void apothecary(){ clear_screen(); bool bought=true; cout << "You have " << player.money << " Vi, " << player.health << "/" << player.max_health << " health," << endl; cout << player.max_power << " power, and " << player.defence << " defence." << endl; cout << endl; cout << "[Lyla]: I have lots of high quality potions for sale. Would you like:" << endl; cout << "Small health potion: Heals 20 hp for 1 Vi? (1)" << endl; cout << "Medium health potion: Heals 80 hp for 3 Vi? (2)" << endl; cout << "Large health potion? Heals 150 hp for 5 Vi? (3)" << endl; cout << "Small upper health potion? Increases max health by 5 for 10 Vi? (4)" << endl; cout << "Medium upper health potion? Increases max health by 20 for 15 Vi? (5)" << endl; cout << "Large upper health potion? Increases max health by 50 for 30 Vi? (6)" << endl; cout << "Defence potion? Increases defence by 20% for 15 Vi? (7)" << endl; cout << "Or maybe a power potion? Increases your power by 20% for 15 Vi? (8)" << endl; cout << "\n=====================================================================\n" << endl; cout << "We also have a very large health potion, heal 300 hp for 9 Vi? (9)" << endl; cout << "And a huge health potion to heal 500 hp for 14 Vi? (10)" << endl; cout << "Or you could just get out of here> (11)" << endl; int choice=inputI("["+player.name+"]: "); if (choice==1&&player.money>=1){ player.money-=1; player.health+=20; }else if (choice==2&&player.money>=3){ player.money-=3; player.health+=80; }else if (choice==3&&player.money>=5){ player.money-=5; player.health+=150; }else if (choice==4&&player.money>=10){ player.money-=10; player.max_health+=5; }else if (choice==5&&player.money>=15){ player.money-=15; player.max_health+=20; }else if (choice==6&&player.money>=30){ player.money-=30; player.max_health+=50; }else if (choice==7&&player.money>=15){ player.money-=15; player.defence*=1.2; } else if (choice==8&&player.money>=15){ player.money-=15; player.max_power*=1.2; player.reset_power(); }else if (choice==11){ player.check(); town(); }else if (choice==9 && player.money>=9){ player.money-=9; player.health+=300; }else if (choice==10 && player.money>=14){ player.money-=14; player.health+=500; }else{ cout << "[Lyla] You don't have that kind of cash!"; bought=false; } if(bought){cout << "Thanks for your purchase!" << endl;} player.check(); player.clean(); enter(); apothecary(); }
void doctor() { clear_screen(); int choice; float amount; //string s; float cost; cout << "[Doctor]: Hello, patient. What can I do for you?" << endl; cout << "[Doctor]: I am capable of fully healing you (1)" << "\nLetting you decide how much to heal (2)" << "\nOr showing you to the door (3)" << endl; choice=inputI(": "); if (choice==1 && player.health < player.max_health){ clear_screen(); cost=(player.max_health-player.health)/15; cost=floorf(cost*10+.5)/10; if(player.money >= cost){ cout << "[Doctor]: That will be " << cost << " Vi. Are you sure?" << endl; if (lower(inputS(": "))=="yes"){ player.reset_health(); player.money-=cost; }else { doctor(); } } } else if (choice==2){ clear_screen(); cout << "[Doctor]: Exactly how much would you like me to heal?" << endl; cout << "[Doctor]: You seems to have " << player.health << "/" << player.max_health << " health." << endl; amount=inputF(": "); if (amount > player.max_health-player.health){ amount=player.max_health-player.health; } cost=amount/10; cost=floorf(cost*10+.5)/10; if (cost>player.money){ cout << "[Doctor]: Your insurance won't cover that!!!" << endl; enter(); doctor(); } cout << "That will be " << cost << " Vi. Are you sure?" << endl; if(lower(inputS(": "))=="yes"){ player.health+=amount; player.money-=cost; player.check(); player.clean(); } else { doctor(); } } else if (choice==3){ town(); } else { doctor(); } }