int main() { game.Game(); while(scene != STOP) { // transition de changement de scene ML_rectangle(0, 0, 128, 64, 0, ML_BLACK, ML_CHECKER); ML_display_vram(); Sleep(80); switch (scene) { case SCENE_SPACE: Scene_Space scene_space; break; } } unsigned int key; while(1) GetKey(&key); return 1; }