//查看帮战房间状态
int GuildWarAsist::viewRoomState(Hero *hero, char* result)
{
	// char* viewResult;
	map<string, GuildWarRoom*>::iterator it;
	it = allGuildWarRooms.begin();
	
	//房间数
	// viewResult += intTostring(isInGuildWarTime);
	// viewResult += intTostring(allGuildWarRooms.size());
	sprintf(result + strlen(result), ",%d,%d", isInGuildWarTime, (int)(allGuildWarRooms.size()));
	//逐个遍历房间状态
	for (it; it != allGuildWarRooms.end(); it++)
	{
		GuildWarRoom* room;
		room = it->second;
		int state = room->getRoomState();
		
		int remain = 0;
		if (state & GWR_LOCK)
		{
			remain = room->getRemainTime();
		}
		// viewResult += "," + room->getId();
		//remain为0表明房间未上锁
		// viewResult += intTostring(remain);
		sprintf(result + strlen(result), ",%s,%d", room->getId(), remain);
		for (int i = 0; i < 2; i++)
		{
			Hero *hero = room->getHost(i);
			if (hero != NULL)
			{
				sprintf(result + strlen(result), ",%s", hero->getGuildName());
				// viewResult += "," + hero->getGuildName();
			} else {
				// viewResult += ",";
				sprintf(result + strlen(result), ",");
			}
		}
	}
	
	return 0;
}