class GameObject { public: virtual void Update(float deltaTime) = 0; virtual void Render() = 0; };
class Player : public GameObject { public: void Update(float deltaTime) override { // update player position, velocity, etc. } void Render() override { // render player sprite, animations, etc. } void Jump() { // add logic to make player jump } };In this example, we create a Player class that inherits from GameObject. The Player class overrides the Update and Render functions to implement its own behavior, and also includes a Jump function specific to the player. Package library: This code example does not have any specific package library dependencies.