Example #1
0
void LFGQueue::RemoveGroupFromQueue(uint32 groupId, GroupLeaveMethod leaveMethod)
{
    Group* grp = sObjectMgr.GetGroupById(groupId);

    if(!grp)
        return;

    QueuedGroupsMap::iterator qGroup;
    qGroup = m_QueuedGroups.find(groupId);

    if(qGroup != m_QueuedGroups.end())
    {
        if(leaveMethod == GROUP_CLIENT_LEAVE)
        {
            WorldPacket data;
            BuildSetQueuePacket(data, 0, MEETINGSTONE_STATUS_LEAVE_QUEUE);
            grp->BroadcastPacket(&data, true);
        }
        else
        {
            // Send complete information to party
            WorldPacket data;
            BuildCompletePacket(data);
            grp->BroadcastPacket(&data, true);

            // Reset UI for party
            BuildSetQueuePacket(data, 0, MEETINGSTONE_STATUS_NONE);
            grp->BroadcastPacket(&data, true);
        }

        grp->SetLFGAreaId(0);
        m_QueuedGroups.erase(qGroup);
    }
}
Example #2
0
void WorldSession::HandleRolePollBegin(WorldPacket& recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ROLE_POLL_BEGIN");

    uint8 unk = 0;
    recvData >> unk;

    Group* group = GetPlayer()->GetGroup();
    if (!group)
        return;

    ObjectGuid guid = GetPlayer()->GetGUID();

    WorldPacket data(SMSG_ROLL_POLL_INFORM);

    uint8 bitsOrder[8] = { 0, 5, 7, 6, 1, 2, 4, 3 };
    data.WriteBitInOrder(guid, bitsOrder);

    data.WriteByteSeq(guid[5]);
    data.WriteByteSeq(guid[0]);
    data.WriteByteSeq(guid[3]);
    data.WriteByteSeq(guid[4]);
    data.WriteByteSeq(guid[7]);
    data.WriteByteSeq(guid[2]);

    data << uint8(unk);

    data.WriteByteSeq(guid[6]);
    data.WriteByteSeq(guid[1]);

    group->BroadcastPacket(&data, false, -1);
}
Example #3
0
void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data )
{
    Group *group = GetPlayer()->GetGroup();
    if(!group) return;

    if(recv_data.empty())                               // request
    {
        /** error handling **/
        if(!group->IsLeader(GetPlayer()->GetGUID()))
            return;
        /********************/

        // everything's fine, do it
        WorldPacket data(MSG_RAID_READY_CHECK, 0);
        group->BroadcastPacket(&data, -1, GetPlayer()->GetGUID());
    }
    else                                                    // answer
    {
        uint8 state;
        recv_data >> state;

        /** error handling **/
        /********************/

        // everything's fine, do it
        Player *leader = objmgr.GetPlayer(group->GetLeaderGUID());
        if(leader && leader->GetSession())
        {
            WorldPacket data(MSG_RAID_READY_CHECK, 9);
            data << GetPlayer()->GetGUID();
            data << state;
            leader->GetSession()->SendPacket(&data);
        }
    }
}
Example #4
0
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recv_data)
{
    Group* group = GetPlayer()->GetGroup();
    if (!group)
        return;

    if (recv_data.empty())                                   // request
    {
        /** error handling **/
        if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
            return;
        /********************/

        // everything is fine, do it
        WorldPacket data(MSG_RAID_READY_CHECK, 8);
        data << GetPlayer()->GetGUID();
        group->BroadcastPacket(&data, false, -1);

        group->OfflineReadyCheck();
    }
    else                                                    // answer
    {
        uint8 state;
        recv_data >> state;

        // everything is fine, do it
        WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
        data << GetPlayer()->GetGUID();
        data << state;
        group->BroadcastReadyCheck(&data);
    }
}
Example #5
0
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_READY_CHECK");

    Group* group = GetPlayer()->GetGroup();
    if (!group)
        return;

    if (recvData.empty())                                   // request
    {
        /** error handling **/
        if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
            return;
        /********************/

        // everything's fine, do it
        WorldPacket data(MSG_RAID_READY_CHECK, 8);
        data << GetPlayer()->GetGUID();
        group->BroadcastPacket(&data, false, -1);

        group->OfflineReadyCheck();
    }
    else                                                    // answer
    {
        uint8 state;
        recvData >> state;

        // everything's fine, do it
        WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
        data << uint64(GetPlayer()->GetGUID());
        data << uint8(state);
        group->BroadcastReadyCheck(&data);
    }
}
Example #6
0
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: Received CMSG_RAID_READY_CHECK");

    Group* group = GetPlayer()->GetGroup();
    if (!group)
        return;

    ObjectGuid playerGuid = GetPlayer()->GetGUID();

    /** error handling **/
    if (!group->IsLeader(playerGuid) && !group->IsAssistant(playerGuid))
        return;
    /********************/

    ObjectGuid groupGuid = group->GetGUID();

    // everything's fine, do it
    WorldPacket data(SMSG_RAID_READY_CHECK, 1 + 8 + 1 + 8 + 1 + 4);
    data.WriteBit(playerGuid[4]);
    data.WriteBit(groupGuid[1]);
    data.WriteBit(groupGuid[4]);
    data.WriteBit(playerGuid[6]);
    data.WriteBit(groupGuid[7]);
    data.WriteBit(groupGuid[6]);
    data.WriteBit(playerGuid[2]);
    data.WriteBit(playerGuid[0]);
    data.WriteBit(playerGuid[7]);
    data.WriteBit(groupGuid[0]);
    data.WriteBit(groupGuid[3]);
    data.WriteBit(groupGuid[5]);
    data.WriteBit(playerGuid[5]);
    data.WriteBit(playerGuid[3]);
    data.WriteBit(playerGuid[1]);
    data.WriteBit(groupGuid[2]);

    data.WriteByteSeq(groupGuid[6]);
    data.WriteByteSeq(groupGuid[0]);
    data.WriteByteSeq(playerGuid[4]);
    data.WriteByteSeq(playerGuid[7]);
    data.WriteByteSeq(groupGuid[5]);
    data.WriteByteSeq(groupGuid[7]);
    data.WriteByteSeq(playerGuid[6]);
    data.WriteByteSeq(playerGuid[3]);
    data << uint8(0);                       // Unknown
    data.WriteByteSeq(groupGuid[1]);
    data.WriteByteSeq(playerGuid[2]);
    data.WriteByteSeq(groupGuid[3]);
    data.WriteByteSeq(playerGuid[5]);
    data.WriteByteSeq(groupGuid[4]);
    data.WriteByteSeq(groupGuid[2]);
    data << uint32(35000);                  // Ready check duration (35 sec)
    data.WriteByteSeq(playerGuid[1]);
    data.WriteByteSeq(playerGuid[0]);

    group->BroadcastPacket(&data, false, -1);

    group->OfflineReadyCheck();
}
Example #7
0
void WorldSession::HandleRaidLeaderReadyCheck(WorldPacket& recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RAID_LEADER_READY_CHECK");

    Group* group = GetPlayer()->GetGroup();
    if (!group)
        return;

    if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()) && !(group->GetGroupType() & GROUPTYPE_EVERYONE_IS_ASSISTANT))
        return;

	uint32 readyCheckDuration = 35000;
    ObjectGuid groupGUID = group->GetGUID();
    ObjectGuid leaderGUID = GetPlayer()->GetGUID();

    group->SetReadyCheckCount(1);

	WorldPacket data(SMSG_RAID_READY_CHECK, 1 + 8 + 1 + 8 + 1 + 4);
	data.WriteBit(groupGUID[4]);
	data.WriteBit(groupGUID[2]);
	data.WriteBit(leaderGUID[4]);
	data.WriteBit(groupGUID[3]);
	data.WriteBit(groupGUID[7]);
	data.WriteBit(groupGUID[1]);
	data.WriteBit(groupGUID[0]);
	data.WriteBit(leaderGUID[6]);
	data.WriteBit(leaderGUID[5]);
	data.WriteBit(groupGUID[6]);
	data.WriteBit(groupGUID[5]);
	data.WriteBit(leaderGUID[0]);
	data.WriteBit(leaderGUID[1]);
	data.WriteBit(leaderGUID[2]);
	data.WriteBit(leaderGUID[7]);
	data.WriteBit(leaderGUID[3]);

	data << uint32(readyCheckDuration);
	data.WriteByteSeq(groupGUID[2]);
	data.WriteByteSeq(groupGUID[7]);
	data.WriteByteSeq(groupGUID[3]);
	data.WriteByteSeq(leaderGUID[4]);
	data.WriteByteSeq(groupGUID[1]);
	data.WriteByteSeq(groupGUID[0]);
	data.WriteByteSeq(leaderGUID[1]);
	data.WriteByteSeq(leaderGUID[2]);
	data.WriteByteSeq(leaderGUID[6]);
	data.WriteByteSeq(leaderGUID[5]);
	data.WriteByteSeq(groupGUID[6]);
	data.WriteByteSeq(leaderGUID[0]);
	data << uint8(0);                       // unknown
	data.WriteByteSeq(leaderGUID[7]);
	data.WriteByteSeq(groupGUID[4]);
	data.WriteByteSeq(leaderGUID[3]);
	data.WriteByteSeq(groupGUID[5]);
	
    group->BroadcastPacket(&data, false, -1);

    group->OfflineReadyCheck();
}
Example #8
0
void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket& /*recv_data*/)
{
    Group* group = GetPlayer()->GetGroup();
    if (!group)
        return;

    if (!group->IsLeader(GetPlayer()->GetObjectGuid()) && !group->IsAssistant(GetPlayer()->GetObjectGuid()))
        return;

    // Broadcast finish:
    WorldPacket data(MSG_RAID_READY_CHECK_FINISHED, 0);
    group->BroadcastPacket(&data, true, -1);
}
Example #9
0
// Add group or player into queue. If player has group and he's a leader then whole party will be added to queue.
void LFGQueue::AddToQueue(Player* leader, uint32 queAreaID)
{
    if(!leader)
        return;

    if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(queAreaID))
    {
        if (DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, areaEntry->mapid))
        {
            ChatHandler(leader->GetSession()).SendSysMessage(LANG_MAP_IS_DISABLED);
            return;
        }
    }

    Group* grp = leader->GetGroup();

    //add players from group to queue list & group to group list
    // Calculate what roles group need and add it to the GroupQueueList, (DONT'ADD PLAYERS!)
    if (grp && grp->IsLeader(leader->GetObjectGuid()))
    {
        // Add group to queued groups list
        LFGGroupQueueInfo& i_Group = m_QueuedGroups[grp->GetId()];

        grp->CalculateLFGRoles(i_Group);
       i_Group.team = leader->GetTeam();
        i_Group.areaId = queAreaID;
        i_Group.groupTimer = 5 * MINUTE * IN_MILLISECONDS; // Minute timer for SMSG_MEETINGSTONE_IN_PROGRESS

        grp->SetLFGAreaId(queAreaID);

        WorldPacket data;
        BuildSetQueuePacket(data, queAreaID, MEETINGSTONE_STATUS_JOINED_QUEUE);

        grp->BroadcastPacket(&data, true);
    }
    else if(!grp)
    {
        // Add player to queued players list
        LFGPlayerQueueInfo& i_Player = m_QueuedPlayers[leader->GetObjectGuid()];

        i_Player.roleMask = CalculateRoles((Classes)leader->getClass());
       i_Player.team = leader->GetTeam();
        i_Player.areaId = queAreaID;
        i_Player.hasQueuePriority = false;

        leader->GetSession()->SendMeetingstoneSetqueue(queAreaID, MEETINGSTONE_STATUS_JOINED_QUEUE);
    }
    else                                                    // Player is in group, but it's not leader
        MANGOS_ASSERT(false && "LFGQueue::AddToQueue called while player is not leader and in group.");
}
Example #10
0
void WorldSession::HandleInitiateRolePoll(WorldPackets::Party::InitiateRolePoll& packet)
{
    Group* group = GetPlayer()->GetGroup();
    if (!group)
        return;

    ObjectGuid guid = GetPlayer()->GetGUID();
    if (!group->IsLeader(guid) && !group->IsAssistant(guid))
        return;

    WorldPackets::Party::RolePollInform rolePollInform;
    rolePollInform.From = GetPlayer()->GetGUID();
    rolePollInform.PartyIndex = packet.PartyIndex;
    group->BroadcastPacket(rolePollInform.Write(), true);
}
Example #11
0
void WorldSession::HandleSetRoleOpcode(WorldPackets::Party::SetRole& packet)
{
    WorldPackets::Party::RoleChangedInform roleChangedInform;

    Group* group = GetPlayer()->GetGroup();
    uint8 oldRole = group ? group->GetLfgRoles(packet.TargetGUID) : 0;
    if (oldRole == packet.Role)
        return;

    roleChangedInform.PartyIndex = packet.PartyIndex;
    roleChangedInform.From = GetPlayer()->GetGUID();
    roleChangedInform.ChangedUnit = packet.TargetGUID;
    roleChangedInform.OldRole = oldRole;
    roleChangedInform.NewRole = packet.Role;

    if (group)
    {
        group->BroadcastPacket(roleChangedInform.Write(), false);
        group->SetLfgRoles(packet.TargetGUID, packet.Role);
    }
    else
        SendPacket(roleChangedInform.Write());
}
Example #12
0
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recv_data)
{
    if (recv_data.empty())                                  // request
    {
        Group* group = GetPlayer()->GetGroup();
        if (!group)
            return;

        /** error handling **/
        if (!group->IsLeader(GetPlayer()->GetObjectGuid()) &&
                !group->IsAssistant(GetPlayer()->GetObjectGuid()))
            return;
        /********************/

        // everything is fine, do it
        WorldPacket data(SMSG_READY_CHECK_STARTED, 8);
        data << ObjectGuid(GetPlayer()->GetObjectGuid());
        group->BroadcastPacket(&data, false, -1);

        group->OfflineReadyCheck();
    }
    else                                                    // answer
    {
        uint8 state;
        recv_data >> state;

        Group* group = GetPlayer()->GetGroup();
        if (!group)
            return;

        // everything is fine, do it
        WorldPacket data(SMSG_READY_CHECK_COMPLETED, 9);
        data << GetPlayer()->GetObjectGuid();
        data << uint8(state);
        group->BroadcastReadyCheck(&data);
    }
}
Example #13
0
void WorldSession::HandleGroupSetRolesOpcode(WorldPacket& recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_SET_ROLES");

    ObjectGuid targetGuid;                            // Target GUID
    uint32 newRole = 0;
    uint8 unk      = 0;

    recvData >> unk;
    recvData >> newRole;

    uint8 bitOrder[8] = { 5, 3, 1, 0, 2, 6, 7, 4 };
    recvData.ReadBitInOrder(targetGuid, bitOrder);

    recvData.FlushBits();

    uint8 byteOrder[8] = { 4, 6, 1, 3, 0, 7, 5, 2 };
    recvData.ReadBytesSeq(targetGuid, byteOrder);

    Player* tPlayer = ObjectAccessor::FindPlayer(targetGuid);
    Group* group = GetPlayer()->GetGroup();

    if (!tPlayer)
        return;

    if (tPlayer && group)
    {
        // If the target is in another group.
        if (group != tPlayer->GetGroup())
            return;

        // If the target is in the same group but the assigner is not the target itself, neither the leader or assistant (Can only change own roles).
        if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()) && !(group->GetGroupType() & GROUPTYPE_EVERYONE_IS_ASSISTANT))
            if (GetPlayer() != tPlayer)
                return;
    }

    ObjectGuid assignerGuid = GetPlayer()->GetGUID(); // Assigner GUID

    WorldPacket data(SMSG_ROLE_CHANGED_INFORM, 1 + 8 + 1 + 8 + 4 + 1 + 4);

    data.WriteBit(targetGuid[3]);
    data.WriteBit(assignerGuid[3]);
    data.WriteBit(assignerGuid[0]);
    data.WriteBit(targetGuid[5]);
    data.WriteBit(targetGuid[4]);
    data.WriteBit(assignerGuid[1]);
    data.WriteBit(assignerGuid[7]);
    data.WriteBit(assignerGuid[4]);
    data.WriteBit(targetGuid[0]);
    data.WriteBit(assignerGuid[2]);
    data.WriteBit(targetGuid[2]);
    data.WriteBit(assignerGuid[5]);
    data.WriteBit(targetGuid[6]);
    data.WriteBit(targetGuid[1]);
    data.WriteBit(assignerGuid[6]);
    data.WriteBit(targetGuid[7]);

    data.FlushBits();

    data.WriteByteSeq(assignerGuid[5]);
    data.WriteByteSeq(targetGuid[7]);
    data.WriteByteSeq(assignerGuid[4]);
    data.WriteByteSeq(targetGuid[3]);
    data.WriteByteSeq(assignerGuid[1]);
    data.WriteByteSeq(assignerGuid[0]);

    data << uint32(newRole);                                           // New Role

    data.WriteByteSeq(assignerGuid[6]);

    data << uint8(unk);                                                // Unknown - The uint8 in the CMSG above.

    data.WriteByteSeq(targetGuid[2]);
    data.WriteByteSeq(targetGuid[5]);
    data.WriteByteSeq(targetGuid[1]);
    data.WriteByteSeq(assignerGuid[3]);

    data << uint32(group ? group->getGroupMemberRole(targetGuid) : 0); // Old Role

    data.WriteByteSeq(targetGuid[4]);
    data.WriteByteSeq(assignerGuid[2]);
    data.WriteByteSeq(targetGuid[0]);
    data.WriteByteSeq(assignerGuid[7]);
    data.WriteByteSeq(targetGuid[6]);

    if (group)
    {
        group->setGroupMemberRole(targetGuid, newRole);
        group->SendUpdate();
        group->BroadcastPacket(&data, false);
    }
    else
        SendPacket(&data);
}
Example #14
0
void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
{
    CHECK_PACKET_SIZE(recv_data,4+4+1);

    uint32 type;
    uint32 lang;

    recv_data >> type;
    recv_data >> lang;
    //sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang );

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if(!langDesc || langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id))
    {
        SendNotification("Unknown language");
        return;
    }

    // send in universal language if player in .gmon mode (ignore spell effects)
    if (_player->isGameMaster())
        lang = LANG_UNIVERSAL;
    else
    {
        // send in universal language in two side iteration allowed mode
        if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) || _player->isGameMaster())
            lang = LANG_UNIVERSAL;

        // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
        Unit::AuraList& ModLangAuras = _player->GetAurasByType(SPELL_AURA_MOD_LANGUAGE);
        if(!ModLangAuras.empty())
            lang = ModLangAuras.front()->GetModifier()->m_miscvalue;
    }

    if (!_player->CanSpeak())
    {
        std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
        SendNotification(LANG_WAIT_BEFORE_SPEAKING,timeStr.c_str());
        return;
    }

    switch(type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        {
            std::string msg = "";
            recv_data >> msg;

            if (sChatHandler.ParseCommands(msg.c_str(), this) > 0)
                break;

            if(type == CHAT_MSG_SAY)
            {
                GetPlayer()->Say(msg, lang);
                GetPlayer()->UpdateSpeakTime();
            }
            else if(type == CHAT_MSG_EMOTE)
            {
                GetPlayer()->TextEmote(msg);
                GetPlayer()->UpdateSpeakTime();
            }
            else if(type == CHAT_MSG_YELL)
            {
                GetPlayer()->Yell(msg, lang);
                GetPlayer()->UpdateSpeakTime();
            }
        } break;

        case CHAT_MSG_WHISPER:
        {
            std::string to, msg;
            recv_data >> to;
            CHECK_PACKET_SIZE(recv_data,4+4+(to.size()+1)+1);
            recv_data >> msg;

            if(to.size() == 0)
            {
                WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
                data<<to;
                SendPacket(&data);
                break;
            }

            normalizePlayerName(to);
            Player *player = objmgr.GetPlayer(to.c_str());
            uint32 tSecurity = GetSecurity();
            uint32 pSecurity = player ? player->GetSession()->GetSecurity() : 0;
            if(!player || tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers())
            {
                WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
                data<<to;
                SendPacket(&data);
                return;
            }
            if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER )
            {
                uint32 sidea = GetPlayer()->GetTeam();
                uint32 sideb = player->GetTeam();
                if( sidea != sideb )
                {
                    WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
                    data<<to;
                    SendPacket(&data);
                    return;
                }
            }

            GetPlayer()->Whisper(player->GetGUID(), msg, lang);
            GetPlayer()->UpdateSpeakTime();
        } break;

        case CHAT_MSG_PARTY:
        {
            std::string msg = "";
            recv_data >> msg;

            if (sChatHandler.ParseCommands(msg.c_str(), this) > 0)
                break;

            Group *group = GetPlayer()->groupInfo.group;
            if(!group)
                return;

            WorldPacket data;
            sChatHandler.FillMessageData(&data, this, CHAT_MSG_PARTY, lang, NULL, 0, msg.c_str());
            group->BroadcastPacket(&data, group->GetMemberGroup(GetPlayer()->GetGUID()));
            GetPlayer()->UpdateSpeakTime();
        }
        break;
        case CHAT_MSG_GUILD:
        {
            std::string msg = "";
            recv_data >> msg;

            if (sChatHandler.ParseCommands(msg.c_str(), this) > 0)
                break;

            if (GetPlayer()->GetGuildId())
            {
                Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
                if (guild)
                {
                    guild->BroadcastToGuild(this, msg);
                    GetPlayer()->UpdateSpeakTime();
                }
            }

            break;
        }
        case CHAT_MSG_OFFICER:
        {
            std::string msg = "";
            recv_data >> msg;

            if (sChatHandler.ParseCommands(msg.c_str(), this) > 0)
                break;

            if (GetPlayer()->GetGuildId())
            {
                Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
                if (guild)
                {
                    guild->BroadcastToOfficers(this, msg);
                    GetPlayer()->UpdateSpeakTime();
                }
            }
            break;
        }
        case CHAT_MSG_RAID:
        {
            std::string msg="";
            recv_data >> msg;

            if (sChatHandler.ParseCommands(msg.c_str(), this) > 0)
                break;

            Group *group = GetPlayer()->groupInfo.group;
            if(!group || !group->isRaidGroup())
                return;

            WorldPacket data;
            sChatHandler.FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str());
            group->BroadcastPacket(&data);
            GetPlayer()->UpdateSpeakTime();
        } break;
        case CHAT_MSG_RAID_LEADER:
        {
            std::string msg="";
            recv_data >> msg;

            if (sChatHandler.ParseCommands(msg.c_str(), this) > 0)
                break;

            Group *group = GetPlayer()->groupInfo.group;
            if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
                return;

            WorldPacket data;
            sChatHandler.FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str());
            group->BroadcastPacket(&data);
            GetPlayer()->UpdateSpeakTime();
        } break;
        case CHAT_MSG_RAID_WARN:
        {
            std::string msg="";
            recv_data >> msg;

            Group *group = GetPlayer()->groupInfo.group;
            if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
                return;

            WorldPacket data;
            sChatHandler.FillMessageData(&data, this, CHAT_MSG_RAID_WARN, lang, "", 0, msg.c_str());
            group->BroadcastPacket(&data);
            GetPlayer()->UpdateSpeakTime();
        } break;

        case CHAT_MSG_BATTLEGROUND_CHAT:
        {
            std::string msg="";
            recv_data >> msg;

            Group *group = GetPlayer()->groupInfo.group;
            if(!group || !group->isRaidGroup())
                return;

            WorldPacket data;
            sChatHandler.FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_CHAT, lang, "", 0, msg.c_str());
            group->BroadcastPacket(&data);
            GetPlayer()->UpdateSpeakTime();
        } break;

        case CHAT_MSG_BATTLEGROUND_LEADER:
        {
            std::string msg="";
            recv_data >> msg;

            Group *group = GetPlayer()->groupInfo.group;
            if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
                return;

            WorldPacket data;
            sChatHandler.FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str());
            group->BroadcastPacket(&data);
            GetPlayer()->UpdateSpeakTime();
        } break;

        case CHAT_MSG_CHANNEL:
        {
            std::string channel = "", msg = "";
            recv_data >> channel;

            // recheck
            CHECK_PACKET_SIZE(recv_data,4+4+(channel.size()+1)+1);

            recv_data >> msg;

            if(ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
            {
                if(Channel *chn = cMgr->GetChannel(channel,_player))
                {
                    chn->Say(_player->GetGUID(),msg.c_str(),lang);
                    GetPlayer()->UpdateSpeakTime();
                }
            }
        } break;

        case CHAT_MSG_AFK:
        {
            std::string msg;
            recv_data >> msg;

            _player->afkMsg = msg;
            if((msg.size() == 0 || !_player->isAFK()) && !_player->isInCombat() )
            {
                _player->ToggleAFK();
                if(_player->isAFK() && _player->isDND())
                    _player->ToggleDND();
            }
        } break;

        case CHAT_MSG_DND:
        {
            std::string msg;
            recv_data >> msg;

            GetPlayer()->dndMsg = msg;
            if(msg.size() == 0 || !GetPlayer()->isDND())
            {
                GetPlayer()->ToggleDND();
                if(GetPlayer()->isDND() && GetPlayer()->isAFK())
                    GetPlayer()->ToggleAFK();
            }
        } break;

        default:
            sLog.outError("CHAT: unknown msg type %u, lang: %u", type, lang);
    }
}
Example #15
0
void LFGQueue::Update(uint32 diff)
{
    if(m_QueuedGroups.empty() && m_QueuedPlayers.empty())
        return;

    // Iterate over QueuedPlayersMap to update players timers and remove offline/disconnected players.
    for(QueuedPlayersMap::iterator qPlayer = m_QueuedPlayers.begin(); qPlayer != m_QueuedPlayers.end(); ++qPlayer)
    {
        Player* plr = sObjectMgr.GetPlayer(qPlayer->first);

        // Player could have been disconnected
        if(!plr ||!plr->IsInWorld())
        {
            m_OfflinePlayers[qPlayer->first] = qPlayer->second;
            m_QueuedPlayers.erase(qPlayer);
            break;
        }

        qPlayer->second.timeInLFG += diff;

        // Update player timer and give him queue priority.
        if(qPlayer->second.timeInLFG >= (30 * MINUTE * IN_MILLISECONDS))
        {
            qPlayer->second.hasQueuePriority = true;
        }
    }

    if(!m_QueuedGroups.empty())
    {
        // Iterate over QueuedGroupsMap to fill groups with roles they're missing.
        for(QueuedGroupsMap::iterator qGroup = m_QueuedGroups.begin(); qGroup != m_QueuedGroups.end(); ++qGroup)
        {
            Group* grp = sObjectMgr.GetGroupById(qGroup->first);

            // Safe check
            if(!grp)
                return;

            // Remove group from Queue if it's full
            if(grp->IsFull())
            {
                RemoveGroupFromQueue(qGroup->first, GROUP_SYSTEM_LEAVE);
                break;
            }

            // Iterate over QueuedPlayersMap to find suitable player to join group
            for(QueuedPlayersMap::iterator qPlayer = m_QueuedPlayers.begin(); qPlayer != m_QueuedPlayers.end(); ++qPlayer)
            {
                Player* plr = sObjectMgr.GetPlayer(qPlayer->first);

                // Check here that players team and areaId they're in queue are same
                if(qPlayer->second.team == qGroup->second.team &&
                   qPlayer->second.areaId == qGroup->second.areaId)
                {
                    // Check if player can perform tank role
                    if((canPerformRole(qPlayer->second.roleMask, LFG_ROLE_TANK) & qGroup->second.availableRoles) == LFG_ROLE_TANK)
                    {
                        if(FindRoleToGroup(plr, grp, LFG_ROLE_TANK))
                        {
                            break;
                        }
                        else
                        {
                            continue;
                        }
                    }

                    // Check if player can perform healer role
                    if((canPerformRole(qPlayer->second.roleMask, LFG_ROLE_HEALER) & qGroup->second.availableRoles) == LFG_ROLE_HEALER)
                    {
                        if(FindRoleToGroup(plr, grp, LFG_ROLE_HEALER))
                        {
                            break;
                        }
                        else
                        {
                            continue;
                        }
                    }

                    // Check if player can perform dps role
                    if((canPerformRole(qPlayer->second.roleMask, LFG_ROLE_DPS) & qGroup->second.availableRoles) == LFG_ROLE_DPS)
                    {
                        if(FindRoleToGroup(plr, grp, LFG_ROLE_DPS))
                        {
                            break;
                        }
                        else
                        {
                            continue;
                        }
                    }

                    // Check if group is full, no need to try to iterate same group if it's already full.
                    if(grp->IsFull())
                    {
                        RemoveGroupFromQueue(qGroup->first, GROUP_SYSTEM_LEAVE);
                        break;
                    }
                }
            }

            // Update group timer. After each 5 minutes group will be broadcasted they're still waiting more members.
            if (qGroup->second.groupTimer <= diff)
            {
                WorldPacket data;
                BuildInProgressPacket(data);

                grp->BroadcastPacket(&data, true);

                qGroup->second.groupTimer = 5 * MINUTE * IN_MILLISECONDS;
            }
            else
            {
                qGroup->second.groupTimer -= diff;
            }
        }
    }

    // Pick first 2 players and form group out of them also inserting them into queue as group.
    if(m_QueuedPlayers.size() > 5)
    {
        // Pick Leader as first target.
        QueuedPlayersMap::iterator nPlayer1 = m_QueuedPlayers.begin();

        if(findInArea(nPlayer1->second.areaId) > 5)
        {
            Group* newQueueGroup = new Group;

            // Iterate of QueuedPlayersMap and pick first member to accompany leader.
            for(QueuedPlayersMap::iterator nPlayer2 = m_QueuedPlayers.begin(); nPlayer2 != m_QueuedPlayers.end(); ++nPlayer2)
            {
                if(nPlayer1->first == nPlayer2->first)
                    continue;

                if(nPlayer1->second.team == nPlayer2->second.team &&
                    nPlayer1->second.areaId == nPlayer2->second.areaId)
                {
                    Player* leader = sObjectMgr.GetPlayer(nPlayer1->first);
                    Player* member = sObjectMgr.GetPlayer(nPlayer2->first);
                    uint32 areaId = nPlayer1->second.areaId;

                    if(!newQueueGroup->IsCreated())
                    {
                        if(newQueueGroup->Create(leader->GetObjectGuid(), leader->GetName()))
                            sObjectMgr.AddGroup(newQueueGroup);
                        else
                            return;
                    }

                    WorldPacket data;
                    BuildMemberAddedPacket(data, member->GetGUID());

                    leader->GetSession()->SendPacket(&data);

                    // Add member to the group. Leader is already added upon creation of group.
                    newQueueGroup->AddMember(member->GetObjectGuid(), member->GetName(), GROUP_LFG);

                    // Add this new group to GroupQueue now and remove players from PlayerQueue
                    RemovePlayerFromQueue(nPlayer1->first, PLAYER_SYSTEM_LEAVE);
                    RemovePlayerFromQueue(nPlayer2->first, PLAYER_SYSTEM_LEAVE);
                    AddToQueue(leader, areaId);

                    break;
                }
            }
        }
    }
}
Example #16
0
void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
{
    uint32 type;
    uint32 lang;

    recvData >> type;
    recvData >> lang;

	if (sWorld->getBoolConfig(BATTLEGROUND_CROSSFACTION_ENABLED) && lang != LANG_ADDON)
    {
        switch (type)
        {
        case CHAT_MSG_BATTLEGROUND:
        case CHAT_MSG_BATTLEGROUND_LEADER:
            lang = LANG_UNIVERSAL;
        default:
            break;
        }
    }

    if (type >= MAX_CHAT_MSG_TYPE)
    {
        TC_LOG_ERROR("network", "CHAT: Wrong message type received: %u", type);
        recvData.rfinish();
        return;
    }

    if (lang == LANG_UNIVERSAL && type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
    {
        TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str());
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        recvData.rfinish();
        return;
    }

    Player* sender = GetPlayer();

    //TC_LOG_DEBUG("CHAT: packet received. type %u, lang %u", type, lang);

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if (!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        recvData.rfinish();
        return;
    }

    if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
    {
        // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
        Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
        bool foundAura = false;
        for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
        {
            if ((*i)->GetMiscValue() == int32(lang))
            {
                foundAura = true;
                break;
            }
        }
        if (!foundAura)
        {
            SendNotification(LANG_NOT_LEARNED_LANGUAGE);
            recvData.rfinish();
            return;
        }
    }

    if (lang == LANG_ADDON)
    {
        // LANG_ADDON is only valid for the following message types
        switch (type)
        {
            case CHAT_MSG_PARTY:
            case CHAT_MSG_RAID:
            case CHAT_MSG_GUILD:
            case CHAT_MSG_BATTLEGROUND:
            case CHAT_MSG_WHISPER:
                // check if addon messages are disabled
                if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
                {
                    recvData.rfinish();
                    return;
                }
                break;
            default:
                TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
                                                     GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());

                recvData.rfinish();
                return;
        }
    }
    // LANG_ADDON should not be changed nor be affected by flood control
    else
    {
        // send in universal language if player in .gmon mode (ignore spell effects)
        if (sender->IsGameMaster())
            lang = LANG_UNIVERSAL;
        else
        {
            Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
            if (!ModLangAuras.empty())
                lang = ModLangAuras.front()->GetMiscValue();
            else if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT))
                lang = LANG_UNIVERSAL;
            else
            {
                switch (type)
                {
                    case CHAT_MSG_PARTY:
                    case CHAT_MSG_PARTY_LEADER:
                    case CHAT_MSG_RAID:
                    case CHAT_MSG_RAID_LEADER:
                    case CHAT_MSG_RAID_WARNING:
                        // allow two side chat at group channel if two side group allowed
                        if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                            lang = LANG_UNIVERSAL;
                        break;
                    case CHAT_MSG_GUILD:
                    case CHAT_MSG_OFFICER:
                        // allow two side chat at guild channel if two side guild allowed
                        if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                            lang = LANG_UNIVERSAL;
                        break;
                }
            }
        }

        if (!sender->CanSpeak())
        {
            std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
            SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
            recvData.rfinish(); // Prevent warnings
            return;
        }

        if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
            sender->UpdateSpeakTime();
    }

    if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER)
    {
        SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
        recvData.rfinish();
        return;
    }

    std::string to, channel, msg;
    bool ignoreChecks = false;
    switch (type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        case CHAT_MSG_PARTY:
        case CHAT_MSG_PARTY_LEADER:
        case CHAT_MSG_GUILD:
        case CHAT_MSG_OFFICER:
        case CHAT_MSG_RAID:
        case CHAT_MSG_RAID_LEADER:
        case CHAT_MSG_RAID_WARNING:
        case CHAT_MSG_BATTLEGROUND:
        case CHAT_MSG_BATTLEGROUND_LEADER:
            recvData >> msg;
            break;
        case CHAT_MSG_WHISPER:
            recvData >> to;
            recvData >> msg;
            break;
        case CHAT_MSG_CHANNEL:
            recvData >> channel;
            recvData >> msg;
            break;
        case CHAT_MSG_AFK:
        case CHAT_MSG_DND:
            recvData >> msg;
            ignoreChecks = true;
            break;
    }

    if (!ignoreChecks)
    {
        if (msg.empty())
            return;

        if (ChatHandler(this).ParseCommands(msg.c_str()))
            return;

        if (lang != LANG_ADDON)
        {
            // Strip invisible characters for non-addon messages
            if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str()))
            {
                TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(),
                    GetPlayer()->GetGUIDLow(), msg.c_str());

                if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
                    KickPlayer();

                return;
            }
        }
    }

    switch (type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        {
            // Prevent cheating
            if (!sender->IsAlive())
                return;

            if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
            {
                SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
                return;
            }

			if (!GetPlayer()->IsGameMaster())
                if (GetPlayer()->SendBattleGroundChat(type, msg))
                    return;

            if (type == CHAT_MSG_SAY)
                sender->Say(msg, lang);
            else if (type == CHAT_MSG_EMOTE)
                sender->TextEmote(msg);
            else if (type == CHAT_MSG_YELL)
                sender->Yell(msg, lang);
        } break;
        case CHAT_MSG_WHISPER:
        {
            if (!normalizePlayerName(to))
            {
                SendPlayerNotFoundNotice(to);
                break;
            }

            Player* receiver = sObjectAccessor->FindPlayerByName(to);
            if (!receiver || (lang != LANG_ADDON && !receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
            {
                SendPlayerNotFoundNotice(to);
                return;
            }
            if (!sender->IsGameMaster() && sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
            {
                SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
                return;
            }

            if (GetPlayer()->GetTeam() != receiver->GetTeam() && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
            {
                SendWrongFactionNotice();
                return;
            }

            if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
            {
                SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str());
                return;
            }

            // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
            // We also do that if a player is under the required level for whispers.
            if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) ||
                (HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID())))
                sender->AddWhisperWhiteList(receiver->GetGUID());

            GetPlayer()->Whisper(msg, lang, receiver->GetGUID());
        } break;
        case CHAT_MSG_PARTY:
        case CHAT_MSG_PARTY_LEADER:
        {
            // if player is in battleground, he cannot say to battleground members by /p
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = sender->GetGroup();
                if (!group || group->isBGGroup())
                    return;
            }

            if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID()))
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
        } break;
        case CHAT_MSG_GUILD:
        {
            if (GetPlayer()->GetGuildId())
            {
                if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
                {
                    sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);

                    guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
                }
            }
        } break;
        case CHAT_MSG_OFFICER:
        {
            if (GetPlayer()->GetGuildId())
            {
                if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
                {
                    sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);

                    guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
                }
            }
        } break;
        case CHAT_MSG_RAID:
        {
            // if player is in battleground, he cannot say to battleground members by /ra
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = GetPlayer()->GetGroup();
                if (!group || group->isBGGroup() || !group->isRaidGroup())
                    return;
            }

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_RAID_LEADER:
        {
            // if player is in battleground, he cannot say to battleground members by /ra
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = GetPlayer()->GetGroup();
                if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID()))
                    return;
            }

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_RAID_WARNING:
        {
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            //in battleground, raid warning is sent only to players in battleground - code is ok
            ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_BATTLEGROUND:
        {
            //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isBGGroup())
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_BATTLEGROUND_LEADER:
        {
            // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, NULL, msg);;
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_CHANNEL:
        {
            if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ))
            {
                if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
                {
                    SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
                    return;
                }
            }

            if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeam()))
            {
                if (Channel* chn = cMgr->GetChannel(channel, sender))
                {
                    sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn);
                    chn->Say(sender->GetGUID(), msg.c_str(), lang);
                }
            }
        } break;
        case CHAT_MSG_AFK:
        {
            if (!sender->IsInCombat())
            {
                if (sender->isAFK())                       // Already AFK
                {
                    if (msg.empty())
                        sender->ToggleAFK();               // Remove AFK
                    else
                        sender->autoReplyMsg = msg;        // Update message
                }
                else                                        // New AFK mode
                {
                    sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : msg;

                    if (sender->isDND())
                        sender->ToggleDND();

                    sender->ToggleAFK();
                }

                sScriptMgr->OnPlayerChat(sender, type, lang, msg);
            }
            break;
        }
        case CHAT_MSG_DND:
        {
            if (sender->isDND())                           // Already DND
            {
                if (msg.empty())
                    sender->ToggleDND();                   // Remove DND
                else
                    sender->autoReplyMsg = msg;            // Update message
            }
            else                                            // New DND mode
            {
                sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : msg;

                if (sender->isAFK())
                    sender->ToggleAFK();

                sender->ToggleDND();
            }

            sScriptMgr->OnPlayerChat(sender, type, lang, msg);
            break;
        }
        default:
            TC_LOG_ERROR("network", "CHAT: unknown message type %u, lang: %u", type, lang);
            break;
    }
}
Example #17
0
void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
{
    CHECK_PACKET_SIZE(recv_data,4+4+1);

    uint32 type;
    uint32 lang;

    recv_data >> type;
    recv_data >> lang;

    if(type >= MAX_CHAT_MSG_TYPE)
    {
        sLog.outError("CHAT: Wrong message type received: %u", type);
        return;
    }

    //sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang );

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if(!langDesc || langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id))
    {
        SendNotification("Unknown language");
        return;
    }

    if(lang == LANG_ADDON)
    {
        // Disabled addon channel?
        if(!sWorld.getConfig(CONFIG_ADDON_CHANNEL))
            return;
    }
    // LANG_ADDON should not be changed nor be affected by flood control
    else
    {
        // send in universal language if player in .gmon mode (ignore spell effects)
        if (_player->isGameMaster())
            lang = LANG_UNIVERSAL;
        else
        {
            // send in universal language in two side iteration allowed mode
            if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT))
                lang = LANG_UNIVERSAL;
            else
            {
                switch(type)
                {
                    case CHAT_MSG_PARTY:
                    case CHAT_MSG_RAID:
                    case CHAT_MSG_RAID_LEADER:
                    case CHAT_MSG_RAID_WARNING:
                        // allow two side chat at group channel if two side group allowed
                        if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                            lang = LANG_UNIVERSAL;
                        break;
                    case CHAT_MSG_GUILD:
                    case CHAT_MSG_OFFICER:
                        // allow two side chat at guild channel if two side guild allowed
                        if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                            lang = LANG_UNIVERSAL;
                        break;
                }
            }

            // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
            Unit::AuraList const& ModLangAuras = _player->GetAurasByType(SPELL_AURA_MOD_LANGUAGE);
            if(!ModLangAuras.empty())
                lang = ModLangAuras.front()->GetModifier()->m_miscvalue;
        }

        if (!_player->CanSpeak())
        {
            std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
            SendNotification(objmgr.GetMangosString(LANG_WAIT_BEFORE_SPEAKING, GetSessionLocaleIndex()),timeStr.c_str());
            return;
        }

        if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
            GetPlayer()->UpdateSpeakTime();
    }

    switch(type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        {
            std::string msg = "";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            // strip invisible characters for non-addon messages
            if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if(msg.empty())
                break;

            if(type == CHAT_MSG_SAY)
                GetPlayer()->Say(msg, lang);
            else if(type == CHAT_MSG_EMOTE)
                GetPlayer()->TextEmote(msg);
            else if(type == CHAT_MSG_YELL)
                GetPlayer()->Yell(msg, lang);
        } break;

        case CHAT_MSG_WHISPER:
        {
            std::string to, msg;
            recv_data >> to;
            CHECK_PACKET_SIZE(recv_data,4+4+(to.size()+1)+1);
            recv_data >> msg;

            // strip invisible characters for non-addon messages
            if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if(msg.empty())
                break;

            if(to.empty())
            {
                WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
                data<<to;
                SendPacket(&data);
                break;
            }

            normalizePlayerName(to);
            Player *player = objmgr.GetPlayer(to.c_str());
            uint32 tSecurity = GetSecurity();
            uint32 pSecurity = player ? player->GetSession()->GetSecurity() : 0;
            if(!player || tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers())
            {
                WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
                data<<to;
                SendPacket(&data);
                return;
            }

            if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER )
            {
                uint32 sidea = GetPlayer()->GetTeam();
                uint32 sideb = player->GetTeam();
                if( sidea != sideb )
                {
                    WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
                    data<<to;
                    SendPacket(&data);
                    return;
                }
            }

            GetPlayer()->Whisper(player->GetGUID(), msg, lang);
        } break;

        case CHAT_MSG_PARTY:
        {
            std::string msg = "";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            // strip invisible characters for non-addon messages
            if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if(msg.empty())
                break;

            Group *group = GetPlayer()->GetGroup();
            if(!group)
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_PARTY, lang, NULL, 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data, group->GetMemberGroup(GetPlayer()->GetGUID()));
        }
        break;
        case CHAT_MSG_GUILD:
        {
            std::string msg = "";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            // strip invisible characters for non-addon messages
            if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if(msg.empty())
                break;

            if (GetPlayer()->GetGuildId())
            {
                Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
                if (guild)
                    guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
            }

            break;
        }
        case CHAT_MSG_OFFICER:
        {
            std::string msg = "";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            // strip invisible characters for non-addon messages
            if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if(msg.empty())
                break;

            if (GetPlayer()->GetGuildId())
            {
                Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
                if (guild)
                    guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
            }
            break;
        }
        case CHAT_MSG_RAID:
        {
            std::string msg="";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            // strip invisible characters for non-addon messages
            if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if(msg.empty())
                break;

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup())
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data);
        } break;
        case CHAT_MSG_RAID_LEADER:
        {
            std::string msg="";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            // strip invisible characters for non-addon messages
            if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if(msg.empty())
                break;

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data);
        } break;
        case CHAT_MSG_RAID_WARNING:
        {
            std::string msg="";
            recv_data >> msg;

            // strip invisible characters for non-addon messages
            if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if(msg.empty())
                break;

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())))
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data);
        } break;

        case CHAT_MSG_BATTLEGROUND:
        {
            std::string msg="";
            recv_data >> msg;

            // strip invisible characters for non-addon messages
            if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if(msg.empty())
                break;

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup())
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data);
        } break;

        case CHAT_MSG_BATTLEGROUND_LEADER:
        {
            std::string msg="";
            recv_data >> msg;

            // strip invisible characters for non-addon messages
            if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if(msg.empty())
                break;

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data);
        } break;

        case CHAT_MSG_CHANNEL:
        {
            std::string channel = "", msg = "";
            recv_data >> channel;

            // recheck
            CHECK_PACKET_SIZE(recv_data,4+4+(channel.size()+1)+1);

            recv_data >> msg;

            // strip invisible characters for non-addon messages
            if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if(msg.empty())
                break;

            if(ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
            {
                if(Channel *chn = cMgr->GetChannel(channel,_player))
                    chn->Say(_player->GetGUID(),msg.c_str(),lang);
            }
        } break;

        case CHAT_MSG_AFK:
        {
            std::string msg;
            recv_data >> msg;

            if((msg.empty() || !_player->isAFK()) && !_player->isInCombat() )
            {
                if(!_player->isAFK())
                {
                    if(msg.empty())
                        msg  = objmgr.GetMangosString(LANG_PLAYER_AFK_DEFAULT,GetSessionLocaleIndex());
                    _player->afkMsg = msg;
                }
                _player->ToggleAFK();
                if(_player->isAFK() && _player->isDND())
                    _player->ToggleDND();
            }
        } break;

        case CHAT_MSG_DND:
        {
            std::string msg;
            recv_data >> msg;

            if(msg.empty() || !_player->isDND())
            {
                if(!_player->isDND())
                {
                    if(msg.empty())
                        msg  = objmgr.GetMangosString(LANG_PLAYER_DND_DEFAULT,GetSessionLocaleIndex());
                    _player->dndMsg = msg;
                }
                _player->ToggleDND();
                if(_player->isDND() && _player->isAFK())
                    _player->ToggleAFK();
            }
        } break;

        default:
            sLog.outError("CHAT: unknown message type %u, lang: %u", type, lang);
            break;
    }
}
Example #18
0
void WorldSession::HandleRaidConfirmReadyCheck(WorldPacket& recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RAID_CONFIRM_READY_CHECK");

	ObjectGuid guid;    // currently unused

    Group* group = GetPlayer()->GetGroup();
    if (!group)
        return;

	recvData.read_skip<uint8>();

	guid[2] = recvData.ReadBit();
	guid[1] = recvData.ReadBit();
	guid[0] = recvData.ReadBit();
	guid[3] = recvData.ReadBit();
	guid[6] = recvData.ReadBit();
	bool status = recvData.ReadBit();
	guid[7] = recvData.ReadBit();
	guid[4] = recvData.ReadBit();
	guid[5] = recvData.ReadBit();

	recvData.ReadByteSeq(guid[1]);
	recvData.ReadByteSeq(guid[0]);
	recvData.ReadByteSeq(guid[3]);
	recvData.ReadByteSeq(guid[2]);
	recvData.ReadByteSeq(guid[4]);
	recvData.ReadByteSeq(guid[5]);
	recvData.ReadByteSeq(guid[7]);
	recvData.ReadByteSeq(guid[6]);

	ObjectGuid playerGuid = GetPlayer()->GetGUID();
	ObjectGuid groupGuid = group->GetGUID();

    group->SetReadyCheckCount(group->GetReadyCheckCount() + 1);

	WorldPacket data(SMSG_RAID_READY_CHECK_CONFIRM, 1 + 1 + 8 + 1 + 8);
	data.WriteBit(groupGuid[4]);
	data.WriteBit(playerGuid[5]);
	data.WriteBit(playerGuid[3]);
	data.WriteBit(status);
	data.WriteBit(groupGuid[2]);
	data.WriteBit(playerGuid[6]);
	data.WriteBit(groupGuid[3]);
	data.WriteBit(playerGuid[0]);
	data.WriteBit(playerGuid[1]);
	data.WriteBit(groupGuid[1]);
	data.WriteBit(groupGuid[5]);
	data.WriteBit(playerGuid[7]);
	data.WriteBit(playerGuid[4]);
	data.WriteBit(groupGuid[6]);
	data.WriteBit(playerGuid[2]);
	data.WriteBit(groupGuid[0]);
	data.WriteBit(groupGuid[7]);
	data.FlushBits();

	data.WriteByteSeq(playerGuid[4]);
	data.WriteByteSeq(playerGuid[2]);
	data.WriteByteSeq(playerGuid[1]);
	data.WriteByteSeq(groupGuid[4]);
	data.WriteByteSeq(groupGuid[2]);
	data.WriteByteSeq(playerGuid[0]);
	data.WriteByteSeq(groupGuid[5]);
	data.WriteByteSeq(groupGuid[3]);
	data.WriteByteSeq(playerGuid[7]);
	data.WriteByteSeq(groupGuid[6]);
	data.WriteByteSeq(groupGuid[1]);
	data.WriteByteSeq(playerGuid[6]);
	data.WriteByteSeq(playerGuid[3]);
	data.WriteByteSeq(playerGuid[5]);
	data.WriteByteSeq(groupGuid[0]);
	data.WriteByteSeq(groupGuid[7]);

    group->BroadcastPacket(&data, true);

    // Send SMSG_RAID_READY_CHECK_COMPLETED
    if (group->GetReadyCheckCount() >= group->GetMembersCount())
    {
        ObjectGuid grpGUID = group->GetGUID();

		data.Initialize(SMSG_RAID_READY_CHECK_COMPLETED, 1 + 8 + 1);

        uint8 bitOrder[8] = { 4, 2, 5, 7, 1, 0, 3, 6 };
        data.WriteBitInOrder(grpGUID, bitOrder);

        data.WriteByteSeq(grpGUID[6]);
        data.WriteByteSeq(grpGUID[0]);
        data.WriteByteSeq(grpGUID[3]);
        data.WriteByteSeq(grpGUID[1]);
        data.WriteByteSeq(grpGUID[5]);

        data << uint8(1); // or 0

		data.WriteByteSeq(grpGUID[7]);
		data.WriteByteSeq(grpGUID[2]);
        data.WriteByteSeq(grpGUID[4]);

        group->BroadcastPacket(&data, true);

    }
}
Example #19
0
void WorldSession::HandleRaidConfirmReadyCheck(WorldPacket& recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RAID_CONFIRM_READY_CHECK");

    Group* group = GetPlayer()->GetGroup();
    if (!group)
        return;

    recvData.read_skip<uint8>(); // unk, 0x00

    bool ready = recvData.ReadBit();

    // ========== Unknown guid reading here - probably for group guid ? ========
    ObjectGuid unknownGuid;

    unknownGuid[0] = recvData.ReadBit();
    unknownGuid[6] = recvData.ReadBit();
    unknownGuid[5] = recvData.ReadBit();
    unknownGuid[2] = recvData.ReadBit();
    unknownGuid[4] = recvData.ReadBit();
    unknownGuid[7] = recvData.ReadBit();
    unknownGuid[3] = recvData.ReadBit();
    unknownGuid[1] = recvData.ReadBit();

    recvData.FlushBits();

    recvData.ReadByteSeq(unknownGuid[2]);
    recvData.ReadByteSeq(unknownGuid[0]);
    recvData.ReadByteSeq(unknownGuid[7]);
    recvData.ReadByteSeq(unknownGuid[6]);
    recvData.ReadByteSeq(unknownGuid[5]);
    recvData.ReadByteSeq(unknownGuid[3]);
    recvData.ReadByteSeq(unknownGuid[1]);
    recvData.ReadByteSeq(unknownGuid[4]);
    // =========================================================================

    ObjectGuid playerGuid = GetPlayer()->GetGUID();
    ObjectGuid groupGuid = group->GetGUID();

    // Confirmed the check, increase the count.
    group->SetReadyCheckCount(group->GetReadyCheckCount() + 1);

    WorldPacket data(SMSG_RAID_READY_CHECK_RESPONSE, 1 + 1 + 8 + 1 + 8);

    data.WriteBit(groupGuid[0]);
    data.WriteBit(groupGuid[2]);

    data.WriteBit(ready);

    data.WriteBit(playerGuid[7]);
    data.WriteBit(playerGuid[6]);
    data.WriteBit(playerGuid[2]);
    data.WriteBit(groupGuid[4]);
    data.WriteBit(groupGuid[3]);
    data.WriteBit(groupGuid[5]);
    data.WriteBit(playerGuid[3]);
    data.WriteBit(groupGuid[7]);
    data.WriteBit(playerGuid[5]);
    data.WriteBit(groupGuid[6]);
    data.WriteBit(groupGuid[1]);
    data.WriteBit(playerGuid[0]);
    data.WriteBit(playerGuid[1]);
    data.WriteBit(playerGuid[4]);

    data.FlushBits();

    data.WriteByteSeq(playerGuid[1]);
    data.WriteByteSeq(groupGuid[5]);
    data.WriteByteSeq(playerGuid[2]);
    data.WriteByteSeq(groupGuid[7]);
    data.WriteByteSeq(groupGuid[0]);
    data.WriteByteSeq(playerGuid[4]);
    data.WriteByteSeq(playerGuid[3]);
    data.WriteByteSeq(groupGuid[4]);
    data.WriteByteSeq(playerGuid[7]);
    data.WriteByteSeq(groupGuid[6]);
    data.WriteByteSeq(playerGuid[5]);
    data.WriteByteSeq(groupGuid[2]);
    data.WriteByteSeq(groupGuid[1]);
    data.WriteByteSeq(groupGuid[3]);
    data.WriteByteSeq(playerGuid[0]);
    data.WriteByteSeq(playerGuid[6]);

    group->BroadcastReadyCheck(&data); // BroadcastPacket(&data, true);

    // Send SMSG_RAID_READY_CHECK_COMPLETED if needed.

    if (group->GetReadyCheckCount() >= group->GetMembersCount())
    {
        ObjectGuid grpGUID = group->GetGUID();
        bool checkCompleted = true;

        data.Initialize(SMSG_RAID_READY_CHECK_COMPLETED);

        uint8 bitOrder[8] = { 1, 5, 6, 3, 2, 7, 0, 4 };
        data.WriteBitInOrder(grpGUID, bitOrder);

        data.FlushBits();

        data.WriteByteSeq(grpGUID[4]);
        data.WriteByteSeq(grpGUID[7]);

        data << uint8(checkCompleted);

        data.WriteByteSeq(grpGUID[0]);
        data.WriteByteSeq(grpGUID[3]);
        data.WriteByteSeq(grpGUID[6]);
        data.WriteByteSeq(grpGUID[5]);
        data.WriteByteSeq(grpGUID[2]);
        data.WriteByteSeq(grpGUID[1]);

        group->BroadcastPacket(&data, true);
    }
}
Example #20
0
void WorldSession::HandleMessagechatOpcode(WorldPacket& recv_data)
{
    uint32 type;
    uint32 lang;

    recv_data >> type;
    recv_data >> lang;

    if (type >= MAX_CHAT_MSG_TYPE)
    {
        sLog.outError("CHAT: Wrong message type received: %u", type);
        return;
    }

    DEBUG_LOG("CHAT: packet received. type %u, lang %u", type, lang);

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if (!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        return;
    }
    if (langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id))
    {
        // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
        Unit::AuraList const& langAuras = _player->GetAurasByType(SPELL_AURA_COMPREHEND_LANGUAGE);
        bool foundAura = false;
        for (Unit::AuraList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
        {
            if ((*i)->GetModifier()->m_miscvalue == int32(lang))
            {
                foundAura = true;
                break;
            }
        }
        if (!foundAura)
        {
            SendNotification(LANG_NOT_LEARNED_LANGUAGE);
            return;
        }
    }

    if (lang == LANG_ADDON)
    {
        // Disabled addon channel?
        if (!sWorld.getConfig(CONFIG_BOOL_ADDON_CHANNEL))
            return;
    }
    // LANG_ADDON should not be changed nor be affected by flood control
    else
    {
        // send in universal language if player in .gmon mode (ignore spell effects)
        if (_player->isGameMaster())
            lang = LANG_UNIVERSAL;
        else
        {
            // send in universal language in two side iteration allowed mode
            if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT))
                lang = LANG_UNIVERSAL;
            else
            {
                switch (type)
                {
                    case CHAT_MSG_PARTY:
                    case CHAT_MSG_RAID:
                    case CHAT_MSG_RAID_LEADER:
                    case CHAT_MSG_RAID_WARNING:
                        // allow two side chat at group channel if two side group allowed
                        if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                            lang = LANG_UNIVERSAL;
                        break;
                    case CHAT_MSG_GUILD:
                    case CHAT_MSG_OFFICER:
                        // allow two side chat at guild channel if two side guild allowed
                        if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                            lang = LANG_UNIVERSAL;
                        break;
                }
            }

            // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
            Unit::AuraList const& ModLangAuras = _player->GetAurasByType(SPELL_AURA_MOD_LANGUAGE);
            if (!ModLangAuras.empty())
                lang = ModLangAuras.front()->GetModifier()->m_miscvalue;
        }

        if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
        {
            if (!_player->CanSpeak())
            {
                std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
                SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
                return;
            }

            GetPlayer()->UpdateSpeakTime();
        }
    }

    switch (type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        {
            std::string msg;
            recv_data >> msg;

            if (msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            if (type == CHAT_MSG_SAY)
                GetPlayer()->Say(msg, lang);
            else if (type == CHAT_MSG_EMOTE)
                GetPlayer()->TextEmote(msg);
            else if (type == CHAT_MSG_YELL)
                GetPlayer()->Yell(msg, lang);
        } break;

        case CHAT_MSG_WHISPER:
        {
            std::string to, msg;
            recv_data >> to;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            if (!normalizePlayerName(to))
            {
                SendPlayerNotFoundNotice(to);
                break;
            }

            Player* player = sObjectMgr.GetPlayer(to.c_str());
            uint32 tSecurity = GetSecurity();
            uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER;
            if (!player || (tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers()))
            {
                SendPlayerNotFoundNotice(to);
                return;
            }

            if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER)
            {
                if (GetPlayer()->GetTeam() != player->GetTeam())
                {
                    SendWrongFactionNotice();
                    return;
                }
            }
            // Playerbot mod: handle whispered command to bot
            if (player->GetPlayerbotAI())
            {
                player->GetPlayerbotAI()->HandleCommand(msg, *GetPlayer());
                GetPlayer()->m_speakTime = 0;
                GetPlayer()->m_speakCount = 0;
            }
            else
                GetPlayer()->Whisper(msg, lang, player->GetObjectGuid());
        } break;

        case CHAT_MSG_PARTY:
        {
            std::string msg;
            recv_data >> msg;

            if (msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            // if player is in battleground, he cannot say to battleground members by /p
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = _player->GetGroup();
                if (!group || group->isBGGroup())
                    return;
            }
            
            // Playerbot mod: broadcast message to bot members
            for(GroupReference* itr = group->GetFirstMember(); itr != NULL; itr=itr->next())
            {
                Player* player = itr->getSource();
                if (player && player->GetPlayerbotAI())
                {
                    player->GetPlayerbotAI()->HandleCommand(msg, *GetPlayer());
                    GetPlayer()->m_speakTime = 0;
                    GetPlayer()->m_speakCount = 0;
                }
            }
            // END Playerbot mod

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, type, lang, msg.c_str());
            group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetObjectGuid()));

            break;
        }
        case CHAT_MSG_GUILD:
        {
            std::string msg;
            recv_data >> msg;

            if (msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            if (GetPlayer()->GetGuildId())
                if (Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId()))
                    guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);

            break;
        }
        case CHAT_MSG_OFFICER:
        {
            std::string msg;
            recv_data >> msg;

            if (msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            if (GetPlayer()->GetGuildId())
                if (Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId()))
                    guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);

            break;
        }
        case CHAT_MSG_RAID:
        {
            std::string msg;
            recv_data >> msg;

            if (msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            // if player is in battleground, he cannot say to battleground members by /ra
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = GetPlayer()->GetGroup();
                if (!group || group->isBGGroup() || !group->isRaidGroup())
                    return;
            }

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, msg.c_str());
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_RAID_LEADER:
        {
            std::string msg;
            recv_data >> msg;

            if (msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            // if player is in battleground, he cannot say to battleground members by /ra
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = GetPlayer()->GetGroup();
                if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(_player->GetObjectGuid()))
                    return;
            }

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, msg.c_str());
            group->BroadcastPacket(&data, false);
        } break;

        case CHAT_MSG_RAID_WARNING:
        {
            std::string msg;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isRaidGroup() ||
                    !(group->IsLeader(GetPlayer()->GetObjectGuid()) || group->IsAssistant(GetPlayer()->GetObjectGuid())))
                return;

            WorldPacket data;
            // in battleground, raid warning is sent only to players in battleground - code is ok
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, msg.c_str());
            group->BroadcastPacket(&data, false);
        } break;

        case CHAT_MSG_BATTLEGROUND:
        {
            std::string msg;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isBGGroup())
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, msg.c_str());
            group->BroadcastPacket(&data, false);
        } break;

        case CHAT_MSG_BATTLEGROUND_LEADER:
        {
            std::string msg;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetObjectGuid()))
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, msg.c_str());
            group->BroadcastPacket(&data, false);
        } break;

        case CHAT_MSG_CHANNEL:
        {
            std::string channel, msg;
            recv_data >> channel;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
                if (Channel* chn = cMgr->GetChannel(channel, _player))
                    chn->Say(_player->GetObjectGuid(), msg.c_str(), lang);
        } break;

        case CHAT_MSG_AFK:
        {
            std::string msg;
            recv_data >> msg;

            if (!_player->isInCombat())
            {
                if (_player->isAFK())                       // Already AFK
                {
                    if (msg.empty())
                        _player->ToggleAFK();               // Remove AFK
                    else
                        _player->autoReplyMsg = msg;        // Update message
                }
                else                                        // New AFK mode
                {
                    _player->autoReplyMsg = msg.empty() ? GetMangosString(LANG_PLAYER_AFK_DEFAULT) : msg;

                    if (_player->isDND())
                        _player->ToggleDND();

                    _player->ToggleAFK();
                }
            }
            break;
        }
        case CHAT_MSG_DND:
        {
            std::string msg;
            recv_data >> msg;

            if (_player->isDND())                           // Already DND
            {
                if (msg.empty())
                    _player->ToggleDND();                   // Remove DND
                else
                    _player->autoReplyMsg = msg;            // Update message
            }
            else                                            // New DND mode
            {
                _player->autoReplyMsg = msg.empty() ? GetMangosString(LANG_PLAYER_DND_DEFAULT) : msg;

                if (_player->isAFK())
                    _player->ToggleAFK();

                _player->ToggleDND();
            }
            break;
        }

        default:
            sLog.outError("CHAT: unknown message type %u, lang: %u", type, lang);
            break;
    }
}
Example #21
0
void WorldSession::HandleGroupSetRolesOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_SET_ROLES");

    uint32 newRole;
    ObjectGuid targetGuid;

    recvData.read_skip<uint8>();
    recvData >> newRole;

    targetGuid[2] = recvData.ReadBit();
    targetGuid[0] = recvData.ReadBit();
    targetGuid[7] = recvData.ReadBit();
    targetGuid[4] = recvData.ReadBit();
    targetGuid[1] = recvData.ReadBit();
    targetGuid[3] = recvData.ReadBit();
    targetGuid[6] = recvData.ReadBit();
    targetGuid[5] = recvData.ReadBit();

    recvData.ReadByteSeq(targetGuid[1]);
    recvData.ReadByteSeq(targetGuid[5]);
    recvData.ReadByteSeq(targetGuid[2]);
    recvData.ReadByteSeq(targetGuid[6]);
    recvData.ReadByteSeq(targetGuid[7]);
    recvData.ReadByteSeq(targetGuid[0]);
    recvData.ReadByteSeq(targetGuid[4]);
    recvData.ReadByteSeq(targetGuid[3]);

    Player* tPlayer = ObjectAccessor::FindPlayer(targetGuid);
    Group* group = GetPlayer()->GetGroup();

    if (!tPlayer || !group)
        return;

    if (group != tPlayer->GetGroup())
        return;

    ObjectGuid assignerGuid = GetPlayer()->GetGUID();

    WorldPacket data(SMSG_GROUP_SET_ROLE, 1 + 8 + 1 + 8 + 4 + 1 + 4);
    data.WriteBit(assignerGuid[1]);
    data.WriteBit(targetGuid[7]);
    data.WriteBit(targetGuid[6]);
    data.WriteBit(targetGuid[4]);
    data.WriteBit(targetGuid[1]);
    data.WriteBit(targetGuid[0]);
    data.WriteBit(assignerGuid[0]);
    data.WriteBit(assignerGuid[7]);
    data.WriteBit(targetGuid[3]);
    data.WriteBit(assignerGuid[6]);
    data.WriteBit(targetGuid[2]);
    data.WriteBit(assignerGuid[4]);
    data.WriteBit(assignerGuid[5]);
    data.WriteBit(assignerGuid[2]);
    data.WriteBit(targetGuid[5]);
    data.WriteBit(assignerGuid[3]);

    data.WriteByteSeq(assignerGuid[1]);
    data.WriteByteSeq(assignerGuid[6]);
    data.WriteByteSeq(assignerGuid[2]);
    data.WriteByteSeq(targetGuid[3]);
    data << uint32(group->GetMemberRole(targetGuid));
    data.WriteByteSeq(assignerGuid[7]);
    data.WriteByteSeq(targetGuid[5]);
    data.WriteByteSeq(assignerGuid[3]);
    data.WriteByteSeq(targetGuid[4]);
    data.WriteByteSeq(targetGuid[7]);
    data.WriteByteSeq(assignerGuid[5]);
    data.WriteByteSeq(targetGuid[6]);
    data.WriteByteSeq(targetGuid[2]);
    data.WriteByteSeq(targetGuid[1]);
    data.WriteByteSeq(targetGuid[0]);
    data.WriteByteSeq(assignerGuid[4]);
    data << uint8(0);                           // unknown
    data.WriteByteSeq(assignerGuid[0]);
    data << uint32(newRole);

    group->BroadcastPacket(&data, false);
    group->SetMemberRole(targetGuid, newRole);
    group->SendUpdate();
}
Example #22
0
void WorldSession::HandleRaidReadyCheckConfirmOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: Received CMSG_RAID_READY_CHECK_CONFIRM");

    ObjectGuid unknownGuid;

    Group* group = GetPlayer()->GetGroup();
    if (!group)
        return;

    recvData.read_skip<uint8>();

    bool status = recvData.ReadBit();
    unknownGuid[0] = recvData.ReadBit();
    unknownGuid[6] = recvData.ReadBit();
    unknownGuid[5] = recvData.ReadBit();
    unknownGuid[2] = recvData.ReadBit();
    unknownGuid[4] = recvData.ReadBit();
    unknownGuid[7] = recvData.ReadBit();
    unknownGuid[3] = recvData.ReadBit();
    unknownGuid[1] = recvData.ReadBit();

    recvData.ReadByteSeq(unknownGuid[2]);
    recvData.ReadByteSeq(unknownGuid[0]);
    recvData.ReadByteSeq(unknownGuid[7]);
    recvData.ReadByteSeq(unknownGuid[6]);
    recvData.ReadByteSeq(unknownGuid[5]);
    recvData.ReadByteSeq(unknownGuid[3]);
    recvData.ReadByteSeq(unknownGuid[1]);
    recvData.ReadByteSeq(unknownGuid[4]);

    ObjectGuid groupGuid = group->GetGUID();
    ObjectGuid playerGuid = GetPlayer()->GetGUID();

    WorldPacket data(SMSG_RAID_READY_CHECK_CONFIRM, 1 + 1 + 8 + 1 + 8);
    data.WriteBit(groupGuid[0]);
    data.WriteBit(groupGuid[2]);
    data.WriteBit(status);
    data.WriteBit(playerGuid[7]);
    data.WriteBit(playerGuid[6]);
    data.WriteBit(playerGuid[2]);
    data.WriteBit(groupGuid[4]);
    data.WriteBit(groupGuid[3]);
    data.WriteBit(groupGuid[5]);
    data.WriteBit(playerGuid[3]);
    data.WriteBit(groupGuid[7]);
    data.WriteBit(playerGuid[5]);
    data.WriteBit(groupGuid[6]);
    data.WriteBit(groupGuid[1]);
    data.WriteBit(playerGuid[0]);
    data.WriteBit(playerGuid[1]);
    data.WriteBit(playerGuid[4]);
    data.FlushBits();

    data.WriteByteSeq(playerGuid[1]);
    data.WriteByteSeq(groupGuid[5]);
    data.WriteByteSeq(playerGuid[2]);
    data.WriteByteSeq(groupGuid[7]);
    data.WriteByteSeq(groupGuid[0]);
    data.WriteByteSeq(playerGuid[4]);
    data.WriteByteSeq(playerGuid[3]);
    data.WriteByteSeq(groupGuid[4]);
    data.WriteByteSeq(playerGuid[7]);
    data.WriteByteSeq(groupGuid[6]);
    data.WriteByteSeq(playerGuid[5]);
    data.WriteByteSeq(groupGuid[2]);
    data.WriteByteSeq(groupGuid[1]);
    data.WriteByteSeq(groupGuid[3]);
    data.WriteByteSeq(playerGuid[0]);
    data.WriteByteSeq(playerGuid[6]);

    group->BroadcastPacket(&data, false, -1);
}
Example #23
0
void WorldSession::HandleChatMessage(ChatMsg type, uint32 lang, std::string msg, std::string target /*= ""*/)
{
    Player* sender = GetPlayer();

    if (lang == LANG_UNIVERSAL && type != CHAT_MSG_EMOTE)
    {
        TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str());
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        return;
    }

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if (!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        return;
    }

    if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
    {
        // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
        Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
        bool foundAura = false;
        for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
        {
            if ((*i)->GetMiscValue() == int32(lang))
            {
                foundAura = true;
                break;
            }
        }
        if (!foundAura)
        {
            SendNotification(LANG_NOT_LEARNED_LANGUAGE);
            return;
        }
    }

    // send in universal language if player in .gm on mode (ignore spell effects)
    if (sender->IsGameMaster())
        lang = LANG_UNIVERSAL;
    else
    {
        // send in universal language in two side iteration allowed mode
        if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT))
            lang = LANG_UNIVERSAL;
        else
        {
            switch (type)
            {
                case CHAT_MSG_PARTY:
                case CHAT_MSG_RAID:
                case CHAT_MSG_RAID_WARNING:
                    // allow two side chat at group channel if two side group allowed
                    if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                        lang = LANG_UNIVERSAL;
                    break;
                case CHAT_MSG_GUILD:
                case CHAT_MSG_OFFICER:
                    // allow two side chat at guild channel if two side guild allowed
                    if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                        lang = LANG_UNIVERSAL;
                    break;
                default:
                    break;
            }
        }

        // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
        Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
        if (!ModLangAuras.empty())
            lang = ModLangAuras.front()->GetMiscValue();
    }

    if (!sender->CanSpeak())
    {
        std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
        SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
        return;
    }

    if (sender->HasAura(GM_SILENCE_AURA) && type != CHAT_MSG_WHISPER)
    {
        SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
        return;
    }

    if (msg.empty())
        return;

    if (ChatHandler(this).ParseCommands(msg.c_str()))
        return;

    // Strip invisible characters for non-addon messages
    if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
        stripLineInvisibleChars(msg);

    if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str()))
    {
        TC_LOG_ERROR("network", "Player %s (%s) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(),
            GetPlayer()->GetGUID().ToString().c_str(), msg.c_str());

        if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
            KickPlayer();

        return;
    }

    switch (type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        {
            // Prevent cheating
            if (!sender->IsAlive())
                return;

            if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
            {
                SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
                return;
            }

            if (type == CHAT_MSG_SAY)
                sender->Say(msg, Language(lang));
            else if (type == CHAT_MSG_EMOTE)
                sender->TextEmote(msg);
            else if (type == CHAT_MSG_YELL)
                sender->Yell(msg, Language(lang));
            break;
        }
        case CHAT_MSG_WHISPER:
        {
            /// @todo implement cross realm whispers (someday)
            ExtendedPlayerName extName = ExtractExtendedPlayerName(target);

            if (!normalizePlayerName(extName.Name))
            {
                SendChatPlayerNotfoundNotice(target);
                break;
            }

            Player* receiver = ObjectAccessor::FindConnectedPlayerByName(extName.Name);
            if (!receiver || (lang != LANG_ADDON && !receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
            {
                SendChatPlayerNotfoundNotice(target);
                return;
            }
            if (!sender->IsGameMaster() && sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
            {
                SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
                return;
            }

            if (GetPlayer()->GetTeam() != receiver->GetTeam() && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
            {
                SendChatPlayerNotfoundNotice(target);
                return;
            }

            if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
            {
                SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str());
                return;
            }

            // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
            // We also do that if a player is under the required level for whispers.
            if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) ||
                (HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID())))
                sender->AddWhisperWhiteList(receiver->GetGUID());

            GetPlayer()->Whisper(msg, Language(lang), receiver);
            break;
        }
        case CHAT_MSG_PARTY:
        {
            // if player is in battleground, he cannot say to battleground members by /p
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = sender->GetGroup();
                if (!group || group->isBGGroup())
                    return;
            }

            if (group->IsLeader(GetPlayer()->GetGUID()))
                type = CHAT_MSG_PARTY_LEADER;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPackets::Chat::Chat packet;
            packet.Initialize(ChatMsg(type), Language(lang), sender, nullptr, msg);
            group->BroadcastPacket(packet.Write(), false, group->GetMemberGroup(GetPlayer()->GetGUID()));
            break;
        }
        case CHAT_MSG_GUILD:
        {
            if (GetPlayer()->GetGuildId())
            {
                if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
                {
                    sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);

                    guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
                }
            }
            break;
        }
        case CHAT_MSG_OFFICER:
        {
            if (GetPlayer()->GetGuildId())
            {
                if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
                {
                    sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);

                    guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
                }
            }
            break;
        }
        case CHAT_MSG_RAID:
        {
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isRaidGroup() || group->isBGGroup())
                return;

            if (group->IsLeader(GetPlayer()->GetGUID()))
                type = CHAT_MSG_RAID_LEADER;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPackets::Chat::Chat packet;
            packet.Initialize(ChatMsg(type), Language(lang), sender, nullptr, msg);
            group->BroadcastPacket(packet.Write(), false);
            break;
        }
        case CHAT_MSG_RAID_WARNING:
        {
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPackets::Chat::Chat packet;
            //in battleground, raid warning is sent only to players in battleground - code is ok
            packet.Initialize(CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(packet.Write(), false);
            break;
        }
        case CHAT_MSG_CHANNEL:
        {
            if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ))
            {
                if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
                {
                    SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
                    return;
                }
            }

            if (Channel* chn = ChannelMgr::GetChannelForPlayerByNamePart(target, sender))
            {
                sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn);
                chn->Say(sender->GetGUID(), msg.c_str(), lang);
            }
            break;
        }
        case CHAT_MSG_INSTANCE_CHAT:
        {
            Group* group = GetPlayer()->GetGroup();
            if (!group)
                return;

            if (group->IsLeader(GetPlayer()->GetGUID()))
                type = CHAT_MSG_INSTANCE_CHAT_LEADER;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPackets::Chat::Chat packet;
            packet.Initialize(ChatMsg(type), Language(lang), sender, nullptr, msg);
            group->BroadcastPacket(packet.Write(), false);
            break;
        }
        default:
            TC_LOG_ERROR("network", "CHAT: unknown message type %u, lang: %u", type, lang);
            break;
    }
}
Example #24
0
void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
{
    uint32 type;
    uint32 lang;

    recv_data >> type;
    recv_data >> lang;

    if(type >= MAX_CHAT_MSG_TYPE)
    {
        sLog.outError("CHAT: Wrong message type received: %u", type);
        return;
    }

    //sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang );

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if(!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        return;
    }
    if(langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id))
    {
        // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
        Unit::AuraList const& langAuras = _player->GetAurasByType(SPELL_AURA_COMPREHEND_LANGUAGE);
        bool foundAura = false;
        for(Unit::AuraList::const_iterator i = langAuras.begin();i != langAuras.end(); ++i)
        {
            if((*i)->GetModifier()->m_miscvalue == int32(lang))
            {
                foundAura = true;
                break;
            }
        }
        if(!foundAura)
        {
            SendNotification(LANG_NOT_LEARNED_LANGUAGE);
            return;
        }
    }

    if(lang == LANG_ADDON)
    {
        // Disabled addon channel?
        if(!sWorld.getConfig(CONFIG_ADDON_CHANNEL))
            return;
    }
    // LANG_ADDON should not be changed nor be affected by flood control
    else
    {
        // send in universal language if player in .gmon mode (ignore spell effects)
        if (_player->isGameMaster())
            lang = LANG_UNIVERSAL;
        else
        {
            // send in universal language in two side iteration allowed mode
            if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT))
                lang = LANG_UNIVERSAL;
            else
            {
                switch(type)
                {
                    case CHAT_MSG_PARTY:
                    case CHAT_MSG_RAID:
                    case CHAT_MSG_RAID_LEADER:
                    case CHAT_MSG_RAID_WARNING:
                        // allow two side chat at group channel if two side group allowed
                        if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                            lang = LANG_UNIVERSAL;
                        break;
                    case CHAT_MSG_GUILD:
                    case CHAT_MSG_OFFICER:
                        // allow two side chat at guild channel if two side guild allowed
                        if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                            lang = LANG_UNIVERSAL;
                        break;
                }
            }

            // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
            Unit::AuraList const& ModLangAuras = _player->GetAurasByType(SPELL_AURA_MOD_LANGUAGE);
            if(!ModLangAuras.empty())
                lang = ModLangAuras.front()->GetModifier()->m_miscvalue;
        }

        if (!_player->CanSpeak())
        {
            std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
            SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
            return;
        }

        if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
            GetPlayer()->UpdateSpeakTime();
    }

    switch(type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        {
            std::string msg = "";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            if(type == CHAT_MSG_SAY)
            {
                //sChatLog.ChatMsg(GetPlayer(), msg, type);

                GetPlayer()->Say(msg, lang);
            }
            else if(type == CHAT_MSG_EMOTE)
            {
                //sChatLog.ChatMsg(GetPlayer(), msg, type);

                GetPlayer()->TextEmote(msg);
            }
            else if(type == CHAT_MSG_YELL)
            {
                //sChatLog.ChatMsg(GetPlayer(), msg, type);

                GetPlayer()->Yell(msg, lang);
            }
        } break;

        case CHAT_MSG_WHISPER:
        {
            std::string to, msg;
            recv_data >> to;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            //sChatLog.WhisperMsg(GetPlayer(), to, msg);

            if(!normalizePlayerName(to))
            {
                WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
                data<<to;
                SendPacket(&data);
                break;
            }

            Player *player = sObjectMgr.GetPlayer(to.c_str());
            uint32 tSecurity = GetSecurity();
            uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER;
            if (!player || (tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers()))
            {
                WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
                data<<to;
                SendPacket(&data);
                return;
            }

            if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER )
            {
                uint32 sidea = GetPlayer()->GetTeam();
                uint32 sideb = player->GetTeam();
                if( sidea != sideb )
                {
                    WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
                    data<<to;
                    SendPacket(&data);
                    return;
                }
            }

            GetPlayer()->Whisper(msg, lang,player->GetGUID());
        } break;

        case CHAT_MSG_PARTY:
        {
            std::string msg = "";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            //sChatLog.PartyMsg(GetPlayer(), msg);

            Group *group = GetPlayer()->GetGroup();
            if(!group)
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_PARTY, lang, NULL, 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data, group->GetMemberGroup(GetPlayer()->GetGUID()));
        }
        break;
        case CHAT_MSG_GUILD:
        {
            std::string msg = "";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            //sChatLog.GuildMsg(GetPlayer(), msg, false);

            //sChatLog.GuildMsg(GetPlayer(), msg, true);

            if (GetPlayer()->GetGuildId())
            {
                Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId());
                if (guild)
                    guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
            }

            break;
        }
        case CHAT_MSG_OFFICER:
        {
            std::string msg = "";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            if (GetPlayer()->GetGuildId())
            {
                Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId());
                if (guild)
                    guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
            }
            break;
        }
        case CHAT_MSG_RAID:
        {
            std::string msg="";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            //sChatLog.RaidMsg(GetPlayer(), msg, type);

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup())
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data);
        } break;
        case CHAT_MSG_RAID_LEADER:
        {
            std::string msg="";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            //sChatLog.RaidMsg(GetPlayer(), msg, type);

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data);
        } break;
        case CHAT_MSG_RAID_WARNING:
        {
            std::string msg="";
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            //sChatLog.RaidMsg(GetPlayer(), msg, type);

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())))
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data);
        } break;

        case CHAT_MSG_BATTLEGROUND:
        {
            std::string msg="";
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            //sChatLog.BattleGroundMsg(GetPlayer(), msg, type);

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup())
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data);
        } break;

        case CHAT_MSG_BATTLEGROUND_LEADER:
        {
            std::string msg="";
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            //sChatLog.BattleGroundMsg(GetPlayer(), msg, type);

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data);
        } break;

        case CHAT_MSG_CHANNEL:
        {
            std::string channel = "", msg = "";
            recv_data >> channel;

            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            //sChatLog.ChannelMsg(GetPlayer(), channel, msg);

            if(ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
            {
                if(Channel *chn = cMgr->GetChannel(channel,_player))
                    chn->Say(_player->GetGUID(),msg.c_str(),lang);
            }
        } break;

        case CHAT_MSG_AFK:
        {
            std::string msg;
            recv_data >> msg;

            if((msg.empty() || !_player->isAFK()) && !_player->isInCombat() )
            {
                if(!_player->isAFK())
                {
                    if(msg.empty())
                        msg  = GetMangosString(LANG_PLAYER_AFK_DEFAULT);
                    _player->afkMsg = msg;
                }
                _player->ToggleAFK();
                if(_player->isAFK() && _player->isDND())
                    _player->ToggleDND();
            }
        } break;

        case CHAT_MSG_DND:
        {
            std::string msg;
            recv_data >> msg;

            if(msg.empty() || !_player->isDND())
            {
                if(!_player->isDND())
                {
                    if(msg.empty())
                        msg  = GetMangosString(LANG_PLAYER_DND_DEFAULT);
                    _player->dndMsg = msg;
                }
                _player->ToggleDND();
                if(_player->isDND() && _player->isAFK())
                    _player->ToggleAFK();
            }
        } break;

        default:
            sLog.outError("CHAT: unknown message type %u, lang: %u", type, lang);
            break;
    }
}
Example #25
0
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& /*recvData*/)
{
    TC_LOG_DEBUG("network", "WORLD: Received CMSG_RAID_READY_CHECK");

    Group* group = GetPlayer()->GetGroup();
    if (!group)
        return;

    ObjectGuid playerGuid = GetPlayer()->GetGUID();

    /** error handling **/
    if (!group->IsLeader(playerGuid) && !group->IsAssistant(playerGuid))
        return;

    // check is also done client side
    if (group->ReadyCheckInProgress())
        return;
    /********************/

    uint32 readyCheckDuration = 35000;
    ObjectGuid groupGuid = group->GetGUID();

    // everything's fine, do it
    WorldPacket data(SMSG_RAID_READY_CHECK, 1 + 8 + 1 + 8 + 1 + 4);
    data.WriteBit(groupGuid[4]);
    data.WriteBit(groupGuid[2]);
    data.WriteBit(playerGuid[4]);
    data.WriteBit(groupGuid[3]);
    data.WriteBit(groupGuid[7]);
    data.WriteBit(groupGuid[1]);
    data.WriteBit(groupGuid[0]);
    data.WriteBit(playerGuid[6]);
    data.WriteBit(playerGuid[5]);
    data.WriteBit(groupGuid[6]);
    data.WriteBit(groupGuid[5]);
    data.WriteBit(playerGuid[0]);
    data.WriteBit(playerGuid[1]);
    data.WriteBit(playerGuid[2]);
    data.WriteBit(playerGuid[7]);
    data.WriteBit(playerGuid[3]);

    data << uint32(readyCheckDuration);
    data.WriteByteSeq(groupGuid[2]);
    data.WriteByteSeq(groupGuid[7]);
    data.WriteByteSeq(groupGuid[3]);
    data.WriteByteSeq(playerGuid[4]);
    data.WriteByteSeq(groupGuid[1]);
    data.WriteByteSeq(groupGuid[0]);
    data.WriteByteSeq(playerGuid[1]);
    data.WriteByteSeq(playerGuid[2]);
    data.WriteByteSeq(playerGuid[6]);
    data.WriteByteSeq(playerGuid[5]);
    data.WriteByteSeq(groupGuid[6]);
    data.WriteByteSeq(playerGuid[0]);
    data << uint8(0);                       // unknown
    data.WriteByteSeq(playerGuid[7]);
    data.WriteByteSeq(groupGuid[4]);
    data.WriteByteSeq(playerGuid[3]);
    data.WriteByteSeq(groupGuid[5]);

    group->BroadcastPacket(&data, false);

    group->ReadyCheck(true);
    group->ReadyCheckMemberHasResponded(playerGuid);
    group->OfflineReadyCheck();

    // leader keeps track of ready check timer
    GetPlayer()->SetReadyCheckTimer(readyCheckDuration);
}
Example #26
0
void WorldSession::HandleMessagechatOpcode(WorldPacket & recvData)
{
    uint32 type;
    uint32 lang;

    recvData >> type;
    recvData >> lang;

    if (type >= MAX_CHAT_MSG_TYPE)
    {
        sLog->outError("CHAT: Wrong message type received: %u", type);
        recvData.rfinish();
        return;
    }

    Player* sender = GetPlayer();

    //sLog->outDebug("CHAT: packet received. type %u, lang %u", type, lang);

    // pussywizard: chatting on most chat types requires 2 hours played to prevent spam/abuse
    if (AccountMgr::IsPlayerAccount(GetSecurity()))
        switch (type)
        {
        case CHAT_MSG_ADDON:
        case CHAT_MSG_PARTY:
        case CHAT_MSG_RAID:
        case CHAT_MSG_GUILD:
        case CHAT_MSG_OFFICER:
        case CHAT_MSG_AFK:
        case CHAT_MSG_DND:
        case CHAT_MSG_RAID_LEADER:
        case CHAT_MSG_RAID_WARNING:
        case CHAT_MSG_BATTLEGROUND:
        case CHAT_MSG_BATTLEGROUND_LEADER:
        case CHAT_MSG_PARTY_LEADER:
            break;
        default:
            if (sender->GetTotalPlayedTime() < 2*HOUR)
            {
                SendNotification("Speaking is allowed after playing for at least 2 hours. You may use party and guild chat.");
                recvData.rfinish();
                return;
            }
        }

    // pussywizard:
    switch (type)
    {
    case CHAT_MSG_SAY:
    case CHAT_MSG_YELL:
    case CHAT_MSG_EMOTE:
    case CHAT_MSG_TEXT_EMOTE:
    case CHAT_MSG_AFK:
    case CHAT_MSG_DND:
        if (sender->IsSpectator())
        {
            recvData.rfinish();
            return;
        }
    }

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if (!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        recvData.rfinish();
        return;
    }
    if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
    {
        // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
        Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
        bool foundAura = false;
        for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
        {
            if ((*i)->GetMiscValue() == int32(lang))
            {
                foundAura = true;
                break;
            }
        }
        if (!foundAura)
        {
            SendNotification(LANG_NOT_LEARNED_LANGUAGE);
            recvData.rfinish();
            return;
        }
    }

    if (lang == LANG_ADDON)
    {
        // LANG_ADDON is only valid for the following message types
        switch (type)
        {
        case CHAT_MSG_PARTY:
        case CHAT_MSG_RAID:
        case CHAT_MSG_GUILD:
        case CHAT_MSG_BATTLEGROUND:
        case CHAT_MSG_WHISPER:
            // check if addon messages are disabled
            if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
            {
                recvData.rfinish();
                return;
            }
            break;
        default:
            sLog->outError("Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
                           GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());

            recvData.rfinish();
            return;
        }
    }
    // LANG_ADDON should not be changed nor be affected by flood control
    else
    {
        uint32 specialMessageLimit = 0;
        // send in universal language if player in .gmon mode (ignore spell effects)
        if (sender->IsGameMaster())
            lang = LANG_UNIVERSAL;
        else
        {
            // send in universal language in two side iteration allowed mode
            if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT))
                lang = LANG_UNIVERSAL;
            else
            {
                switch (type)
                {
                case CHAT_MSG_PARTY:
                case CHAT_MSG_PARTY_LEADER:
                case CHAT_MSG_RAID:
                case CHAT_MSG_RAID_LEADER:
                case CHAT_MSG_RAID_WARNING:
                    // allow two side chat at group channel if two side group allowed
                    if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                        lang = LANG_UNIVERSAL;

                    specialMessageLimit = 35;
                    break;
                case CHAT_MSG_GUILD:
                case CHAT_MSG_OFFICER:
                    // allow two side chat at guild channel if two side guild allowed
                    if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                        lang = LANG_UNIVERSAL;

                    specialMessageLimit = 15;
                    break;
                case CHAT_MSG_WHISPER:
                    if (sender->getLevel() >= 80)
                        specialMessageLimit = 15;
                    break;
                }
            }
            // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
            Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
            if (!ModLangAuras.empty())
                lang = ModLangAuras.front()->GetMiscValue();
        }

        if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
            sender->UpdateSpeakTime(specialMessageLimit);
    }

    // pussywizard: optimization
    /*if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER)
    {
        SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
        recvData.rfinish();
        return;
    }*/

    std::string to, channel, msg;
    bool ignoreChecks = false;
    switch (type)
    {
    case CHAT_MSG_SAY:
    case CHAT_MSG_EMOTE:
    case CHAT_MSG_YELL:
    case CHAT_MSG_PARTY:
    case CHAT_MSG_PARTY_LEADER:
    case CHAT_MSG_GUILD:
    case CHAT_MSG_OFFICER:
    case CHAT_MSG_RAID:
    case CHAT_MSG_RAID_LEADER:
    case CHAT_MSG_RAID_WARNING:
    case CHAT_MSG_BATTLEGROUND:
    case CHAT_MSG_BATTLEGROUND_LEADER:
        recvData >> msg;
        break;
    case CHAT_MSG_WHISPER:
        recvData >> to;
        recvData >> msg;
        break;
    case CHAT_MSG_CHANNEL:
        recvData >> channel;
        recvData >> msg;
        break;
    case CHAT_MSG_AFK:
    case CHAT_MSG_DND:
        recvData >> msg;
        ignoreChecks = true;
        break;
    }

    // Strip invisible characters for non-addon messages
    if (lang != LANG_ADDON && sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
        stripLineInvisibleChars(msg);

    // pussywizard:
    if (lang != LANG_ADDON && msg.find("|0") != std::string::npos)
        return;

    if (!ignoreChecks)
    {
        if (msg.empty())
            return;

        if (ChatHandler(this).ParseCommands(msg.c_str()))
            return;

        if (!_player->CanSpeak())
        {
            std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
            SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
            return;
        }

        if (lang != LANG_ADDON)
        {
            if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str()))
            {
                //sLog->outError("Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(),
                //    GetPlayer()->GetGUIDLow(), msg.c_str());

                if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
                    KickPlayer();

                return;
            }
        }
    }

    // exploit
    size_t found1 = msg.find("|Hquest");
    if (found1 != std::string::npos)
    {
        size_t found2 = msg.find(":", found1+8);
        size_t found3 = msg.find("|", found1+8);
        if (found3 != std::string::npos)
        {
            if (found2 == std::string::npos)
                return;
            if (found2 > found3)
                return;
        }
    }


    switch (type)
    {
    case CHAT_MSG_SAY:
    case CHAT_MSG_EMOTE:
    case CHAT_MSG_YELL:
    {
        // Prevent cheating
        if (!sender->IsAlive())
            return;

        if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
        {
            SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
            return;
        }

        if (type == CHAT_MSG_SAY)
            sender->Say(msg, lang);
        else if (type == CHAT_MSG_EMOTE)
            sender->TextEmote(msg);
        else if (type == CHAT_MSG_YELL)
            sender->Yell(msg, lang);
    }
    break;
    case CHAT_MSG_WHISPER:
    {
        if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
        {
            SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
            return;
        }

        if (!normalizePlayerName(to))
        {
            SendPlayerNotFoundNotice(to);
            break;
        }

        Player* receiver = ObjectAccessor::FindPlayerByName(to, false);
        bool senderIsPlayer = AccountMgr::IsPlayerAccount(GetSecurity());
        bool receiverIsPlayer = AccountMgr::IsPlayerAccount(receiver ? receiver->GetSession()->GetSecurity() : SEC_PLAYER);
        if (!receiver || (senderIsPlayer && !receiverIsPlayer && !receiver->isAcceptWhispers() && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
        {
            SendPlayerNotFoundNotice(to);
            return;
        }

        if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && senderIsPlayer && receiverIsPlayer)
            if (GetPlayer()->GetTeamId() != receiver->GetTeamId())
            {
                SendWrongFactionNotice();
                return;
            }

        // pussywizard: optimization
        /*if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
        {
            SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str());
            return;
        }*/

        // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
        if (!senderIsPlayer && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID()))
            sender->AddWhisperWhiteList(receiver->GetGUID());

        GetPlayer()->Whisper(msg, lang, receiver->GetGUID());
    }
    break;
    case CHAT_MSG_PARTY:
    case CHAT_MSG_PARTY_LEADER:
    {
        // if player is in battleground, he cannot say to battleground members by /p
        Group* group = GetPlayer()->GetOriginalGroup();
        if (!group)
        {
            group = sender->GetGroup();
            if (!group || group->isBGGroup())
                return;
        }

        if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID()))
            return;

        WorldPacket data;
        ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
    }
    break;
    case CHAT_MSG_GUILD:
    {
        if (GetPlayer()->GetGuildId())
        {
            if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
            {
                guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
            }
        }
    }
    break;
    case CHAT_MSG_OFFICER:
    {
        if (GetPlayer()->GetGuildId())
        {
            if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
            {
                guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
            }
        }
    }
    break;
    case CHAT_MSG_RAID:
    {
        // if player is in battleground, he cannot say to battleground members by /ra
        Group* group = GetPlayer()->GetOriginalGroup();
        if (!group)
        {
            group = GetPlayer()->GetGroup();
            if (!group || group->isBGGroup() || !group->isRaidGroup())
                return;
        }

        WorldPacket data;
        ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false);
    }
    break;
    case CHAT_MSG_RAID_LEADER:
    {
        // if player is in battleground, he cannot say to battleground members by /ra
        Group* group = GetPlayer()->GetOriginalGroup();
        if (!group)
        {
            group = GetPlayer()->GetGroup();
            if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID()))
                return;
        }

        WorldPacket data;
        ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false);
    }
    break;
    case CHAT_MSG_RAID_WARNING:
    {
        Group* group = GetPlayer()->GetGroup();
        if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
            return;

        WorldPacket data;
        //in battleground, raid warning is sent only to players in battleground - code is ok
        ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false);
    }
    break;
    case CHAT_MSG_BATTLEGROUND:
    {
        //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
        Group* group = GetPlayer()->GetGroup();
        if (!group || !group->isBGGroup())
            return;

        WorldPacket data;
        ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false);
    }
    break;
    case CHAT_MSG_BATTLEGROUND_LEADER:
    {
        // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
        Group* group = GetPlayer()->GetGroup();
        if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
            return;

        WorldPacket data;
        ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false);
    }
    break;
    case CHAT_MSG_CHANNEL:
    {
        if (AccountMgr::IsPlayerAccount(GetSecurity()))
        {
            if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
            {
                SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
                return;
            }
        }

        if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeamId()))
        {
            if (Channel* chn = cMgr->GetChannel(channel, sender))
            {
                chn->Say(sender->GetGUID(), msg.c_str(), lang);
            }
        }
    }
    break;
    case CHAT_MSG_AFK:
    {
        if (!sender->IsInCombat())
        {
            if (sender->isAFK())                       // Already AFK
            {
                if (msg.empty())
                    sender->ToggleAFK();               // Remove AFK
                else
                    sender->autoReplyMsg = msg;        // Update message
            }
            else                                        // New AFK mode
            {
                sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : msg;

                if (sender->isDND())
                    sender->ToggleDND();

                sender->ToggleAFK();
            }
        }
        break;
    }
    case CHAT_MSG_DND:
    {
        if (sender->isDND())                           // Already DND
        {
            if (msg.empty())
                sender->ToggleDND();                   // Remove DND
            else
                sender->autoReplyMsg = msg;            // Update message
        }
        else                                            // New DND mode
        {
            sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : msg;

            if (sender->isAFK())
                sender->ToggleAFK();

            sender->ToggleDND();
        }

        break;
    }
    default:
        sLog->outError("CHAT: unknown message type %u, lang: %u", type, lang);
        break;
    }
}
Example #27
0
void WorldSession::HandleRaidReadyCheckConfirmOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: Received CMSG_RAID_READY_CHECK_CONFIRM");

    ObjectGuid guid;    // currently unused

    Group* group = GetPlayer()->GetGroup();
    if (!group)
        return;

    if (!group->ReadyCheckInProgress())
        return;

    recvData.read_skip<uint8>();

    guid[2] = recvData.ReadBit();
    guid[1] = recvData.ReadBit();
    guid[0] = recvData.ReadBit();
    guid[3] = recvData.ReadBit();
    guid[6] = recvData.ReadBit();
    bool status = recvData.ReadBit();
    guid[7] = recvData.ReadBit();
    guid[4] = recvData.ReadBit();
    guid[5] = recvData.ReadBit();

    recvData.ReadByteSeq(guid[1]);
    recvData.ReadByteSeq(guid[0]);
    recvData.ReadByteSeq(guid[3]);
    recvData.ReadByteSeq(guid[2]);
    recvData.ReadByteSeq(guid[4]);
    recvData.ReadByteSeq(guid[5]);
    recvData.ReadByteSeq(guid[7]);
    recvData.ReadByteSeq(guid[6]);

    ObjectGuid groupGuid = group->GetGUID();
    ObjectGuid playerGuid = GetPlayer()->GetGUID();

    WorldPacket data(SMSG_RAID_READY_CHECK_CONFIRM, 1 + 1 + 8 + 1 + 8);
    data.WriteBit(groupGuid[4]);
    data.WriteBit(playerGuid[5]);
    data.WriteBit(playerGuid[3]);
    data.WriteBit(status);
    data.WriteBit(groupGuid[2]);
    data.WriteBit(playerGuid[6]);
    data.WriteBit(groupGuid[3]);
    data.WriteBit(playerGuid[0]);
    data.WriteBit(playerGuid[1]);
    data.WriteBit(groupGuid[1]);
    data.WriteBit(groupGuid[5]);
    data.WriteBit(playerGuid[7]);
    data.WriteBit(playerGuid[4]);
    data.WriteBit(groupGuid[6]);
    data.WriteBit(playerGuid[2]);
    data.WriteBit(groupGuid[0]);
    data.WriteBit(groupGuid[7]);
    data.FlushBits();

    data.WriteByteSeq(playerGuid[4]);
    data.WriteByteSeq(playerGuid[2]);
    data.WriteByteSeq(playerGuid[1]);
    data.WriteByteSeq(groupGuid[4]);
    data.WriteByteSeq(groupGuid[2]);
    data.WriteByteSeq(playerGuid[0]);
    data.WriteByteSeq(groupGuid[5]);
    data.WriteByteSeq(groupGuid[3]);
    data.WriteByteSeq(playerGuid[7]);
    data.WriteByteSeq(groupGuid[6]);
    data.WriteByteSeq(groupGuid[1]);
    data.WriteByteSeq(playerGuid[6]);
    data.WriteByteSeq(playerGuid[3]);
    data.WriteByteSeq(playerGuid[5]);
    data.WriteByteSeq(groupGuid[0]);
    data.WriteByteSeq(groupGuid[7]);

    group->BroadcastPacket(&data, false);
    group->ReadyCheckMemberHasResponded(playerGuid);

    if (group->ReadyCheckAllResponded())
    {
        Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID());
        if (leader)
            leader->SetReadyCheckTimer(0);

        group->ReadyCheck(false);
        group->ReadyCheckResetResponded();
        group->SendReadyCheckCompleted();
    }
}
Example #28
0
void WorldSession::HandleRaidLeaderReadyCheck(WorldPacket& recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RAID_LEADER_READY_CHECK");

    recvData.read_skip<uint8>(); // unk, 0x00

    Group* group = GetPlayer()->GetGroup();
    if (!group)
        return;

    if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()) && !(group->GetGroupType() & GROUPTYPE_EVERYONE_IS_ASSISTANT))
        return;

    ObjectGuid groupGuid = group->GetGUID();
    ObjectGuid playerGuid = GetPlayer()->GetGUID();

    // For the initiator being ready.
    group->SetReadyCheckCount(1);

    // Everything's fine, do it.

    WorldPacket data(SMSG_RAID_READY_CHECK_STARTED, 1 + 8 + 1 + 8 + 1 + 4);

    data.WriteBit(playerGuid[4]);
    data.WriteBit(groupGuid[1]);
    data.WriteBit(groupGuid[4]);
    data.WriteBit(playerGuid[6]);
    data.WriteBit(groupGuid[7]);
    data.WriteBit(groupGuid[6]);
    data.WriteBit(playerGuid[2]);
    data.WriteBit(playerGuid[0]);
    data.WriteBit(playerGuid[7]);
    data.WriteBit(groupGuid[0]);
    data.WriteBit(groupGuid[3]);
    data.WriteBit(groupGuid[5]);
    data.WriteBit(playerGuid[5]);
    data.WriteBit(playerGuid[3]);
    data.WriteBit(playerGuid[1]);
    data.WriteBit(groupGuid[2]);

    data.FlushBits();

    data.WriteByteSeq(groupGuid[6]);
    data.WriteByteSeq(groupGuid[0]);
    data.WriteByteSeq(playerGuid[4]);
    data.WriteByteSeq(playerGuid[7]);
    data.WriteByteSeq(groupGuid[5]);
    data.WriteByteSeq(groupGuid[7]);
    data.WriteByteSeq(playerGuid[6]);
    data.WriteByteSeq(playerGuid[3]);

    data << uint8(0);                       // Unknown

    data.WriteByteSeq(groupGuid[1]);
    data.WriteByteSeq(playerGuid[2]);
    data.WriteByteSeq(groupGuid[3]);
    data.WriteByteSeq(playerGuid[5]);
    data.WriteByteSeq(groupGuid[4]);
    data.WriteByteSeq(groupGuid[2]);

    data << uint32(35000);                  // Ready check duration (35 sec)

    data.WriteByteSeq(playerGuid[1]);
    data.WriteByteSeq(playerGuid[0]);

    group->BroadcastPacket(&data, false, -1);

    group->OfflineReadyCheck();
}