GameObjectPtr SceneManager::CreateGameObject() { GameObjectPtr object = std::make_shared<GameObject>(); object->SetWeakThis(std::weak_ptr<GameObject>(object)); mGameObjects.insert(std::make_pair<int, GameObjectPtr>(object->GetID(), object)); return object; }
void SceneManager::RegisterGameObject(GameObjectPtr object) { mGameObjects.insert(std::make_pair<int, GameObjectPtr>(object->GetID(), object)); }