das viewing volume (left, right, bottom, top, near, far)
		if (w <= h) {
			viewFrustum.SetOrthographic(-nRange, nRange, -nRange*h / w, nRange*h / w, -nRange, nRange);
		}
		else {
			viewFrustum.SetOrthographic(-nRange*w / h, nRange*w / h, -nRange, nRange, -nRange, nRange);
		}
	}

	projectionMatrix.LoadMatrix(viewFrustum.GetProjectionMatrix());
	// Ruecksetzung des Model view matrix stack
	modelViewMatrix.LoadIdentity();

	TwWindowSize(w, h);
}
Example #2
0
void ChangeSize(int w, int h)
    {
    // Prevent a divide by zero
    if(h == 0)
        h = 1;

    // Set Viewport to window dimensions
    glViewport(0, 0, w, h);

    // Establish clipping volume (left, right, bottom, top, near, far)
    viewFrustum.SetOrthographic(0.0f, SCREEN_X, 0.0f, SCREEN_Y, -1.0f, 1.0f);
    }
void ChangeSize(int w, int h)
	{
	// Prevent a divide by zero
	if(h == 0)
		h = 1;

	// Set Viewport to window dimensions
    glViewport(0, 0, w, h);

    viewFrustum.SetOrthographic(-130.0f, 130.0f, -130.0f, 130.0f, -130.0f, 130.0f);
    
    projectionMatrix.LoadMatrix(viewFrustum.GetProjectionMatrix());
    transformPipeline.SetMatrixStacks(modelViewMatix, projectionMatrix);
	}