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C++ (Cpp) GameObjectPtr::PreRender Examples
Programming Language:
C++ (Cpp)
Class/Type:
GameObjectPtr
Method/Function:
PreRender
Examples at hotexamples.com:
1
C++ (Cpp) GameObjectPtr::PreRender - 1 examples found
. These are the top rated real world C++ (Cpp) examples of
GameObjectPtr::PreRender
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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AddComponent(10)
Get(5)
BroadcastObjectMessage(4)
GetName(4)
GetGlobalPosition(4)
Read(3)
GetGlobalOrientation(3)
Active(2)
GetPlayerId(2)
GetNetworkId(2)
GetID(2)
GetGuid(2)
Load(2)
GetComponent(2)
GetClassId(2)
LookAt(2)
ClearLinkIndex(2)
Clear(2)
Release(2)
LinkTo(1)
PhysicsTick(1)
IsDead(1)
PreRender(1)
PreUpdate(1)
IsClass(1)
Init(1)
HandleDying(1)
GetZ(1)
GetRigidBody(1)
GetLocalTransform(1)
GetPosition(1)
GetPath(1)
GetMapPosition(1)
GetLocation(1)
GetLinkIndex(1)
GetIndexInWorld(1)
GetGlobalScale(1)
GetFirstChild(1)
GetComponentCount(1)
GetAsCat(1)
GetAllStateMask(1)
FreshData(1)
DoesWantToDie(1)
Deinit(1)
Attach(1)
RemoveComponent(1)
Frequently Used Methods
AddComponent (10)
Get (5)
BroadcastObjectMessage (4)
GetName (4)
GetGlobalPosition (4)
Read (3)
GetGlobalOrientation (3)
Active (2)
GetPlayerId (2)
GetNetworkId (2)
Frequently Used Methods
GetID (2)
GetGuid (2)
Load (2)
GetComponent (2)
GetClassId (2)
LookAt (2)
ClearLinkIndex (2)
Clear (2)
Release (2)
LinkTo (1)
PhysicsTick (1)
IsDead (1)
PreRender (1)
PreUpdate (1)
IsClass (1)
Init (1)
HandleDying (1)
GetZ (1)
GetRigidBody (1)
GetLocalTransform (1)
Frequently Used Methods
PhysicsTick (1)
IsDead (1)
PreRender (1)
PreUpdate (1)
IsClass (1)
Init (1)
HandleDying (1)
GetZ (1)
GetRigidBody (1)
GetLocalTransform (1)
GetPosition (1)
GetPath (1)
GetMapPosition (1)
GetLocation (1)
GetLinkIndex (1)
GetIndexInWorld (1)
GetGlobalScale (1)
GetFirstChild (1)
GetComponentCount (1)
GetAsCat (1)
GetAllStateMask (1)
FreshData (1)
DoesWantToDie (1)
Deinit (1)
Attach (1)
RemoveComponent (1)
Frequently Used Methods
GetPosition (1)
GetPath (1)
GetMapPosition (1)
GetLocation (1)
GetLinkIndex (1)
GetIndexInWorld (1)
GetGlobalScale (1)
GetFirstChild (1)
GetComponentCount (1)
GetAsCat (1)
GetAllStateMask (1)
FreshData (1)
DoesWantToDie (1)
Deinit (1)
Attach (1)
RemoveComponent (1)
Example #1
0
Show file
File:
Scene.cpp
Project:
Division/sand-frame
void ProcessPreRender(const GameObjectPtr&object) { if (object->Active()) { object->PreRender(); } }