/** * gst_gl_shader_get_attribute_location: * @shader: a #GstGLShader * @name: name of the attribute * * Returns: the attribute index for @name in @shader or -1 on failure */ GLint gst_gl_shader_get_attribute_location (GstGLShader * shader, const gchar * name) { GstGLShaderPrivate *priv; GstGLFuncs *gl; gint ret; g_return_val_if_fail (shader != NULL, -1); priv = shader->priv; g_return_val_if_fail (priv->program_handle != 0, -1); gl = shader->context->gl_vtable; ret = gl->GetAttribLocation (priv->program_handle, name); GST_TRACE_OBJECT (shader, "retreived program %i attribute \'%s\' location %i", (int) priv->program_handle, name, ret); return ret; }