int main(int argc, char** argv) { if( !game.Init() ) return 1; game.Run(); game.Exit(); return 0; }
int main(int argc, char* argv[]) { Game game; game.Init(); game.Start(); game.Loop(); game.Exit(); return 0; }
void main(int argc, char* argv[]) { Game* game = new Game(); EventManager::sInstance()->AddListener("Quit", game, &Game::CloseApplication); game->Init(); game->LoadContent(); game->LoadShaders(); game->CreateScene(); game->StartLoop(); game->UnloadContent(); game->Exit(); //cin.get(); }