Example #1
0
int EndGameMenu::Run()
{
	this->mSets[this->mCurrentSet].AddSetToRenderer(this->mGe);
	this->mIsRunning = true;
	bool IsClicked = false;
	bool mousePressed = false;
	GUIEvent *returnEvent = NULL;
	CursorControl cc;
	cc.SetVisibility(true);
	while(this->mGe->GetKeyListener()->IsClicked(1))
	{

	}

	while(this->mIsRunning)
	{
		/*If mouse is clicked*/
		if(IsClicked && !mousePressed)
		{
			mousePressed = true;
		}
		this->mGe->Update();
		IsClicked = this->mGe->GetKeyListener()->IsClicked(1);

		D3DXVECTOR2 mousePos;
		mousePos = this->mGe->GetKeyListener()->GetMousePosition();
		returnEvent = this->mSets[this->mCurrentSet].UpdateAndCheckCollision(mousePos.x, mousePos.y, IsClicked, this->mGe);

		if(returnEvent != NULL)
		{
			if(returnEvent->GetEventMessage() == "ChangeSetEvent")
			{
				ChangeSetEvent* temp = (ChangeSetEvent*)returnEvent;
				int whatSet = temp->GetSet();
				if(whatSet == QUITGAME)
				{
					
					this->mSets[this->mCurrentSet].RemoveSetFromRenderer(this->mGe);
					this->mIsRunning = false;
					return QUITGAME;
				}
				if(whatSet == PLAYAGAIN)
				{
					
					this->mSets[this->mCurrentSet].RemoveSetFromRenderer(this->mGe);
					this->mIsRunning = false;
					return PLAYAGAIN;
				}
			}
		}
		if(!IsClicked && mousePressed)
		{
			mousePressed = false;
		}
		if(!this->mGe->isRunning())
			this->mIsRunning = false;
	}
	cc.SetVisibility(false);
	return true;
}
Example #2
0
bool InGameMenu::Run()
{
	this->mSets[IGNBACKGROUND].AddSetToRenderer(this->mGe);
	this->mSets[INGAMEMENU].AddSetToRenderer(this->mGe);
	this->mIsRunning = true;
	bool IsClicked = false;
	bool mousePressed = false;
	GUIEvent *returnEvent = NULL;
	this->mGe->GetKeyListener()->KeyUp(VK_ESCAPE);

	CursorControl cc;
	cc.SetVisibility(true);

	while(this->mIsRunning)
	{
		/*If mouse is clicked*/
		if(IsClicked && !mousePressed)
		{
			mousePressed = true;
		}
		this->mGe->Update();
		IsClicked = this->mGe->GetKeyListener()->IsClicked(1);

		D3DXVECTOR2 mousePos;
		mousePos = this->mGe->GetKeyListener()->GetMousePosition();
		returnEvent = this->mSets[this->mCurrentSet].UpdateAndCheckCollision(mousePos.x, mousePos.y, IsClicked, this->mGe);
		if(returnEvent == NULL)
			returnEvent = this->mSets[this->mSubSet].UpdateAndCheckCollision(mousePos.x, mousePos.y, IsClicked, this->mGe);

		if(returnEvent != NULL)
		{
			if(returnEvent->GetEventMessage() == "ChangeSetEvent")
			{
				ChangeSetEvent* temp = (ChangeSetEvent*)returnEvent;
				int whatSet = temp->GetSet();
				if(whatSet == IGNQUIT)
				{
					
					this->mSets[this->mCurrentSet].RemoveSetFromRenderer(this->mGe);
					this->mSets[this->mSubSet].RemoveSetFromRenderer(this->mGe);
					this->mIsRunning = false;
					return false;
				}
				if(whatSet == IGNRESUME)
				{
					
					this->mSets[this->mCurrentSet].RemoveSetFromRenderer(this->mGe);
					this->mSets[this->mSubSet].RemoveSetFromRenderer(this->mGe);
					this->mIsRunning = false;
					return true;
				}
				if(whatSet == IGNOPTIONS)
				{
					this->mSets[this->mCurrentSet].RemoveSetFromRenderer(this->mGe);
					this->mSets[this->mSubSet].RemoveSetFromRenderer(this->mGe);
					this->mCurrentSet = IGNOPTIONS;
					this->mSets[this->mCurrentSet].AddSetToRenderer(this->mGe);
					this->mSets[this->mSubSet].AddSetToRenderer(this->mGe);
				}
				if(whatSet == INGAMEMENU)
				{
					this->mSets[this->mCurrentSet].RemoveSetFromRenderer(this->mGe);
					this->mSets[this->mSubSet].RemoveSetFromRenderer(this->mGe);
					this->mCurrentSet = INGAMEMENU;
					this->mSets[this->mCurrentSet].AddSetToRenderer(this->mGe);
				}
			}
			else if(returnEvent->GetEventMessage() == "ChangeSubSetEvent")
			{
				this->mSets[this->mSubSet].RemoveSetFromRenderer(this->mGe);

				ChangeSubSetEvent* tempReturnEvent = (ChangeSubSetEvent*)returnEvent;
				int tempEventSet = tempReturnEvent->GetSet();

				if(tempEventSet == IGNOPTIONS_SOUND)
				{
					CheckBox* temp = this->mSets[IGNOPTIONS_SOUND].GetCheckBox("Sound");
					temp->SetChecked(GameOptions::isPlaying);
				}
				int set = tempReturnEvent->GetSet();
				this->mSubSet = set;
				this->mSets[this->mSubSet].AddSetToRenderer(this->mGe);
				int menuChangeTime = 50;
				while(menuChangeTime > 0)
					menuChangeTime -= (int)this->mGe->Update();
			}
			else if(returnEvent->GetEventMessage() == "ChangeOptionEvent")
			{
				ChangeOptionEvent* tempReturnEvent = (ChangeOptionEvent*)returnEvent;
				if(tempReturnEvent->GetOption() == "Sound")
				{
					if(tempReturnEvent->GetValue() == "true")
					{
						GameOptions::songPlaying->Unmute();
						GameOptions::isPlaying = true;
					}
					else
					{
						GameOptions::songPlaying->Mute();
						GameOptions::isPlaying = false;
					}
				}
			}
		}
		if(!IsClicked && mousePressed)
		{
			mousePressed = false;
		}
		if(!this->mGe->isRunning())
			this->mIsRunning = false;
	}
	cc.SetVisibility(false);
	return true;
}