#includestruct TicTacToeState { int board[3][3]; bool isXTurn; }; int main() { TicTacToeState gameState; // Initialize the board to be empty for (int row = 0; row < 3; row++) { for (int col = 0; col < 3; col++) { gameState.board[row][col] = 0; } } // Set isXTurn to true to indicate that X goes first gameState.isXTurn = true; // Game logic goes here... return 0; }
#includeBoth of these examples are using GameState as a simple struct to store game data. There is no specific package or library associated with GameState, as it is simply a common pattern in game development. However, many game development frameworks and engines provide their own implementation of GameState that is optimized for their specific use case.struct PlayerState { float xPos, yPos; int health; bool isJumping; }; struct PlatformerGameState { PlayerState playerState; // ... other game-specific data ... }; int main() { PlatformerGameState gameState; // Initialize the player's position and health gameState.playerState.xPos = 0.0f; gameState.playerState.yPos = 0.0f; gameState.playerState.health = 100; gameState.playerState.isJumping = false; // Game logic goes here... return 0; }