Example #1
0
void UndoEngine::DealWithTransients(std::map<HeeksObjId,HeeksObj*> &treemap)
{
	std::map<HeeksObj*,std::list<HeeksObj*> >& map = wxGetApp().GetTransients();
	
	std::map<HeeksObj*,std::list<HeeksObj*> >::iterator it;
	std::list<HeeksObj*> needupdate;
	for(it = map.begin(); it!= map.end(); it++)
	{
		TransientObject *tobj = (TransientObject*)(*it).first;

		std::list<HeeksObj*>::iterator it2;
		for(it2 = (*it).second.begin(); it2 != (*it).second.end(); it2++)
		{
			HeeksObj* obj = (HeeksObj*)(*it2);
			std::map<HeeksObjId,HeeksObj*>::iterator it3 = treemap.find(GetHeeksObjId(obj));
			if(it3 == treemap.end())
			{
				HeeksObj* nobj = obj->MakeACopyWithID();
#ifdef MULTIPLE_OWNERS
				nobj->RemoveOwners();
#else
				nobj->m_owner = NULL;
#endif
				needupdate.push_back(nobj);
				treemap[GetHeeksObjId(nobj)] = nobj;
#ifdef MULTIPLE_OWNERS
				tobj->Owner()->Add(nobj,NULL);
#else
				tobj->m_owner->Add(nobj,NULL);
#endif

			}
			else
			{
				needupdate.push_back((*it3).second);
#ifdef MULTIPLE_OWNERS
				tobj->Owner()->Add((*it3).second, NULL);
#else
				tobj->m_owner->Add((*it3).second, NULL);
#endif
			}
		}

#ifdef MULTIPLE_OWNERS
		tobj->Owner()->Remove(tobj);
#else
		tobj->m_owner->Remove(tobj);
#endif
		//delete tobj;
	}

	//Deal with the quick pointer problem
	std::list<HeeksObj*>::iterator it2;
	for(it2 = needupdate.begin(); it2 != needupdate.end(); it2++)
	{
		HeeksObj *obj = *it2;
#ifdef MULTIPLE_OWNERS
		HeeksObj *owner = obj->GetFirstOwner();
		while(owner)
		{
			owner->ReloadPointers();
			owner = obj->GetNextOwner();
		}
#else
		if(obj->m_owner)obj->m_owner->ReloadPointers();
#endif
		obj->ReloadPointers();
	}

	wxGetApp().ClearTransients();	
}