The GLFrustum.SetPerspective function is a method in the C++ language that allows for setting up a perspective projection matrix in OpenGL. This function is typically used to define the properties of the viewing frustum, such as the field of view, aspect ratio, near and far clipping distances. By using this function, developers can easily create a perspective projection matrix to accurately render 3D scenes with depth and realism.
C++ (Cpp) GLFrustum::SetPerspective - 30 examples found. These are the top rated real world C++ (Cpp) examples of GLFrustum::SetPerspective extracted from open source projects. You can rate examples to help us improve the quality of examples.