GameObject myObject = GetMyObject(); // Assume GetMyObject() returns a GameObject if (myObject.GetGoType() == GOType_Player) { // Do something if the object is a player }
std::vectorIn this example, the function is used to filter all game objects that are enemies. The code inside the if statement will be executed for each enemy. It is difficult to determine the package library without more information about the specific video game and development environment. However, the GameObject class is commonly used in game development, so the package library may be a game engine or game development framework such as Unity or Unreal Engine.objects = GetAllObjects(); // Assume GetAllObjects() returns a vector of GameObjects for (GameObject object : objects) { if (object.GetGoType() == GOType_Enemy) { // Do something if the object is an enemy } }