//Listen for incoming connections int gsc::tcp::host_loop(void * data) { Host * parent = (Host *) data; Client * temp; TCPsocket newConnection; while (parent->get_flags() & IS_ACTIVE) { //Accept any new connections if ((newConnection = SDLNet_TCP_Accept(parent->get_socket()))) { //Call the new client function and send the connection info temp = new Client(newConnection, parent); parent->add_client(temp); //Create our new client thread if (!(temp->set_thread(SDL_CreateThread((int (*)(void *))client_begin, temp)))) thread_error(); } SDL_Delay(parent->get_sleep_delay()); } return 0; }