Example #1
0
void PluginScreen::CreateViews() {
	I18NCategory *p = GetI18NCategory("Plugin");
	// Build the UI.

	using namespace UI;

	root_ = new LinearLayout(ORIENT_VERTICAL);

	Margins textMargins(20,17);
	Margins buttonMargins(10,10);

	root_->Add(new TextView(UBUNTU24, p->T("Atrac3+ Audio Support"), ALIGN_HCENTER, 1.5f, new LinearLayoutParams(textMargins)));

	ViewGroup *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0));
	LinearLayout *scrollContents = new LinearLayout(ORIENT_VERTICAL);
	root_->Add(scroll);
	scroll->Add(scrollContents);

	tvDescription_ = scrollContents->Add(new TextView(0, "Looking for download...", ALIGN_LEFT, 1.0f, new LinearLayoutParams(textMargins)));

	const char *legalityNotice =
		p->T("Origins are dubious", "* Mai's Atrac3+ decoder is currently required\n"
		"for background audio and voice in many games.\n"
		"Please note that the origins of this code are dubious.\n"
		"Choose More Information for more information.");

	scrollContents->Add(new TextView(0, legalityNotice, ALIGN_LEFT, 0.65f, new LinearLayoutParams(textMargins) ));

	progress_ = root_->Add(new ProgressBar());
	progress_->SetVisibility(V_GONE);

	ViewGroup *buttonBar = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(buttonMargins));
	root_->Add(buttonBar);

	buttonBack_ = new Button(p->T("Back"), new LinearLayoutParams(1.0));
	buttonBar->Add(buttonBack_)->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
	buttonDownload_ = new Button(p->T("Download and install"), new LinearLayoutParams(1.0));
	buttonDownload_->SetEnabled(false);
	buttonBar->Add(buttonDownload_)->OnClick.Handle(this, &PluginScreen::OnDownload);
	buttonBar->Add(new Button(p->T("More Information"), new LinearLayoutParams(1.0)))->OnClick.Handle(this, &PluginScreen::OnInformation);
}
Example #2
0
void CreditsScreen::CreateViews() {
	using namespace UI;
	I18NCategory *d = GetI18NCategory("Dialog");
	I18NCategory *c = GetI18NCategory("PSPCredits");

	root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
	Button *back = root_->Add(new Button(d->T("Back"), new AnchorLayoutParams(260, 64, NONE, NONE, 10, 10, false)));
	back->OnClick.Handle(this, &CreditsScreen::OnOK);
	root_->SetDefaultFocusView(back);
#ifndef GOLD
	root_->Add(new Button(c->T("Buy Gold"), new AnchorLayoutParams(260, 64, 10, NONE, NONE, 10, false)))->OnClick.Handle(this, &CreditsScreen::OnSupport);
#endif
	root_->Add(new Button(c->T("PPSSPP Forums"), new AnchorLayoutParams(260, 64, 10, NONE, NONE, 84, false)))->OnClick.Handle(this, &CreditsScreen::OnForums);
	root_->Add(new Button("www.ppsspp.org", new AnchorLayoutParams(260, 64, 10, NONE, NONE, 158, false)))->OnClick.Handle(this, &CreditsScreen::OnPPSSPPOrg);
#ifdef ANDROID
	root_->Add(new Button(c->T("Share PPSSPP"), new AnchorLayoutParams(260, 64, NONE, NONE, 10, 84, false)))->OnClick.Handle(this, &CreditsScreen::OnShare);
	root_->Add(new Button(c->T("Twitter @PPSSPP_emu"), new AnchorLayoutParams(260, 64, NONE, NONE, 10, 154, false)))->OnClick.Handle(this, &CreditsScreen::OnTwitter);
#endif
#ifdef GOLD
	root_->Add(new ImageView(I_ICONGOLD, IS_DEFAULT, new AnchorLayoutParams(100, 64, 10, 10, NONE, NONE, false)));
#else
	root_->Add(new ImageView(I_ICON, IS_DEFAULT, new AnchorLayoutParams(100, 64, 10, 10, NONE, NONE, false)));
#endif
}
Example #3
0
void EmuScreen::bootComplete() {
	UpdateUIState(UISTATE_INGAME);
	host->BootDone();
	host->UpdateDisassembly();

	g_gameInfoCache->FlushBGs();

	NOTICE_LOG(BOOT, "Loading %s...", PSP_CoreParameter().fileToStart.c_str());
	autoLoad();

	I18NCategory *sc = GetI18NCategory("Screen");

#ifndef MOBILE_DEVICE
	if (g_Config.bFirstRun) {
		osm.Show(sc->T("PressESC", "Press ESC to open the pause menu"), 3.0f);
	}
#endif
	memset(virtKeys, 0, sizeof(virtKeys));

	if (GetGPUBackend() == GPUBackend::OPENGL) {
		const char *renderer = (const char*)glGetString(GL_RENDERER);
		if (strstr(renderer, "Chainfire3D") != 0) {
			osm.Show(sc->T("Chainfire3DWarning", "WARNING: Chainfire3D detected, may cause problems"), 10.0f, 0xFF30a0FF, -1, true);
		} else if (strstr(renderer, "GLTools") != 0) {
			osm.Show(sc->T("GLToolsWarning", "WARNING: GLTools detected, may cause problems"), 10.0f, 0xFF30a0FF, -1, true);
		}

		if (g_Config.bGfxDebugOutput) {
			osm.Show("WARNING: GfxDebugOutput is enabled via ppsspp.ini. Things may be slow.", 10.0f, 0xFF30a0FF, -1, true);
		}
	}

	if (Core_GetPowerSaving()) {
		I18NCategory *sy = GetI18NCategory("System");
		osm.Show(sy->T("WARNING: Battery save mode is on"), 2.0f, 0xFFFFFF, -1, true, "core_powerSaving");
	}

	System_SendMessage("event", "startgame");

	saveStateSlot_ = SaveState::GetCurrentSlot();
}
Example #4
0
void LogConfigScreen::CreateViews() {
    using namespace UI;

    I18NCategory *di = GetI18NCategory("Dialog");
    I18NCategory *dev = GetI18NCategory("Developer");

    root_ = new ScrollView(ORIENT_VERTICAL);

    LinearLayout *vert = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
    vert->SetSpacing(0);

    LinearLayout *topbar = new LinearLayout(ORIENT_HORIZONTAL);
    topbar->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
    topbar->Add(new Choice(di->T("Toggle All")))->OnClick.Handle(this, &LogConfigScreen::OnToggleAll);
    topbar->Add(new Choice(dev->T("Log Level")))->OnClick.Handle(this, &LogConfigScreen::OnLogLevel);

    vert->Add(topbar);

    vert->Add(new ItemHeader(dev->T("Logging Channels")));

    LogManager *logMan = LogManager::GetInstance();

    int cellSize = 400;

    UI::GridLayoutSettings gridsettings(cellSize, 64, 5);
    gridsettings.fillCells = true;
    GridLayout *grid = vert->Add(new GridLayout(gridsettings, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));

    for (int i = 0; i < LogManager::GetNumChannels(); i++) {
        LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
        LogChannel *chan = logMan->GetLogChannel(type);
        LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(cellSize - 50, WRAP_CONTENT));
        row->SetSpacing(0);
        row->Add(new CheckBox(&chan->enable_, "", "", new LinearLayoutParams(50, WRAP_CONTENT)));
        row->Add(new PopupMultiChoice(&chan->level_, chan->GetFullName(), logLevelList, 1, 6, 0, screenManager(), new LinearLayoutParams(1.0)));
        grid->Add(row);
    }
}
Example #5
0
void CreditsScreen::CreateViews() {
	using namespace UI;
	I18NCategory *g = GetI18NCategory("General");

	root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
	root_->Add(new Button(g->T("Back"), new AnchorLayoutParams(260, 64, NONE, NONE, 10, 10, false)))->OnClick.Handle(this, &CreditsScreen::OnOK);
#ifndef GOLD
	root_->Add(new Button(g->T("Buy Gold"), new AnchorLayoutParams(260, 64, 10, NONE, NONE, 10, false)))->OnClick.Handle(this, &CreditsScreen::OnSupport);
#endif
	if(g_Config.languageIni == "zh_CN" ||g_Config.languageIni == "zh_TW") {
	  root_->Add(new Button(g->T("PPSSPP Chinese Forum"), new AnchorLayoutParams(260, 64, 10, NONE, NONE, 84, false)))->OnClick.Handle(this, &CreditsScreen::OnChineseForum);
	  root_->Add(new Button(g->T("PPSSPP Forums"), new AnchorLayoutParams(260, 64, 10, NONE, NONE, 154, false)))->OnClick.Handle(this, &CreditsScreen::OnForums);
	  root_->Add(new Button("www.ppsspp.org", new AnchorLayoutParams(260, 64, 10, NONE, NONE, 228, false)))->OnClick.Handle(this, &CreditsScreen::OnPPSSPPOrg);
	}
	else {
	  root_->Add(new Button(g->T("PPSSPP Forums"), new AnchorLayoutParams(260, 64, 10, NONE, NONE, 84, false)))->OnClick.Handle(this, &CreditsScreen::OnForums);
	  root_->Add(new Button("www.ppsspp.org", new AnchorLayoutParams(260, 64, 10, NONE, NONE, 158, false)))->OnClick.Handle(this, &CreditsScreen::OnPPSSPPOrg);
	}
#ifdef GOLD
	root_->Add(new ImageView(I_ICONGOLD, new AnchorLayoutParams(100, 64, 10, 10, NONE, NONE, false)));
#else
	root_->Add(new ImageView(I_ICON, IS_DEFAULT, new AnchorLayoutParams(100, 64, 10, 10, NONE, NONE, false)));
#endif
}
Example #6
0
void EmuScreen::bootGame(const std::string &filename) {
	if (PSP_IsIniting()) {
		std::string error_string;
		bootPending_ = !PSP_InitUpdate(&error_string);
		if (!bootPending_) {
			invalid_ = !PSP_IsInited();
			if (invalid_) {
				errorMessage_ = error_string;
				ERROR_LOG(BOOT, "%s", errorMessage_.c_str());
				System_SendMessage("event", "failstartgame");
				return;
			}
			bootComplete();
		}
		return;
	}

	SetBackgroundAudioGame("");

	//pre-emptive loading of game specific config if possible, to get all the settings
	std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, filename, 0);
	if (info && !info->id.empty()) {
		g_Config.loadGameConfig(info->id);
	}

	invalid_ = true;

	CoreParameter coreParam{};
	coreParam.cpuCore = (CPUCore)g_Config.iCpuCore;
	coreParam.gpuCore = GPUCORE_GLES;
	switch (GetGPUBackend()) {
	case GPUBackend::DIRECT3D11:
		coreParam.gpuCore = GPUCORE_DIRECTX11;
		break;
#if !PPSSPP_PLATFORM(UWP)
	case GPUBackend::OPENGL:
		coreParam.gpuCore = GPUCORE_GLES;
		break;
	case GPUBackend::DIRECT3D9:
		coreParam.gpuCore = GPUCORE_DIRECTX9;
		break;
	case GPUBackend::VULKAN:
		coreParam.gpuCore = GPUCORE_VULKAN;
		break;
#endif
	}
	if (g_Config.bSoftwareRendering) {
		coreParam.gpuCore = GPUCORE_SOFTWARE;
	}
	// Preserve the existing graphics context.
	coreParam.graphicsContext = PSP_CoreParameter().graphicsContext;
	coreParam.thin3d = screenManager()->getDrawContext();
	coreParam.enableSound = g_Config.bEnableSound;
	coreParam.fileToStart = filename;
	coreParam.mountIso = "";
	coreParam.mountRoot = "";
	coreParam.startPaused = false;
	coreParam.printfEmuLog = false;
	coreParam.headLess = false;

	const Bounds &bounds = screenManager()->getUIContext()->GetBounds();

	if (g_Config.iInternalResolution == 0) {
		coreParam.renderWidth = pixel_xres;
		coreParam.renderHeight = pixel_yres;
	} else {
		if (g_Config.iInternalResolution < 0)
			g_Config.iInternalResolution = 1;
		coreParam.renderWidth = 480 * g_Config.iInternalResolution;
		coreParam.renderHeight = 272 * g_Config.iInternalResolution;
	}
	coreParam.pixelWidth = pixel_xres;
	coreParam.pixelHeight = pixel_yres;

	std::string error_string;
	if (!PSP_InitStart(coreParam, &error_string)) {
		bootPending_ = false;
		invalid_ = true;
		errorMessage_ = error_string;
		ERROR_LOG(BOOT, "%s", errorMessage_.c_str());
		System_SendMessage("event", "failstartgame");
	}

	if (PSP_CoreParameter().compat.flags().RequireBufferedRendering && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) {
		I18NCategory *gr = GetI18NCategory("Graphics");
		host->NotifyUserMessage(gr->T("BufferedRenderingRequired", "Warning: This game requires Rendering Mode to be set to Buffered."), 15.0f);
	}

	if (PSP_CoreParameter().compat.flags().RequireBlockTransfer && g_Config.bBlockTransferGPU == false) {
		I18NCategory *gr = GetI18NCategory("Graphics");
		host->NotifyUserMessage(gr->T("BlockTransferRequired", "Warning: This game requires Simulate Block Transfer Mode to be set to On."), 15.0f);
	}
}
Example #7
0
void EmuScreen::onVKeyDown(int virtualKeyCode) {
	I18NCategory *sc = GetI18NCategory("Screen");

	switch (virtualKeyCode) {
	case VIRTKEY_UNTHROTTLE:
		PSP_CoreParameter().unthrottle = true;
		break;

	case VIRTKEY_SPEED_TOGGLE:
		if (PSP_CoreParameter().fpsLimit == 0) {
			PSP_CoreParameter().fpsLimit = 1;
			osm.Show(sc->T("fixed", "Speed: alternate"), 1.0);
		}
		else if (PSP_CoreParameter().fpsLimit == 1) {
			PSP_CoreParameter().fpsLimit = 0;
			osm.Show(sc->T("standard", "Speed: standard"), 1.0);
		}
		break;

	case VIRTKEY_PAUSE:
		pauseTrigger_ = true;
		break;

	case VIRTKEY_FRAME_ADVANCE:
		// If game is running, pause emulation immediately. Otherwise, advance a single frame.
		if (Core_IsStepping())
		{
			frameStep_ = true;
			Core_EnableStepping(false);
		}
		else if (!frameStep_)
		{
			Core_EnableStepping(true);
		}
		break;

	case VIRTKEY_AXIS_SWAP:
		KeyMap::SwapAxis();
		break;

	case VIRTKEY_DEVMENU:
	{
		UI::EventParams e{};
		OnDevMenu.Trigger(e);
		break;
	}

	case VIRTKEY_AXIS_X_MIN:
	case VIRTKEY_AXIS_X_MAX:
		setVKeyAnalogX(CTRL_STICK_LEFT, VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX);
		break;
	case VIRTKEY_AXIS_Y_MIN:
	case VIRTKEY_AXIS_Y_MAX:
		setVKeyAnalogY(CTRL_STICK_LEFT, VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_Y_MAX);
		break;

	case VIRTKEY_AXIS_RIGHT_X_MIN:
	case VIRTKEY_AXIS_RIGHT_X_MAX:
		setVKeyAnalogX(CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_X_MIN, VIRTKEY_AXIS_RIGHT_X_MAX);
		break;
	case VIRTKEY_AXIS_RIGHT_Y_MIN:
	case VIRTKEY_AXIS_RIGHT_Y_MAX:
		setVKeyAnalogY(CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_Y_MIN, VIRTKEY_AXIS_RIGHT_Y_MAX);
		break;

	case VIRTKEY_ANALOG_LIGHTLY:
		setVKeyAnalogX(CTRL_STICK_LEFT, VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX);
		setVKeyAnalogY(CTRL_STICK_LEFT, VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_Y_MAX);
		setVKeyAnalogX(CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_X_MIN, VIRTKEY_AXIS_RIGHT_X_MAX);
		setVKeyAnalogY(CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_Y_MIN, VIRTKEY_AXIS_RIGHT_Y_MAX);
		break;

	case VIRTKEY_REWIND:
		if (SaveState::CanRewind()) {
			SaveState::Rewind(&AfterSaveStateAction);
		} else {
			osm.Show(sc->T("norewind", "No rewind save states available"), 2.0);
		}
		break;
	case VIRTKEY_SAVE_STATE:
		SaveState::SaveSlot(gamePath_, g_Config.iCurrentStateSlot, &AfterSaveStateAction);
		break;
	case VIRTKEY_LOAD_STATE:
		SaveState::LoadSlot(gamePath_, g_Config.iCurrentStateSlot, &AfterSaveStateAction);
		break;
	case VIRTKEY_NEXT_SLOT:
		SaveState::NextSlot();
		NativeMessageReceived("savestate_displayslot", "");
		break;
	case VIRTKEY_TOGGLE_FULLSCREEN:
		System_SendMessage("toggle_fullscreen", "");
		break;
	}
}
Example #8
0
void NativeInit(int argc, const char *argv[],
								const char *savegame_directory, const char *external_directory, const char *installID) {
#ifdef ANDROID_NDK_PROFILER
	setenv("CPUPROFILE_FREQUENCY", "500", 1);
	setenv("CPUPROFILE", "/sdcard/gmon.out", 1);
	monstartup("ppsspp_jni.so");
#endif

	InitFastMath(cpu_info.bNEON);

	// Sets both FZ and DefaultNaN on ARM, flipping some ARM implementations into "RunFast" mode for VFP.
	// http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0274h/Babffifj.html
	// Do we need to do this on all threads?
	// Also, the FZ thing may actually be a little bit dangerous, I'm not sure how compliant the MIPS
	// CPU is with denormal handling. Needs testing. Default-NAN should be reasonably safe though.
	FPU_SetFastMode();

	bool skipLogo = false;
	setlocale( LC_ALL, "C" );
	std::string user_data_path = savegame_directory;
	pendingMessages.clear();
#ifdef IOS
	user_data_path += "/";
#endif

	// We want this to be FIRST.
#ifdef USING_QT_UI
	VFSRegister("", new AssetsAssetReader());
#elif defined(BLACKBERRY) || defined(IOS)
	// Packed assets are included in app
	VFSRegister("", new DirectoryAssetReader(external_directory));
#elif defined(__APPLE__) || (defined(__linux__) && !defined(ANDROID))
	VFSRegister("", new DirectoryAssetReader((File::GetExeDirectory() + "assets/").c_str()));
	VFSRegister("", new DirectoryAssetReader((File::GetExeDirectory()).c_str()));
#else
	VFSRegister("", new DirectoryAssetReader("assets/"));
#endif
	VFSRegister("", new DirectoryAssetReader(savegame_directory));

#if defined(MOBILE_DEVICE) || !defined(USING_QT_UI)
	host = new NativeHost();
#endif

#if defined(ANDROID)
	g_Config.internalDataDirectory = savegame_directory;
	// Maybe there should be an option to use internal memory instead, but I think
	// that for most people, using external memory (SDCard/USB Storage) makes the
	// most sense.
	g_Config.memCardDirectory = std::string(external_directory) + "/";
	g_Config.flash0Directory = std::string(external_directory) + "/flash0/";
#elif defined(BLACKBERRY) || defined(__SYMBIAN32__) || defined(MEEGO_EDITION_HARMATTAN) || defined(IOS)
	g_Config.memCardDirectory = user_data_path;
	g_Config.flash0Directory = std::string(external_directory) + "/flash0/";
#elif !defined(_WIN32)
	char* config = getenv("XDG_CONFIG_HOME");
	if (!config) {
		config = getenv("HOME");
		strcat(config, "/.config");
	}
	g_Config.memCardDirectory = std::string(config) + "/ppsspp/";
	g_Config.flash0Directory = File::GetExeDirectory() + "/flash0/";
#endif

#ifndef _WIN32
	logger = new AndroidLogger();

	LogManager::Init();
	LogManager *logman = LogManager::GetInstance();

	g_Config.AddSearchPath(user_data_path);
	g_Config.AddSearchPath(g_Config.memCardDirectory + "PSP/SYSTEM/");
	g_Config.SetDefaultPath(g_Config.memCardDirectory + "PSP/SYSTEM/");
	g_Config.Load();
	g_Config.externalDirectory = external_directory;
#endif

#ifdef ANDROID
	// On Android, create a PSP directory tree in the external_directory,
	// to hopefully reduce confusion a bit.
	ILOG("Creating %s", (g_Config.memCardDirectory + "PSP").c_str());
	mkDir((g_Config.memCardDirectory + "PSP").c_str());
	mkDir((g_Config.memCardDirectory + "PSP/SAVEDATA").c_str());
	mkDir((g_Config.memCardDirectory + "PSP/GAME").c_str());
#endif

	const char *fileToLog = 0;
	const char *stateToLoad = 0;

	bool gfxLog = false;
	// Parse command line
	LogTypes::LOG_LEVELS logLevel = LogTypes::LINFO;
	for (int i = 1; i < argc; i++) {
		if (argv[i][0] == '-') {
			switch (argv[i][1]) {
			case 'd':
				// Enable debug logging
				// Note that you must also change the max log level in Log.h.
				logLevel = LogTypes::LDEBUG;
				break;
			case 'g':
				gfxLog = true;
				break;
			case 'j':
				g_Config.bJit = true;
				g_Config.bSaveSettings = false;
				break;
			case 'i':
				g_Config.bJit = false;
				g_Config.bSaveSettings = false;
				break;
			case '-':
				if (!strncmp(argv[i], "--log=", strlen("--log=")) && strlen(argv[i]) > strlen("--log="))
					fileToLog = argv[i] + strlen("--log=");
				if (!strncmp(argv[i], "--state=", strlen("--state=")) && strlen(argv[i]) > strlen("--state="))
					stateToLoad = argv[i] + strlen("--state=");
#if !defined(MOBILE_DEVICE)
				if (!strncmp(argv[i], "--escape-exit", strlen("--escape-exit")))
					g_Config.bPauseExitsEmulator = true;
#endif
				break;
			}
		} else {
			if (boot_filename.empty()) {
				boot_filename = argv[i];
				skipLogo = true;

				FileInfo info;
				if (!getFileInfo(boot_filename.c_str(), &info) || info.exists == false) {
					fprintf(stderr, "File not found: %s\n", boot_filename.c_str());
					exit(1);
				}
			} else {
				fprintf(stderr, "Can only boot one file");
				exit(1);
			}
		}
	}

	if (fileToLog != NULL)
		LogManager::GetInstance()->ChangeFileLog(fileToLog);

#ifndef _WIN32
	if (g_Config.currentDirectory == "") {
#if defined(ANDROID)
		g_Config.currentDirectory = external_directory;
#elif defined(BLACKBERRY) || defined(__SYMBIAN32__) || defined(MEEGO_EDITION_HARMATTAN) || defined(IOS) || defined(_WIN32)
		g_Config.currentDirectory = savegame_directory;
#else
		g_Config.currentDirectory = getenv("HOME");
#endif
	}

	for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++)
	{
		LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
		logman->SetEnable(type, true);
		logman->SetLogLevel(type, gfxLog && i == LogTypes::G3D ? LogTypes::LDEBUG : logLevel);
#ifdef ANDROID
		logman->AddListener(type, logger);
#endif
	}
	// Special hack for G3D as it's very spammy. Need to make a flag for this.
	if (!gfxLog)
		logman->SetLogLevel(LogTypes::G3D, LogTypes::LERROR);
#endif
	// Allow the lang directory to be overridden for testing purposes (e.g. Android, where it's hard to 
	// test new languages without recompiling the entire app, which is a hassle).
	const std::string langOverridePath = g_Config.memCardDirectory + "PSP/SYSTEM/lang/";

	// If we run into the unlikely case that "lang" is actually a file, just use the built-in translations.
	if (!File::Exists(langOverridePath) || !File::IsDirectory(langOverridePath))
		i18nrepo.LoadIni(g_Config.sLanguageIni);
	else
		i18nrepo.LoadIni(g_Config.sLanguageIni, langOverridePath);

	I18NCategory *d = GetI18NCategory("DesktopUI");
	// Note to translators: do not translate this/add this to PPSSPP-lang's files.
	// It's intended to be custom for every user.
	// Only add it to your own personal copies of PPSSPP.
#ifdef _WIN32
	// TODO: Could allow a setting to specify a font file to load?
	// TODO: Make this a constant if we can sanely load the font on other systems?
	AddFontResourceEx(L"assets/Roboto-Condensed.ttf", FR_PRIVATE, NULL);
	g_Config.sFont = d->T("Font", "Roboto");
#endif

	if (!boot_filename.empty() && stateToLoad != NULL)
		SaveState::Load(stateToLoad);

	g_gameInfoCache.Init();

	screenManager = new ScreenManager();
	if (skipLogo) {
		screenManager->switchScreen(new EmuScreen(boot_filename));
	} else {
		screenManager->switchScreen(new LogoScreen());
	}

	std::string sysName = System_GetProperty(SYSPROP_NAME);
	isOuya = KeyMap::IsOuya(sysName);

#if !defined(MOBILE_DEVICE) && defined(USING_QT_UI)
	MainWindow* mainWindow = new MainWindow(0);
	mainWindow->show();
	host = new QtHost(mainWindow);
#endif
}
Example #9
0
void SystemScreen::render() {
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	I18NCategory *s = GetI18NCategory("System");
	I18NCategory *g = GetI18NCategory("General");

	ui_draw2d.SetFontScale(1.5f, 1.5f);
	ui_draw2d.DrawText(UBUNTU24, s->T("System Settings"), dp_xres / 2, 10, 0xFFFFFFFF, ALIGN_HCENTER);
	ui_draw2d.SetFontScale(1.0f, 1.0f);

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	int x = 30;
	int y = 30;
	int stride = 40;
	int columnw = 400;

#ifdef IOS
	if(!isJailed)
		UICheckBox(GEN_ID, x, y += stride, s->T("Dynarec", "Dynarec (JIT)"), ALIGN_TOPLEFT, &g_Config.bJit);
	else
	{
		UICheckBox(GEN_ID, x, y += stride, s->T("DynarecisJailed", "Dynarec (JIT) - (Not jailbroken - JIT not available)"), ALIGN_TOPLEFT, &g_Config.bJit);
		g_Config.bJit = false;
	}
#else
	UICheckBox(GEN_ID, x, y += stride, s->T("Dynarec", "Dynarec (JIT)"), ALIGN_TOPLEFT, &g_Config.bJit);
#endif
	if (g_Config.bJit)
		UICheckBox(GEN_ID, x, y += stride, s->T("Fast Memory", "Fast Memory (unstable)"), ALIGN_TOPLEFT, &g_Config.bFastMemory);
	UICheckBox(GEN_ID, x, y += stride, s->T("Show Debug Statistics"), ALIGN_TOPLEFT, &g_Config.bShowDebugStats);
	UICheckBox(GEN_ID, x, y += stride, s->T("Show FPS"), ALIGN_TOPLEFT, &g_Config.bShowFPSCounter);
	UICheckBox(GEN_ID, x, y += stride, s->T("Encrypt Save"), ALIGN_TOPLEFT, &g_Config.bEncryptSave);
	UICheckBox(GEN_ID, x, y += stride, s->T("Use Button X to Confirm"), ALIGN_TOPLEFT, &g_Config.bButtonPreference); 
	bool tf = g_Config.itimeformat == 1;
	if (UICheckBox(GEN_ID, x, y += stride, s->T("12HR Time Format"), ALIGN_TOPLEFT, &tf)) {
		g_Config.itimeformat = tf ? 1 : 0;
	}

	bool reportingEnabled = Reporting::IsEnabled();
	const static std::string reportHostOfficial = "report.ppsspp.org";
	if (UICheckBox(GEN_ID, x, y += stride, s->T("Enable Compatibility Server Reports"), ALIGN_TOPLEFT, &reportingEnabled)) {
		g_Config.sReportHost = reportingEnabled ? reportHostOfficial : "";
	}

	if (UIButton(GEN_ID, Pos(x, y += stride * 3), LARGE_BUTTON_WIDTH, 0, s->T("Language"), ALIGN_BOTTOMLEFT)) {
		screenManager()->push(new LanguageScreen());
	}
	UIEnd();
}
Example #10
0
void CreditsScreen::render() {
	UIScreen::render();

	I18NCategory *cr = GetI18NCategory("PSPCredits");

	const char * credits[] = {
		"PPSSPP",
		"",
		cr->T("title", "A fast and portable PSP emulator"),
		"",
		"",
		cr->T("created", "Created by"),
		"Henrik Rydg\xc3\xa5rd",
		"",
		"",
		cr->T("contributors", "Contributors:"),
		"unknownbrackets",
		"oioitff",
		"xsacha",
		"raven02",
		"tpunix",
		"orphis",
		"sum2012",
		"mikusp",
		"aquanull",
		"The Dax",
		"bollu",
		"tmaul",
		"artart78",
		"ced2911",
		"soywiz",
		"kovensky",
		"xele",
		"chaserhjk",
		"evilcorn",
		"daniel dressler",
		"makotech222",
		"CPkmn",
		"mgaver",
		"jeid3",
		"cinaera/BeaR",
		"jtraynham",
		"Kingcom",
		"arnastia",
		"lioncash",
		"JulianoAmaralChaves",
		"vnctdj",
		"kaienfr",
		"shenweip",
		"Danyal Zia",
		"Igor Calabria",
		"Coldbird",
		"Kyhel",
		"",
		"",
		cr->T("specialthanks", "Special thanks to:"),
		"Maxim for his amazing Atrac3+ decoder work",
		"Keith Galocy at nVidia (hw, advice)",
		"Orphis (build server)",
		"angelxwind (iOS builds)",
		"W.MS (iOS builds)",
		"solarmystic (testing)",
		"all the forum mods",
		"",
		cr->T("this translation by", ""),   // Empty string as this is the original :)
		cr->T("translators1", ""),
		cr->T("translators2", ""),
		cr->T("translators3", ""),
		cr->T("translators4", ""),
		cr->T("translators5", ""),
		cr->T("translators6", ""),
		"",
		cr->T("written", "Written in C++ for speed and portability"),
		"",
		"",
		cr->T("tools", "Free tools used:"),
#ifdef ANDROID
		"Android SDK + NDK",
#elif defined(BLACKBERRY)
		"Blackberry NDK",
#endif
#if defined(USING_QT_UI)
		"Qt",
#elif !defined(USING_WIN_UI)
		"SDL",
#endif
		"CMake",
		"freetype2",
		"zlib",
		"PSP SDK",
		"",
		"",
		cr->T("website", "Check out the website:"),
		"www.ppsspp.org",
		cr->T("list", "compatibility lists, forums, and development info"),
		"",
		"",
		cr->T("check", "Also check out Dolphin, the best Wii/GC emu around:"),
		"http://www.dolphin-emu.org",
		"",
		"",
		cr->T("info1", "PPSSPP is only intended to play games you own."),
		cr->T("info2", "Please make sure that you own the rights to any games"),
		cr->T("info3", "you play by owning the UMD or by buying the digital"),
		cr->T("info4", "download from the PSN store on your real PSP."),
		"",
		"",
		cr->T("info5", "PSP is a trademark by Sony, Inc."),
	};


	// TODO: This is kinda ugly, done on every frame...
	char temp[256];
	snprintf(temp, sizeof(temp), "PPSSPP %s", PPSSPP_GIT_VERSION);
	credits[0] = (const char *)temp;

	UIContext &dc = *screenManager()->getUIContext();
	dc.Begin();
	const Bounds &bounds = dc.GetBounds();

	const int numItems = ARRAY_SIZE(credits);
	int itemHeight = 36;
	int totalHeight = numItems * itemHeight + bounds.h + 200;
	int y = bounds.y2() - (frames_ % totalHeight);
	for (int i = 0; i < numItems; i++) {
		float alpha = linearInOut(y+32, 64, bounds.y2() - 192, 64);
		if (alpha > 0.0f) {
			dc.SetFontScale(ease(alpha), ease(alpha));
			dc.DrawText(credits[i], dc.GetBounds().centerX(), y, whiteAlpha(alpha), ALIGN_HCENTER);
			dc.SetFontScale(1.0f, 1.0f);
		}
		y += itemHeight;
	}

	dc.End();
	dc.Flush();
}
Example #11
0
void GameScreen::CreateViews() {
    GameInfo *info = g_gameInfoCache.GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);

    I18NCategory *d = GetI18NCategory("Dialog");
    I18NCategory *ga = GetI18NCategory("Game");

    // Information in the top left.
    // Back button to the bottom left.
    // Scrolling action menu to the right.
    using namespace UI;

    Margins actionMenuMargins(0, 100, 15, 0);

    root_ = new LinearLayout(ORIENT_HORIZONTAL);

    ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
    root_->Add(leftColumn);

    leftColumn->Add(new Choice(d->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack);
    if (info) {
        texvGameIcon_ = leftColumn->Add(new Thin3DTextureView(0, IS_DEFAULT, new AnchorLayoutParams(144 * 2, 80 * 2, 10, 10, NONE, NONE)));
        tvTitle_ = leftColumn->Add(new TextView(info->title, ALIGN_LEFT, false, new AnchorLayoutParams(10, 200, NONE, NONE)));
        tvTitle_->SetShadow(true);
        // This one doesn't need to be updated.
        leftColumn->Add(new TextView(gamePath_, ALIGN_LEFT, true, new AnchorLayoutParams(10, 250, NONE, NONE)))->SetShadow(true);
        tvGameSize_ = leftColumn->Add(new TextView("...", ALIGN_LEFT, true, new AnchorLayoutParams(10, 290, NONE, NONE)));
        tvGameSize_->SetShadow(true);
        tvSaveDataSize_ = leftColumn->Add(new TextView("...", ALIGN_LEFT, true, new AnchorLayoutParams(10, 320, NONE, NONE)));
        tvSaveDataSize_->SetShadow(true);
        tvInstallDataSize_ = leftColumn->Add(new TextView("", ALIGN_LEFT, true, new AnchorLayoutParams(10, 350, NONE, NONE)));
        tvInstallDataSize_->SetShadow(true);
        tvRegion_ = leftColumn->Add(new TextView("", ALIGN_LEFT, true, new AnchorLayoutParams(10, 380, NONE, NONE)));
        tvRegion_->SetShadow(true);
    }

    ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
    root_->Add(rightColumn);

    LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
    rightColumnItems->SetSpacing(0.0f);
    rightColumn->Add(rightColumnItems);
    Choice *play = new Choice(ga->T("Play"));
    rightColumnItems->Add(play)->OnClick.Handle(this, &GameScreen::OnPlay);
    if (info && !info->id.empty())
    {
        if (g_Config.hasGameConfig(info->id))
        {
            rightColumnItems->Add(new Choice(ga->T("Game Settings")))->OnClick.Handle(this, &GameScreen::OnGameSettings);
            rightColumnItems->Add(new Choice(ga->T("Delete Game Config")))->OnClick.Handle(this, &GameScreen::OnDeleteConfig);
        }
        else
        {
            rightColumnItems->Add(new Choice(ga->T("Create Game Config")))->OnClick.Handle(this, &GameScreen::OnCreateConfig);
        }
    }
    std::vector<std::string> saveDirs = info->GetSaveDataDirectories();
    if (saveDirs.size()) {
        rightColumnItems->Add(new Choice(ga->T("Delete Save Data")))->OnClick.Handle(this, &GameScreen::OnDeleteSaveData);
    }
    rightColumnItems->Add(new Choice(ga->T("Delete Game")))->OnClick.Handle(this, &GameScreen::OnDeleteGame);
    if (host->CanCreateShortcut()) {
        rightColumnItems->Add(new Choice(ga->T("Create Shortcut")))->OnClick.Handle(this, &GameScreen::OnCreateShortcut);
    }
    if (isRecentGame(gamePath_)) {
        rightColumnItems->Add(new Choice(ga->T("Remove From Recent")))->OnClick.Handle(this, &GameScreen::OnRemoveFromRecent);
    }
#ifdef _WIN32
    rightColumnItems->Add(new Choice(ga->T("Show In Folder")))->OnClick.Handle(this, &GameScreen::OnShowInFolder);
#endif
}
Example #12
0
void PauseScreen::render() {
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	std::string title = game_title.c_str();
	// Try to ignore (tm) etc.
	//if (UTF8StringNonASCIICount(game_title.c_str()) > 2) {
	//	title = "(can't display japanese title)";
	//} else {
	//}


	UIContext *ctx = screenManager()->getUIContext();
	// This might create a texture so we must flush first.
	UIFlush();
	GameInfo *ginfo = g_gameInfoCache.GetInfo(PSP_CoreParameter().fileToStart, true);

	if (ginfo) {
		title = ginfo->title;
	}

	if (ginfo && ginfo->pic1Texture) {
		ginfo->pic1Texture->Bind(0);
		uint32_t color = whiteAlpha(ease((time_now_d() - ginfo->timePic1WasLoaded) * 3)) & 0xFFc0c0c0;
		ui_draw2d.DrawTexRect(0,0,dp_xres, dp_yres, 0,0,1,1,color);
		ui_draw2d.Flush();
		ctx->RebindTexture();
	}

	if (ginfo && ginfo->pic0Texture) {
		ginfo->pic0Texture->Bind(0);
		// Pic0 is drawn in the bottom right corner, overlaying pic1.
		float sizeX = dp_xres / 480 * ginfo->pic0Texture->Width();
		float sizeY = dp_yres / 272 * ginfo->pic0Texture->Height();
		uint32_t color = whiteAlpha(ease((time_now_d() - ginfo->timePic1WasLoaded) * 2)) & 0xFFc0c0c0;
		ui_draw2d.DrawTexRect(dp_xres - sizeX, dp_yres - sizeY, dp_xres, dp_yres, 0,0,1,1,color);
		ui_draw2d.Flush();
		ctx->RebindTexture();
	}

	if (ginfo && ginfo->iconTexture) {
		uint32_t color = whiteAlpha(ease((time_now_d() - ginfo->timeIconWasLoaded) * 1.5));
		ginfo->iconTexture->Bind(0);

		// Maintain the icon's aspect ratio.  Minis are square, for example.
		float iconAspect = (float)ginfo->iconTexture->Width() / (float)ginfo->iconTexture->Height();
		float h = 80.0f;
		float w = 144.0f;
		float x = 10.0f + (w - h * iconAspect) / 2.0f;
		w = h * iconAspect;

		ui_draw2d.DrawTexRect(x, 10, x + w, 10 + h, 0, 0, 1, 1, 0xFFFFFFFF);
		ui_draw2d.Flush();
		ctx->RebindTexture();
	}

	ui_draw2d.DrawText(UBUNTU24, title.c_str(), 10+144+10, 30, 0xFFFFFFFF, ALIGN_LEFT);

	int x = 30;
	int y = 50;
	int stride = 40;
	int columnw = 400;

	// Shared with settings
	I18NCategory *ss = GetI18NCategory("System");
	I18NCategory *gs = GetI18NCategory("Graphics");
	I18NCategory *a = GetI18NCategory("Audio");
	
	UICheckBox(GEN_ID, x, y += stride, ss->T("Show FPS"), ALIGN_TOPLEFT, &g_Config.bShowFPSCounter);
	UICheckBox(GEN_ID, x, y += stride, a->T("Enable Sound"), ALIGN_TOPLEFT, &g_Config.bEnableSound);
	// TODO: Maybe shouldn't show this if the screen ratios are very close...
#ifdef BLACKBERRY10
	if (pixel_xres == pixel_yres)
		UICheckBox(GEN_ID, x, y += stride, gs->T("Partial Vertical Stretch"), ALIGN_TOPLEFT, &g_Config.bPartialStretch);
#endif
	UICheckBox(GEN_ID, x, y += stride, gs->T("Stretch to Display"), ALIGN_TOPLEFT, &g_Config.bStretchToDisplay);

	UICheckBox(GEN_ID, x, y += stride, gs->T("Hardware Transform"), ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
	if (UICheckBox(GEN_ID, x, y += stride, gs->T("Buffered Rendering"), ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
		if (gpu)
			gpu->Resized();
	}
	UICheckBox(GEN_ID, x, y += stride, gs->T("Media Engine"), ALIGN_TOPLEFT, &g_Config.bUseMediaEngine);
	bool enableFrameSkip = g_Config.iFrameSkip != 0;
	UICheckBox(GEN_ID, x, y += stride, gs->T("Frame Skipping"), ALIGN_TOPLEFT, &enableFrameSkip);
	if (enableFrameSkip) {
		if (g_Config.iFrameSkip == 0)
			g_Config.iFrameSkip = 3;

		float getfskip= g_Config.iFrameSkip;
		char showfskip[256];
		sprintf(showfskip, "Skip Frames: %0.0f", getfskip);
		ui_draw2d.DrawText(UBUNTU24, showfskip, dp_xres - 8, 12, 0xc0000000, ALIGN_TOPRIGHT);
		ui_draw2d.DrawText(UBUNTU24, showfskip, dp_xres - 10, 10, 0xFF3fFF3f, ALIGN_TOPRIGHT);
		ui_draw2d.DrawText(UBUNTU24, gs->T("Frames :"), x + 60, y += stride + 10, 0xFFFFFFFF, ALIGN_LEFT);
		HLinear hlinear1(x + 200 , y + 5, 20);
		if (UIButton(GEN_ID, hlinear1, 80, 0, "Auto", ALIGN_LEFT))
			g_Config.iFrameSkip = 3;
		if (UIButton(GEN_ID, hlinear1, 40, 0, "-1", ALIGN_LEFT))
			if(g_Config.iFrameSkip>0){
			g_Config.iFrameSkip -= 1;}
		if (UIButton(GEN_ID, hlinear1, 40, 0, "+1", ALIGN_LEFT))
			if(g_Config.iFrameSkip!=9){
			g_Config.iFrameSkip += 1;}
	}
	else {
		g_Config.iFrameSkip = 0;
	}

	I18NCategory *i = GetI18NCategory("Pause");

	// TODO: Add UI for more than one slot.
	HLinear hlinear1(x, y + 80, 20);
	if (UIButton(GEN_ID, hlinear1, LARGE_BUTTON_WIDTH, 0, i->T("Save State"), ALIGN_LEFT)) {
		SaveState::SaveSlot(0, 0, 0);
		screenManager()->finishDialog(this, DR_CANCEL);
	}
	if (UIButton(GEN_ID, hlinear1, LARGE_BUTTON_WIDTH, 0, i->T("Load State"), ALIGN_LEFT)) {
		SaveState::LoadSlot(0, 0, 0);
		screenManager()->finishDialog(this, DR_CANCEL);
	}

	VLinear vlinear(dp_xres - 10, 160, 20);
	if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH + 20, 0, i->T("Continue"), ALIGN_RIGHT)) {
		screenManager()->finishDialog(this, DR_CANCEL);
	}

	if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH + 20, 0, i->T("Settings"), ALIGN_RIGHT)) {
		screenManager()->push(new SettingsScreen(), 0);
	}

	if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH + 20, 0, i->T("Back to Menu"), ALIGN_RIGHT)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	/*
	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH*2, 0, "Debug: Dump Next Frame", ALIGN_BOTTOMRIGHT)) {
		gpu->DumpNextFrame();
	}
	*/

	DrawWatermark();
	UIEnd();
}
Example #13
0
PromptScreen::PromptScreen(std::string message, std::string yesButtonText, std::string noButtonText, std::function<void(bool)> callback)
		: message_(message), callback_(callback) {
	I18NCategory *di = GetI18NCategory("Dialog");
	yesButtonText_ = di->T(yesButtonText.c_str());
	noButtonText_ = di->T(noButtonText.c_str());
}
Example #14
0
void TouchControlLayoutScreen::CreateViews() {
	// setup g_Config for button layout
	InitPadLayout();

	using namespace UI;

	I18NCategory *c = GetI18NCategory("Controls");
	I18NCategory *d = GetI18NCategory("Dialog");

	root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));

	Choice *reset = new Choice(d->T("Reset"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 84));
	Choice *back = new Choice(d->T("Back"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 10));
	Choice *visibility = new Choice(c->T("Visibility"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 158));
	// controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fButtonScale, 0.80, 2.0, c->T("Button Scaling"), screenManager()))
	// 	->OnChange.Handle(this, &GameSettingsScreen::OnChangeControlScaling);

	mode_ = new ChoiceStrip(ORIENT_VERTICAL, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 158 + 64 + 10));
	mode_->AddChoice(d->T("Move"));
	mode_->AddChoice(d->T("Resize"));
	mode_->SetSelection(0);

	reset->OnClick.Handle(this, &TouchControlLayoutScreen::OnReset);
	back->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
	visibility->OnClick.Handle(this, &TouchControlLayoutScreen::OnVisibility);
	root_->Add(mode_);
	root_->Add(visibility);
	root_->Add(reset);
	root_->Add(back);

	TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, leftColumnWidth, new AnchorLayoutParams(10, 0, 10, 0, false));
	root_->Add(tabHolder);

	// this is more for show than anything else. It's used to provide a boundary
	// so that buttons like back can be placed within the boundary.
	// serves no other purpose.
	AnchorLayout *controlsHolder = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));

	I18NCategory *ms = GetI18NCategory("MainSettings");

	tabHolder->AddTab(ms->T("Controls"), controlsHolder);

	if (!g_Config.bShowTouchControls) {
		// Shouldn't even be able to get here as the way into this dialog should be closed.
		return;
	}

	controls_.clear();

	PSPActionButtons *actionButtons = new PSPActionButtons(g_Config.fActionButtonCenterX, g_Config.fActionButtonCenterY, g_Config.fActionButtonScale, g_Config.fActionButtonSpacing);
	actionButtons->setCircleVisibility(g_Config.bShowTouchCircle);
	actionButtons->setCrossVisibility(g_Config.bShowTouchCross);
	actionButtons->setTriangleVisibility(g_Config.bShowTouchTriangle);
	actionButtons->setSquareVisibility(g_Config.bShowTouchSquare);

	controls_.push_back(actionButtons);

	int rectImage = g_Config.iTouchButtonStyle ? I_RECT_LINE : I_RECT;
	int shoulderImage = g_Config.iTouchButtonStyle ? I_SHOULDER_LINE : I_SHOULDER;
	int dirImage = g_Config.iTouchButtonStyle ? I_DIR_LINE : I_DIR;
	int stickImage = g_Config.iTouchButtonStyle ? I_STICK_LINE : I_STICK;
	int stickBg = g_Config.iTouchButtonStyle ? I_STICK_BG_LINE : I_STICK_BG;

	if (g_Config.bShowTouchDpad) {
		controls_.push_back(new PSPDPadButtons(g_Config.fDpadX, g_Config.fDpadY, g_Config.fDpadScale, g_Config.fDpadSpacing));
	}

	if (g_Config.bShowTouchSelect) {
		controls_.push_back(new DragDropButton(g_Config.fSelectKeyX, g_Config.fSelectKeyY, rectImage, I_SELECT, g_Config.fSelectKeyScale));
	}

	if (g_Config.bShowTouchStart) {
		controls_.push_back(new DragDropButton(g_Config.fStartKeyX, g_Config.fStartKeyY, rectImage, I_START, g_Config.fStartKeyScale));
	}

	if (g_Config.bShowTouchUnthrottle) {
		DragDropButton *unthrottle = new DragDropButton(g_Config.fUnthrottleKeyX, g_Config.fUnthrottleKeyY, rectImage, I_ARROW, g_Config.fUnthrottleKeyScale);
		unthrottle->SetAngle(180.0f);
		controls_.push_back(unthrottle);
	}

	if (g_Config.bShowTouchLTrigger) {
		controls_.push_back(new DragDropButton(g_Config.fLKeyX, g_Config.fLKeyY, shoulderImage, I_L, g_Config.fLKeyScale));
	}

	if (g_Config.bShowTouchRTrigger) {
		DragDropButton *rbutton = new DragDropButton(g_Config.fRKeyX, g_Config.fRKeyY, shoulderImage, I_R, g_Config.fRKeyScale);
		rbutton->FlipImageH(true);
		controls_.push_back(rbutton);
	}

	if (g_Config.bShowTouchAnalogStick) {
		controls_.push_back(new DragDropButton(g_Config.fAnalogStickX, g_Config.fAnalogStickY, stickBg, stickImage, g_Config.fAnalogStickScale));
	};

	for (size_t i = 0; i < controls_.size(); i++) {
		root_->Add(controls_[i]);
	}
}
Example #15
0
void MenuScreen::render() {
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	double xoff = 150 - frames_ * frames_ * 0.4f;
	if (xoff < -20)
		xoff = -20;
	if (frames_ > 200)  // seems the above goes nuts after a while...
		xoff = -20;

	int w = LARGE_BUTTON_WIDTH + 60;

	ui_draw2d.DrawTextShadow(UBUNTU48, "PPSSPP", dp_xres + xoff - w/2, 75, 0xFFFFFFFF, ALIGN_HCENTER | ALIGN_BOTTOM);
	ui_draw2d.SetFontScale(0.7f, 0.7f);
	ui_draw2d.DrawTextShadow(UBUNTU24, PPSSPP_GIT_VERSION, dp_xres + xoff, 85, 0xFFFFFFFF, ALIGN_RIGHT | ALIGN_BOTTOM);
	ui_draw2d.SetFontScale(1.0f, 1.0f);
	VLinear vlinear(dp_xres + xoff, 100, 20);

	I18NCategory *m = GetI18NCategory("MainMenu");

	if (UIButton(GEN_ID, vlinear, w, 0, m->T("Load", "Load..."), ALIGN_RIGHT)) {
#if defined(USING_QT_UI) && !defined(MEEGO_EDITION_HARMATTAN)
		QString fileName = QFileDialog::getOpenFileName(NULL, "Load ROM", g_Config.currentDirectory.c_str(), "PSP ROMs (*.iso *.cso *.pbp *.elf)");
		if (QFile::exists(fileName)) {
			QDir newPath;
			g_Config.currentDirectory = newPath.filePath(fileName).toStdString();
			g_Config.Save();
			screenManager()->switchScreen(new EmuScreen(fileName.toStdString()));
		}
#elif _WIN32
		MainWindow::BrowseAndBoot("");
#else
		FileSelectScreenOptions options;
		options.allowChooseDirectory = true;
		options.filter = "iso:cso:pbp:elf:prx:";
		options.folderIcon = I_ICON_FOLDER;
		options.iconMapping["iso"] = I_ICON_UMD;
		options.iconMapping["cso"] = I_ICON_UMD;
		options.iconMapping["pbp"] = I_ICON_EXE;
		options.iconMapping["elf"] = I_ICON_EXE;
		screenManager()->switchScreen(new FileSelectScreen(options));
#endif
		UIReset();
	}

	if (UIButton(GEN_ID, vlinear, w, 0, m->T("Settings"), ALIGN_RIGHT)) {
		screenManager()->push(new SettingsScreen(), 0);
		UIReset();
	}

	if (UIButton(GEN_ID, vlinear, w, 0, m->T("Credits"), ALIGN_RIGHT)) {
		screenManager()->switchScreen(new CreditsScreen());
		UIReset();
	}

	if (UIButton(GEN_ID, vlinear, w, 0, m->T("Exit"), ALIGN_RIGHT)) {
		// TODO: Save when setting changes, rather than when we quit
		NativeShutdown();
		// TODO: Need a more elegant way to quit
#ifdef _WIN32
		ExitProcess(0);
#else
		exit(0);
#endif
	}

	if (UIButton(GEN_ID, vlinear, w, 0, "www.ppsspp.org", ALIGN_RIGHT)) {
		LaunchBrowser("http://www.ppsspp.org/");
	}

	int recentW = 350;
	if (g_Config.recentIsos.size()) {
		ui_draw2d.DrawText(UBUNTU24, m->T("Recent"), -xoff, 80, 0xFFFFFFFF, ALIGN_BOTTOMLEFT);
	}

	int spacing = 15;

	float textureButtonWidth = 144;
	float textureButtonHeight = 80;

	if (dp_yres < 480)
		spacing = 8;
	// On small screens, we can't fit four vertically.
	if (100 + spacing * 6 + textureButtonHeight * 4 > dp_yres) {
		textureButtonHeight = (dp_yres - 100 - spacing * 6) / 4;
		textureButtonWidth = (textureButtonHeight / 80) * 144;
	}

	VGrid vgrid_recent(-xoff, 100, std::min(dp_yres-spacing*2, 480), spacing, spacing);

	for (size_t i = 0; i < g_Config.recentIsos.size(); i++) {
		std::string filename;
		std::string rec = g_Config.recentIsos[i];
		for (size_t j = 0; j < rec.size(); j++)
			if (rec[j] == '\\') rec[j] = '/';
		SplitPath(rec, nullptr, &filename, nullptr);

		UIContext *ctx = screenManager()->getUIContext();
		// This might create a texture so we must flush first.
		UIFlush();
		GameInfo *ginfo = g_gameInfoCache.GetInfo(g_Config.recentIsos[i], false);
		if (ginfo && ginfo->fileType != FILETYPE_PSP_ELF) {
			u32 color;
			if (ginfo->iconTexture == 0) {
				color = 0;
			} else {
				color = whiteAlpha(ease((time_now_d() - ginfo->timeIconWasLoaded) * 2));
			}
			if (UITextureButton(ctx, (int)GEN_ID_LOOP(i), vgrid_recent, textureButtonWidth, textureButtonHeight, ginfo->iconTexture, ALIGN_LEFT, color, I_DROP_SHADOW)) {
				UIEnd();
				screenManager()->switchScreen(new EmuScreen(g_Config.recentIsos[i]));
				return;
			}
		} else {
			if (UIButton((int)GEN_ID_LOOP(i), vgrid_recent, textureButtonWidth, textureButtonHeight, filename.c_str(), ALIGN_LEFT)) {
				UIEnd();
				screenManager()->switchScreen(new EmuScreen(g_Config.recentIsos[i]));
				return;
			}
		}
	}

#if defined(_DEBUG) & defined(_WIN32)
	// Print the current dp_xres/yres in the corner. For UI scaling testing - just
	// resize to 800x480 to get an idea of what it will look like on a Nexus S.
	ui_draw2d.SetFontScale(0.4, 0.4);
	char temptext[64];
	sprintf(temptext, "%ix%i", dp_xres, dp_yres);
	ui_draw2d.DrawTextShadow(UBUNTU24, temptext, 5, dp_yres-5, 0xFFFFFFFF, ALIGN_BOTTOMLEFT);
	ui_draw2d.SetFontScale(1.0, 1.0);
#endif

	DrawWatermark();

	UIEnd();
}
Example #16
0
void EmuScreen::update(InputState &input) {
	if (!booted_)
		bootGame(gamePath_);

	UIScreen::update(input);

	// Simply forcibily update to the current screen size every frame. Doesn't cost much.
	// If bounds is set to be smaller than the actual pixel resolution of the display, respect that.
	// TODO: Should be able to use g_dpi_scale here instead. Might want to store the dpi scale in the UI context too.
	const Bounds &bounds = screenManager()->getUIContext()->GetBounds();
	PSP_CoreParameter().pixelWidth = pixel_xres * bounds.w / dp_xres;
	PSP_CoreParameter().pixelHeight = pixel_yres * bounds.h / dp_yres;

	UpdateUIState(UISTATE_INGAME);

	if (errorMessage_.size()) {
		// Special handling for ZIP files. It's not very robust to check an error message but meh,
		// at least it's pre-translation.
		if (errorMessage_.find("ZIP") != std::string::npos) {
			screenManager()->push(new InstallZipScreen(gamePath_));
			errorMessage_ = "";
			quit_ = true;
			return;
		}
		I18NCategory *g = GetI18NCategory("Error");
		std::string errLoadingFile = g->T("Error loading file", "Could not load game");

		errLoadingFile.append(" ");
		errLoadingFile.append(g->T(errorMessage_.c_str()));

		screenManager()->push(new PromptScreen(errLoadingFile, "OK", ""));
		errorMessage_ = "";
		quit_ = true;
		return;
	}

	if (invalid_)
		return;

	// Virtual keys.
	__CtrlSetRapidFire(virtKeys[VIRTKEY_RAPID_FIRE - VIRTKEY_FIRST]);

	// Apply tilt to left stick
	// TODO: Make into an axis
#ifdef MOBILE_DEVICE
	/*
	if (g_Config.bAccelerometerToAnalogHoriz) {
		// Get the "base" coordinate system which is setup by the calibration system
		float base_x = g_Config.fTiltBaseX;
		float base_y = g_Config.fTiltBaseY;

		//convert the current input into base coordinates and normalize
		//TODO: check if all phones give values between [-50, 50]. I'm not sure how iOS works.
		float normalized_input_x = (input.acc.y - base_x) / 50.0 ;
		float normalized_input_y = (input.acc.x - base_y) / 50.0 ;

		//TODO: need a better name for computed x and y.
		float delta_x =  tiltInputCurve(normalized_input_x * 2.0 * (g_Config.iTiltSensitivityX)) ;

		//if the invert is enabled, invert the motion
		if (g_Config.bInvertTiltX) {
			delta_x *= -1;
		}

		float delta_y =  tiltInputCurve(normalized_input_y * 2.0 * (g_Config.iTiltSensitivityY)) ;
		
		if (g_Config.bInvertTiltY) {
			delta_y *= -1;
		}

		//clamp the delta between [-1, 1]
		leftstick_x += clamp1(delta_x);
		__CtrlSetAnalogX(clamp1(leftstick_x), CTRL_STICK_LEFT);

		
		leftstick_y += clamp1(delta_y);
		__CtrlSetAnalogY(clamp1(leftstick_y), CTRL_STICK_LEFT);
	}
	*/
#endif

	// Make sure fpsLimit starts at 0
	if (PSP_CoreParameter().fpsLimit != 0 && PSP_CoreParameter().fpsLimit != 1) {
		PSP_CoreParameter().fpsLimit = 0;
	}

	// This is here to support the iOS on screen back button.
	if (pauseTrigger_) {
		pauseTrigger_ = false;
		screenManager()->push(new GamePauseScreen(gamePath_));
	}
}
Example #17
0
void EmuScreen::onVKeyDown(int virtualKeyCode) {
	I18NCategory *s = GetI18NCategory("Screen"); 

	switch (virtualKeyCode) {
	case VIRTKEY_UNTHROTTLE:
		PSP_CoreParameter().unthrottle = true;
		break;

	case VIRTKEY_SPEED_TOGGLE:
		if (PSP_CoreParameter().fpsLimit == 0) {
			PSP_CoreParameter().fpsLimit = 1;
			osm.Show(s->T("fixed", "Speed: alternate"), 1.0);
		}
		else if (PSP_CoreParameter().fpsLimit == 1) {
			PSP_CoreParameter().fpsLimit = 0;
			osm.Show(s->T("standard", "Speed: standard"), 1.0);
		}
		break;

	case VIRTKEY_PAUSE:
		pauseTrigger_ = true;
		break;

	case VIRTKEY_AXIS_X_MIN:
	case VIRTKEY_AXIS_X_MAX:
		setVKeyAnalogX(CTRL_STICK_LEFT, VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX);
		break;
	case VIRTKEY_AXIS_Y_MIN:
	case VIRTKEY_AXIS_Y_MAX:
		setVKeyAnalogY(CTRL_STICK_LEFT, VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_Y_MAX);
		break;

	case VIRTKEY_AXIS_RIGHT_X_MIN:
	case VIRTKEY_AXIS_RIGHT_X_MAX:
		setVKeyAnalogX(CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_X_MIN, VIRTKEY_AXIS_RIGHT_X_MAX);
		break;
	case VIRTKEY_AXIS_RIGHT_Y_MIN:
	case VIRTKEY_AXIS_RIGHT_Y_MAX:
		setVKeyAnalogY(CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_Y_MIN, VIRTKEY_AXIS_RIGHT_Y_MAX);
		break;

	case VIRTKEY_REWIND:
		if (SaveState::CanRewind()) {
			SaveState::Rewind();
		} else {
			osm.Show(s->T("norewind", "No rewind save states available"), 2.0);
		}
		break;
	case VIRTKEY_SAVE_STATE:
		SaveState::SaveSlot(g_Config.iCurrentStateSlot, 0);
		break;
	case VIRTKEY_LOAD_STATE:
		if (SaveState::HasSaveInSlot(g_Config.iCurrentStateSlot)) {
			SaveState::LoadSlot(g_Config.iCurrentStateSlot, 0);
		}
		break;
	case VIRTKEY_NEXT_SLOT:
		SaveState::NextSlot();
		break;
	case VIRTKEY_TOGGLE_FULLSCREEN:
		System_SendMessage("toggle_fullscreen", "");
		break;
	}
}
Example #18
0
	LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
	{
		int wmId, wmEvent;
		std::string fn;

		switch (message) 
		{
		case WM_CREATE:
			break;

		case WM_MOVE:
			SavePosition();
			ResizeDisplay();
			break;

		case WM_SIZE:
			SavePosition();
			ResizeDisplay();
			break;

		case WM_TIMER:
			// Hack: Take the opportunity to also show/hide the mouse cursor in fullscreen mode.
			switch (wParam)
			{
			case TIMER_CURSORUPDATE:
				CorrectCursor();
				return 0;
			case TIMER_CURSORMOVEUPDATE:
				hideCursor = true;
				KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
				return 0;
			}
			break;

		// For some reason, need to catch this here rather than in DisplayProc.
		case WM_MOUSEWHEEL:
			{
				int wheelDelta = (short)(wParam >> 16);
				KeyInput key;
				key.deviceId = DEVICE_ID_MOUSE;

				if (wheelDelta < 0) {
					key.keyCode = KEYCODE_EXT_MOUSEWHEEL_DOWN;
					wheelDelta = -wheelDelta;
				} else {
					key.keyCode = KEYCODE_EXT_MOUSEWHEEL_UP;
				}
				// There's no separate keyup event for mousewheel events, let's pass them both together.
				// This also means it really won't work great for key mapping :( Need to build a 1 frame delay or something.
				key.flags = KEY_DOWN | KEY_UP | KEY_HASWHEELDELTA | (wheelDelta << 16);
				NativeKey(key);
				break;
			}

		case WM_COMMAND:
			{
			if (!EmuThread_Ready())
				return DefWindowProc(hWnd, message, wParam, lParam);
			I18NCategory *g = GetI18NCategory("Graphics");

			wmId    = LOWORD(wParam); 
			wmEvent = HIWORD(wParam); 
			// Parse the menu selections:
			switch (wmId)
			{
			case ID_FILE_LOAD:
				BrowseAndBoot("");
				break;

			case ID_FILE_LOAD_MEMSTICK:
				{
					std::string memStickDir, flash0dir;
					GetSysDirectories(memStickDir, flash0dir);
					memStickDir += "PSP\\GAME\\";
					BrowseAndBoot(memStickDir);
				}
				break;

			case ID_FILE_REFRESHGAMELIST:
				break;

			case ID_FILE_MEMSTICK:
				{
					std::string memStickDir, flash0dir;
					GetSysDirectories(memStickDir, flash0dir);
					ShellExecuteA(NULL, "open", memStickDir.c_str(), 0, 0, SW_SHOW);
				}
				break;

			case ID_TOGGLE_PAUSE:
				if (globalUIState == UISTATE_PAUSEMENU)
				{
					NativeMessageReceived("run", "");
					if (disasmWindow[0])
						SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_GO, 0);
				}
				else if (Core_IsStepping()) //It is paused, then continue to run
				{
					if (disasmWindow[0])
						SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_GO, 0);
					else
						Core_EnableStepping(false);
				} else {
					if (disasmWindow[0])
						SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_STOP, 0);
					else
						Core_EnableStepping(true);
				}
				break;

			case ID_EMULATION_STOP:
				if (memoryWindow[0]) {
					SendMessage(memoryWindow[0]->GetDlgHandle(), WM_CLOSE, 0, 0);
				}
				if (disasmWindow[0]) {
					SendMessage(disasmWindow[0]->GetDlgHandle(), WM_CLOSE, 0, 0);
				}
				if (Core_IsStepping()) {
					Core_EnableStepping(false);
				}
				NativeMessageReceived("stop", "");
				SetPlaying(0);
				Update();
				break;

			case ID_EMULATION_RESET:
				if (globalUIState == UISTATE_PAUSEMENU)
					NativeMessageReceived("run", "");
				NativeMessageReceived("reset", "");
				break;

			case ID_EMULATION_SPEEDLIMIT:
				g_Config.bSpeedLimit = !g_Config.bSpeedLimit;
				break;

			case ID_FILE_LOADSTATEFILE:
				if (W32Util::BrowseForFileName(true, hWnd, "Load state",0,"Save States (*.ppst)\0*.ppst\0All files\0*.*\0\0","ppst",fn))
				{
					SetCursor(LoadCursor(0, IDC_WAIT));
					SaveState::Load(fn, SaveStateActionFinished);
				}
				break;

			case ID_FILE_SAVESTATEFILE:
				if (W32Util::BrowseForFileName(false, hWnd, "Save state",0,"Save States (*.ppst)\0*.ppst\0All files\0*.*\0\0","ppst",fn))
				{
					SetCursor(LoadCursor(0, IDC_WAIT));
					SaveState::Save(fn, SaveStateActionFinished);
				}
				break;

			// TODO: Improve UI for multiple slots
			case ID_FILE_SAVESTATE_NEXT_SLOT:
			{
				currentSavestateSlot = (currentSavestateSlot + 1)%5;
				char msg[30];
				sprintf(msg, "Using save state slot %d.", currentSavestateSlot + 1);
				osm.Show(msg);
				break;
			}

			case ID_FILE_QUICKLOADSTATE:
				SetCursor(LoadCursor(0, IDC_WAIT));
				SaveState::LoadSlot(currentSavestateSlot, SaveStateActionFinished);
				break;

			case ID_FILE_QUICKSAVESTATE:
				SetCursor(LoadCursor(0, IDC_WAIT));
				SaveState::SaveSlot(currentSavestateSlot, SaveStateActionFinished);
				break;

			case ID_OPTIONS_SCREEN1X:
				SetZoom(1);
				break;
			case ID_OPTIONS_SCREEN2X:
				SetZoom(2);
				break;
			case ID_OPTIONS_SCREEN3X:
				SetZoom(3);
				break;
			case ID_OPTIONS_SCREEN4X:
				SetZoom(4);
				break;

			case ID_OPTIONS_MIPMAP:
				g_Config.bMipMap = !g_Config.bMipMap;
				break;

			case ID_OPTIONS_VSYNC:
				g_Config.iVSyncInterval = !g_Config.iVSyncInterval;
				break;

			case ID_TEXTURESCALING_OFF:
				setTexScalingLevel(1);
				break;
			case ID_TEXTURESCALING_2X:
				setTexScalingLevel(2);
				break;
			case ID_TEXTURESCALING_3X:
				setTexScalingLevel(3);
				break;
			case ID_TEXTURESCALING_4X:
				setTexScalingLevel(4);
				break;
			case ID_TEXTURESCALING_5X:
				setTexScalingLevel(5);
				break;

			case ID_TEXTURESCALING_XBRZ:
				setTexScalingType(TextureScaler::XBRZ);
				break;
			case ID_TEXTURESCALING_HYBRID:
				setTexScalingType(TextureScaler::HYBRID);
				break;
			case ID_TEXTURESCALING_BICUBIC:
				setTexScalingType(TextureScaler::BICUBIC);
				break;
			case ID_TEXTURESCALING_HYBRID_BICUBIC:
				setTexScalingType(TextureScaler::HYBRID_BICUBIC);
				break;

			case ID_TEXTURESCALING_DEPOSTERIZE:
				g_Config.bTexDeposterize = !g_Config.bTexDeposterize;
				if(gpu) gpu->ClearCacheNextFrame();
				break;

			case ID_OPTIONS_BUFFEREDRENDERING:
				g_Config.bBufferedRendering = !g_Config.bBufferedRendering;
				osm.ShowOnOff(g->T("Buffered Rendering"), g_Config.bBufferedRendering);
				if (gpu)
					gpu->Resized();  // easy way to force a clear...
				break;

			case ID_OPTIONS_READFBOTOMEMORY:
				g_Config.bFramebuffersToMem = !g_Config.bFramebuffersToMem;
				osm.ShowOnOff(g->T("Read Framebuffers To Memory"), g_Config.bFramebuffersToMem);
				if (gpu)
					gpu->Resized();  // easy way to force a clear...
				break;

			case ID_OPTIONS_SHOWDEBUGSTATISTICS:
				g_Config.bShowDebugStats = !g_Config.bShowDebugStats;
				break;

			case ID_OPTIONS_HARDWARETRANSFORM:
				g_Config.bHardwareTransform = !g_Config.bHardwareTransform;
				osm.ShowOnOff(g->T("Hardware Transform"), g_Config.bHardwareTransform);
				break;

			case ID_OPTIONS_STRETCHDISPLAY:
				g_Config.bStretchToDisplay = !g_Config.bStretchToDisplay;
				if (gpu)
					gpu->Resized();  // easy way to force a clear...
				break;

			case ID_OPTIONS_FRAMESKIP:
				g_Config.iFrameSkip = g_Config.iFrameSkip == 0 ? 1 : 0;
				osm.ShowOnOff(g->T("Frame Skipping"), g_Config.iFrameSkip != 0);
				break;

			case ID_FILE_EXIT:
				DestroyWindow(hWnd);
				break;

			case ID_CPU_DYNAREC:
				g_Config.bJit = true;
				osm.ShowOnOff(g->T("Dynarec", "Dynarec (JIT)"), g_Config.bJit);
				break;	

			case ID_CPU_INTERPRETER:
				g_Config.bJit = false;
				break;

			case ID_EMULATION_RUNONLOAD:
				g_Config.bAutoRun = !g_Config.bAutoRun;
				break;

			case ID_DEBUG_DUMPNEXTFRAME:
				if (gpu)
					gpu->DumpNextFrame();
				break;

			case ID_DEBUG_LOADMAPFILE:
				if (W32Util::BrowseForFileName(true, hWnd, "Load .MAP",0,"Maps\0*.map\0All files\0*.*\0\0","map",fn)) {
					symbolMap.LoadSymbolMap(fn.c_str());
//					HLE_PatchFunctions();
					if (disasmWindow[0])
						disasmWindow[0]->NotifyMapLoaded();
					if (memoryWindow[0])
						memoryWindow[0]->NotifyMapLoaded();
				}
				break;
			case ID_DEBUG_SAVEMAPFILE:
				if (W32Util::BrowseForFileName(false, hWnd, "Save .MAP",0,"Maps\0*.map\0All files\0*.*\0\0","map",fn))
					symbolMap.SaveSymbolMap(fn.c_str());
				break;
		
			case ID_DEBUG_RESETSYMBOLTABLE:
				symbolMap.ResetSymbolMap();
				for (int i=0; i<numCPUs; i++)
					if (disasmWindow[i])
						disasmWindow[i]->NotifyMapLoaded();
				for (int i=0; i<numCPUs; i++)
					if (memoryWindow[i])
						memoryWindow[i]->NotifyMapLoaded();
				break;
			case ID_DEBUG_DISASSEMBLY:
				if (disasmWindow[0])
					disasmWindow[0]->Show(true);
				break;
			case ID_DEBUG_MEMORYVIEW:
				if (memoryWindow[0])
					memoryWindow[0]->Show(true);
				break;
			case ID_DEBUG_LOG:
				LogManager::GetInstance()->GetConsoleListener()->Show(LogManager::GetInstance()->GetConsoleListener()->Hidden());
				break;

			case ID_OPTIONS_IGNOREILLEGALREADS:
				g_Config.bIgnoreBadMemAccess = !g_Config.bIgnoreBadMemAccess;
				break;

			case ID_OPTIONS_FULLSCREEN:
				g_Config.bFullScreen = !g_Config.bFullScreen ;
				if(g_bFullScreen) {
					_ViewNormal(hWnd); 
				} else {
					_ViewFullScreen(hWnd);
				}
				break;

			case ID_OPTIONS_VERTEXCACHE:
				g_Config.bVertexCache = !g_Config.bVertexCache;
				break;
			case ID_OPTIONS_SHOWFPS:
				g_Config.iShowFPSCounter = !g_Config.iShowFPSCounter;
				break;
			case ID_OPTIONS_DISPLAYRAWFRAMEBUFFER:
				g_Config.bDisplayFramebuffer = !g_Config.bDisplayFramebuffer;
				break;
			case ID_OPTIONS_FASTMEMORY:
				g_Config.bFastMemory = !g_Config.bFastMemory;
				break;
			case ID_OPTIONS_USEVBO:
				g_Config.bUseVBO = !g_Config.bUseVBO;
				break;
			case ID_OPTIONS_TEXTUREFILTERING_AUTO:
				setTexFiltering(0);
				break;
			case ID_OPTIONS_NEARESTFILTERING:
				setTexFiltering(2) ;
				break;
			case ID_OPTIONS_LINEARFILTERING:
				setTexFiltering(3) ;
				break;
			case ID_OPTIONS_LINEARFILTERING_CG:
				setTexFiltering(4) ;
				break;
			case ID_OPTIONS_TOPMOST:
				g_Config.bTopMost = !g_Config.bTopMost;
				W32Util::MakeTopMost(hWnd, g_Config.bTopMost);
				break;

			case ID_OPTIONS_SIMPLE2XSSAA:
				g_Config.SSAntiAliasing = !g_Config.SSAntiAliasing;
				ResizeDisplay(true);
				break;
			case ID_OPTIONS_CONTROLS:
				MessageBox(hWnd, "Control mapping has been moved to the in-window Settings menu.\n", "Sorry", 0);
				break;

			case ID_EMULATION_SOUND:
				g_Config.bEnableSound = !g_Config.bEnableSound;
				break;

			case ID_HELP_OPENWEBSITE:
				ShellExecute(NULL, "open", "http://www.ppsspp.org/", NULL, NULL, SW_SHOWNORMAL);
				break;

			case ID_HELP_OPENFORUM:
				ShellExecute(NULL, "open", "http://forums.ppsspp.org/", NULL, NULL, SW_SHOWNORMAL);
				break;

			case ID_HELP_ABOUT:
				DialogManager::EnableAll(FALSE);
				DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
				DialogManager::EnableAll(TRUE);
				break;
			case ID_DEBUG_TAKESCREENSHOT:
				g_TakeScreenshot = true;
				break;

			default:
				MessageBox(hwndMain,"Unimplemented","Sorry",0);
				break;
			}
			}
			break;

		case WM_INPUT:
			{
				UINT dwSize;
				GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER));
				if (!rawInputBuffer) {
					rawInputBuffer = malloc(dwSize);
					rawInputBufferSize = dwSize;
				}
				if (dwSize > rawInputBufferSize) {
					rawInputBuffer = realloc(rawInputBuffer, dwSize);
				}
				GetRawInputData((HRAWINPUT)lParam, RID_INPUT, rawInputBuffer, &dwSize, sizeof(RAWINPUTHEADER));
				RAWINPUT* raw = (RAWINPUT*)rawInputBuffer;

				if (raw->header.dwType == RIM_TYPEKEYBOARD) {
					KeyInput key;
					key.deviceId = DEVICE_ID_KEYBOARD;
					if (raw->data.keyboard.Message == WM_KEYDOWN || raw->data.keyboard.Message == WM_SYSKEYDOWN) {
						key.flags = KEY_DOWN;
						key.keyCode = windowsTransTable[GetTrueVKey(raw->data.keyboard)];
						if (key.keyCode) {
							NativeKey(key);
						}
					} else if (raw->data.keyboard.Message == WM_KEYUP) {
						key.flags = KEY_UP;
						key.keyCode = windowsTransTable[GetTrueVKey(raw->data.keyboard)];
						if (key.keyCode) {
							NativeKey(key);	
						}
					}
				}
			}
			return 0;

		case WM_DROPFILES:
			{
				if (!EmuThread_Ready())
					return DefWindowProc(hWnd, message, wParam, lParam);

				HDROP hdrop = (HDROP)wParam;
				int count = DragQueryFile(hdrop,0xFFFFFFFF,0,0);
				if (count != 1)
				{
					MessageBox(hwndMain,"You can only load one file at a time","Error",MB_ICONINFORMATION);
				}
				else
				{
					TCHAR filename[512];
					DragQueryFile(hdrop,0,filename,512);
					TCHAR *type = filename+_tcslen(filename)-3;

					SendMessage(hWnd, WM_COMMAND, ID_EMULATION_STOP, 0);
					// Ugly, need to wait for the stop message to process in the EmuThread.
					Sleep(20);
					
					MainWindow::SetPlaying(filename);
					MainWindow::Update();

					NativeMessageReceived("boot", filename);
				}
			}
			break;

		case WM_CLOSE:
			/*
			if (g_Config.bConfirmOnQuit && __KernelIsRunning())
				if (IDYES != MessageBox(hwndMain, "A game is in progress. Are you sure you want to exit?",
					"Are you sure?", MB_YESNO | MB_ICONQUESTION))
					return 0;
			//*/
			EmuThread_Stop();

			return DefWindowProc(hWnd,message,wParam,lParam);

		case WM_DESTROY:
			KillTimer(hWnd, TIMER_CURSORUPDATE);
			KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
			PostQuitMessage(0);
			break;

		case WM_USER+1:
			if (disasmWindow[0])
				SendMessage(disasmWindow[0]->GetDlgHandle(), WM_CLOSE, 0, 0);
			if (memoryWindow[0])
				SendMessage(memoryWindow[0]->GetDlgHandle(), WM_CLOSE, 0, 0);

			disasmWindow[0] = new CDisasm(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
			DialogManager::AddDlg(disasmWindow[0]);
			disasmWindow[0]->Show(g_Config.bShowDebuggerOnLoad);
			if (g_Config.bFullScreen)
				_ViewFullScreen(hWnd);
			memoryWindow[0] = new CMemoryDlg(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
			DialogManager::AddDlg(memoryWindow[0]);
			if (disasmWindow[0])
				disasmWindow[0]->NotifyMapLoaded();
			if (memoryWindow[0])
				memoryWindow[0]->NotifyMapLoaded();

			SetForegroundWindow(hwndMain);
			break;


		case WM_MENUSELECT:
			// Unfortunately, accelerate keys (hotkeys) shares the same enabled/disabled states
			// with corresponding menu items.
			UpdateMenus();
			break;

		// Turn off the screensaver.
		// Note that if there's a screensaver password, this simple method
		// doesn't work on Vista or higher.
		case WM_SYSCOMMAND:
			{
				switch (wParam)
				{
				case SC_SCREENSAVE:  
					return 0;
				case SC_MONITORPOWER:
					return 0;      
				}
				return DefWindowProc(hWnd, message, wParam, lParam);
			}

		default:
			return DefWindowProc(hWnd, message, wParam, lParam);
		}
		return 0;
	}
Example #19
0
void EmuScreen::update() {
	if (bootPending_)
		bootGame(gamePath_);

	UIScreen::update();

	// Simply forcibly update to the current screen size every frame. Doesn't cost much.
	// If bounds is set to be smaller than the actual pixel resolution of the display, respect that.
	// TODO: Should be able to use g_dpi_scale here instead. Might want to store the dpi scale in the UI context too.

#ifndef _WIN32
	const Bounds &bounds = screenManager()->getUIContext()->GetBounds();
	PSP_CoreParameter().pixelWidth = pixel_xres * bounds.w / dp_xres;
	PSP_CoreParameter().pixelHeight = pixel_yres * bounds.h / dp_yres;
#endif

	if (!invalid_) {
		UpdateUIState(UISTATE_INGAME);
	}

	if (errorMessage_.size()) {
		// Special handling for ZIP files. It's not very robust to check an error message but meh,
		// at least it's pre-translation.
		if (errorMessage_.find("ZIP") != std::string::npos) {
			screenManager()->push(new InstallZipScreen(gamePath_));
			errorMessage_ = "";
			quit_ = true;
			return;
		}
		I18NCategory *err = GetI18NCategory("Error");
		std::string errLoadingFile = err->T("Error loading file", "Could not load game");

		errLoadingFile.append(" ");
		errLoadingFile.append(err->T(errorMessage_.c_str()));

		screenManager()->push(new PromptScreen(errLoadingFile, "OK", ""));
		errorMessage_ = "";
		quit_ = true;
		return;
	}

	if (invalid_)
		return;

	// Virtual keys.
	__CtrlSetRapidFire(virtKeys[VIRTKEY_RAPID_FIRE - VIRTKEY_FIRST]);

	// Make sure fpsLimit starts at 0
	if (PSP_CoreParameter().fpsLimit != 0 && PSP_CoreParameter().fpsLimit != 1) {
		PSP_CoreParameter().fpsLimit = 0;
	}

	// This is here to support the iOS on screen back button.
	if (pauseTrigger_) {
		pauseTrigger_ = false;
		releaseButtons();
		screenManager()->push(new GamePauseScreen(gamePath_));
	}

	if (saveStatePreview_ && !bootPending_) {
		int currentSlot = SaveState::GetCurrentSlot();
		if (saveStateSlot_ != currentSlot) {
			saveStateSlot_ = currentSlot;

			std::string fn;
			if (SaveState::HasSaveInSlot(gamePath_, currentSlot)) {
				fn = SaveState::GenerateSaveSlotFilename(gamePath_, currentSlot, SaveState::SCREENSHOT_EXTENSION);
			}

			saveStatePreview_->SetFilename(fn);
			if (!fn.empty()) {
				saveStatePreview_->SetVisibility(UI::V_VISIBLE);
				saveStatePreviewShownTime_ = time_now_d();
			} else {
				saveStatePreview_->SetVisibility(UI::V_GONE);
			}
		}

		if (saveStatePreview_->GetVisibility() == UI::V_VISIBLE) {
			double endTime = saveStatePreviewShownTime_ + 2.0;
			float alpha = clamp_value((endTime - time_now_d()) * 4.0, 0.0, 1.0);
			saveStatePreview_->SetColor(colorAlpha(0x00FFFFFF, alpha));

			if (time_now_d() - saveStatePreviewShownTime_ > 2) {
				saveStatePreview_->SetVisibility(UI::V_GONE);
			}
		}
	}
}
Example #20
0
void SettingsScreen::render() {
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	I18NCategory *g = GetI18NCategory("General");
	I18NCategory *ms = GetI18NCategory("MainSettings");

	ui_draw2d.SetFontScale(1.5f, 1.5f);
	ui_draw2d.DrawText(UBUNTU24, ms->T("Settings"), dp_xres / 2, 10, 0xFFFFFFFF, ALIGN_HCENTER);
	ui_draw2d.SetFontScale(1.0f, 1.0f);

	VLinear vlinear(40, 150, 20);

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	int w = LARGE_BUTTON_WIDTH + 25;
	int s = 280;

	if (UIButton(GEN_ID, vlinear, w, 0, ms->T("Audio"), ALIGN_BOTTOMLEFT)) {
		screenManager()->push(new AudioScreen());
	}
	ui_draw2d.DrawText(UBUNTU24, ms->T("AudioDesc", "Adjust Audio Settings"), s, 110, 0xFFFFFFFF, ALIGN_LEFT);

	if (UIButton(GEN_ID, vlinear, w, 0, ms->T("Graphics"), ALIGN_BOTTOMLEFT)) {
		screenManager()->push(new GraphicsScreenP1());
	}
	ui_draw2d.DrawText(UBUNTU24, ms->T("GraphicsDesc", "Change graphics options"), s, 180, 0xFFFFFFFF, ALIGN_LEFT);

	if (UIButton(GEN_ID, vlinear, w, 0, ms->T("System"), ALIGN_BOTTOMLEFT)) {
		screenManager()->push(new SystemScreen());
	}
	ui_draw2d.DrawText(UBUNTU24, ms->T("SystemDesc", "Turn on Dynarec (JIT), Fast Memory"), s, 250, 0xFFFFFFFF, ALIGN_LEFT);

	if (UIButton(GEN_ID, vlinear, w, 0, ms->T("Controls"), ALIGN_BOTTOMLEFT)) {
		screenManager()->push(new ControlsScreen());
	}
	ui_draw2d.DrawText(UBUNTU24, ms->T("ControlsDesc", "On Screen Controls, Large Buttons"), s, 320, 0xFFFFFFFF, ALIGN_LEFT);

	if (UIButton(GEN_ID, vlinear, w, 0, ms->T("Developer"), ALIGN_BOTTOMLEFT)) {
		screenManager()->push(new DeveloperScreen());
	}
	ui_draw2d.DrawText(UBUNTU24, ms->T("DeveloperDesc", "Run CPU test, Dump Next Frame Log"), s, 390, 0xFFFFFFFF, ALIGN_LEFT);
	UIEnd();
}
Example #21
0
void UIDialogScreenWithBackground::AddStandardBack(UI::ViewGroup *parent) {
	using namespace UI;
	I18NCategory *di = GetI18NCategory("Dialog");
	parent->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, 64, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
}
Example #22
0
// Three panes: Block chooser, MIPS view, ARM/x86 view
void JitCompareScreen::CreateViews() {
    I18NCategory *di = GetI18NCategory("Dialog");
    I18NCategory *dev = GetI18NCategory("Developer");

    using namespace UI;

    root_ = new LinearLayout(ORIENT_HORIZONTAL);

    ScrollView *leftColumnScroll = root_->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
    LinearLayout *leftColumn = leftColumnScroll->Add(new LinearLayout(ORIENT_VERTICAL));

    ScrollView *midColumnScroll = root_->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(2.0f)));
    LinearLayout *midColumn = midColumnScroll->Add(new LinearLayout(ORIENT_VERTICAL));
    leftDisasm_ = midColumn->Add(new LinearLayout(ORIENT_VERTICAL));
    leftDisasm_->SetSpacing(0.0f);

    ScrollView *rightColumnScroll = root_->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(2.0f)));
    LinearLayout *rightColumn = rightColumnScroll->Add(new LinearLayout(ORIENT_VERTICAL));
    rightDisasm_ = rightColumn->Add(new LinearLayout(ORIENT_VERTICAL));
    rightDisasm_->SetSpacing(0.0f);

    leftColumn->Add(new Choice(dev->T("Current")))->OnClick.Handle(this, &JitCompareScreen::OnCurrentBlock);
    leftColumn->Add(new Choice(dev->T("By Address")))->OnClick.Handle(this, &JitCompareScreen::OnSelectBlock);
    leftColumn->Add(new Choice(dev->T("Prev")))->OnClick.Handle(this, &JitCompareScreen::OnPrevBlock);
    leftColumn->Add(new Choice(dev->T("Next")))->OnClick.Handle(this, &JitCompareScreen::OnNextBlock);
    leftColumn->Add(new Choice(dev->T("Random")))->OnClick.Handle(this, &JitCompareScreen::OnRandomBlock);
    leftColumn->Add(new Choice(dev->T("FPU")))->OnClick.Handle(this, &JitCompareScreen::OnRandomFPUBlock);
    leftColumn->Add(new Choice(dev->T("VFPU")))->OnClick.Handle(this, &JitCompareScreen::OnRandomVFPUBlock);
    leftColumn->Add(new Choice(dev->T("Stats")))->OnClick.Handle(this, &JitCompareScreen::OnShowStats);
    leftColumn->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
    blockName_ = leftColumn->Add(new TextView(dev->T("No block")));
    blockAddr_ = leftColumn->Add(new TextEdit("", "", new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
    blockAddr_->OnTextChange.Handle(this, &JitCompareScreen::OnAddressChange);
    blockStats_ = leftColumn->Add(new TextView(""));

    EventParams ignore = {0};
    OnCurrentBlock(ignore);
}
Example #23
0
UI::EventReturn CreditsScreen::OnShare(UI::EventParams &e) {
	I18NCategory *cr = GetI18NCategory("PSPCredits");
	System_SendMessage("sharetext", cr->T("CheckOutPPSSPP", "Check out PPSSPP, the awesome PSP emulator: http://www.ppsspp.org/"));
	return UI::EVENT_DONE;
}
Example #24
0
void GraphicsScreenP3::render() {
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	I18NCategory *g = GetI18NCategory("General");
	I18NCategory *gs = GetI18NCategory("Graphics");

	ui_draw2d.SetFontScale(1.5f, 1.5f);
	ui_draw2d.DrawText(UBUNTU24, gs->T("Graphics Settings"), dp_xres / 2, 10, 0xFFFFFFFF, ALIGN_HCENTER);
	ui_draw2d.SetFontScale(1.0f, 1.0f);

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	HLinear hlinear(10, dp_yres - 10, 20.0f);
	if (UIButton(GEN_ID, hlinear, LARGE_BUTTON_WIDTH + 10, 0, g->T("Prev Page"), ALIGN_BOTTOMLEFT)) {
		screenManager()->switchScreen(new GraphicsScreenP2());
	}
	if (UIButton(GEN_ID, hlinear, LARGE_BUTTON_WIDTH + 10, 0, g->T("Next Page"), ALIGN_BOTTOMLEFT)) {
		screenManager()->switchScreen(new GraphicsScreenP1());
	}

	int x = 30;
	int y = 35;
	int stride = 40;
	int columnw = 400;

	bool FpsLimit = g_Config.iFpsLimit != 0;
	UICheckBox(GEN_ID, x, y += stride, gs->T("Fps Limit"), ALIGN_TOPLEFT, &FpsLimit);
	if (FpsLimit) {
		if (g_Config.iFpsLimit == 0)
			g_Config.iFpsLimit = 60;
		
		char showFps[256];
		sprintf(showFps, "%s %d", gs->T("Fps  :"), g_Config.iFpsLimit);
		ui_draw2d.DrawText(UBUNTU24, showFps, x + 60, (y += stride) - 5, 0xFFFFFFFF, ALIGN_LEFT);
	} else {
			g_Config.iFpsLimit = 0;
	}
	HLinear hlinear1(x + 60, y += stride, 20);
	if (UIButton(GEN_ID, hlinear1, 80, 0, gs->T("Auto"), ALIGN_LEFT))
		g_Config.iFpsLimit = 60;
	if (UIButton(GEN_ID, hlinear1, 60, 0, gs->T("-30"), ALIGN_LEFT))
		if(g_Config.iFpsLimit > 30){
		g_Config.iFpsLimit -= 30;}
	if (UIButton(GEN_ID, hlinear1, 60, 0, gs->T("+30"), ALIGN_LEFT))
		if(g_Config.iFrameSkip != 240){
		g_Config.iFpsLimit += 30;}

	bool enableFrameSkip = g_Config.iFrameSkip != 0;
	UICheckBox(GEN_ID, x, y += stride + 25, gs->T("Frame Skipping"), ALIGN_TOPLEFT, &enableFrameSkip);
	if (enableFrameSkip) {
		if (g_Config.iFrameSkip == 0)
			g_Config.iFrameSkip = 3;

		char showFrameSkip[256];
		sprintf(showFrameSkip, "%s %d", gs->T("Frames :"), g_Config.iFrameSkip);
		ui_draw2d.DrawText(UBUNTU24, showFrameSkip, x + 60, (y += stride) - 5, 0xFFFFFFFF, ALIGN_LEFT);
	}
	else {
		g_Config.iFrameSkip = 0;
	}
	HLinear hlinear2(x + 60, y += stride, 20);
	if (UIButton(GEN_ID, hlinear2, 80, 0, gs->T("Auto"), ALIGN_LEFT))
		g_Config.iFrameSkip = 3;
	if (UIButton(GEN_ID, hlinear2, 40, 0, gs->T("-1"), ALIGN_LEFT))
		if (g_Config.iFrameSkip > 1)
			g_Config.iFrameSkip -= 1;
	if (UIButton(GEN_ID, hlinear2, 40, 0, gs->T("+1"), ALIGN_LEFT))
		if (g_Config.iFrameSkip < 9)
			g_Config.iFrameSkip += 1;

	UIEnd();
}
Example #25
0
void GamePauseScreen::CreateViews() {
	static const int NUM_SAVESLOTS = 5;

	using namespace UI;
	Margins scrollMargins(0, 20, 0, 0);
	Margins actionMenuMargins(0, 20, 15, 0);
	I18NCategory *gr = GetI18NCategory("Graphics");
	I18NCategory *pa = GetI18NCategory("Pause");

	root_ = new LinearLayout(ORIENT_HORIZONTAL);

	ViewGroup *leftColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0, scrollMargins));
	root_->Add(leftColumn);

	LinearLayout *leftColumnItems = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT));
	leftColumn->Add(leftColumnItems);

	leftColumnItems->Add(new Spacer(0.0));
	leftColumnItems->SetSpacing(10.0);
	for (int i = 0; i < NUM_SAVESLOTS; i++) {
		SaveSlotView *slot = leftColumnItems->Add(new SaveSlotView(gamePath_, i, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
		slot->OnStateLoaded.Handle(this, &GamePauseScreen::OnState);
		slot->OnStateSaved.Handle(this, &GamePauseScreen::OnState);
		slot->OnScreenshotClicked.Handle(this, &GamePauseScreen::OnScreenshotClicked);
	}
	leftColumnItems->Add(new Spacer(0.0));

	if (g_Config.iRewindFlipFrequency > 0) {
		UI::Choice *rewindButton = leftColumnItems->Add(new Choice(pa->T("Rewind")));
		rewindButton->SetEnabled(SaveState::CanRewind());
		rewindButton->OnClick.Handle(this, &GamePauseScreen::OnRewind);
	}

	ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
	root_->Add(rightColumn);

	LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
	rightColumn->Add(rightColumnItems);

	rightColumnItems->SetSpacing(0.0f);
	if (getUMDReplacePermit()) {
		rightColumnItems->Add(new Choice(pa->T("Switch UMD")))->OnClick.Handle(this, &GamePauseScreen::OnSwitchUMD);
	}
	Choice *continueChoice = rightColumnItems->Add(new Choice(pa->T("Continue")));
	root_->SetDefaultFocusView(continueChoice);
	continueChoice->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);

	std::string gameId = g_paramSFO.GetDiscID();
	if (g_Config.hasGameConfig(gameId)) {
		rightColumnItems->Add(new Choice(pa->T("Game Settings")))->OnClick.Handle(this, &GamePauseScreen::OnGameSettings);
		rightColumnItems->Add(new Choice(pa->T("Delete Game Config")))->OnClick.Handle(this, &GamePauseScreen::OnDeleteConfig);
	} else {
		rightColumnItems->Add(new Choice(pa->T("Settings")))->OnClick.Handle(this, &GamePauseScreen::OnGameSettings);
		rightColumnItems->Add(new Choice(pa->T("Create Game Config")))->OnClick.Handle(this, &GamePauseScreen::OnCreateConfig);
	}
	if (g_Config.bEnableCheats) {
		rightColumnItems->Add(new Choice(pa->T("Cheats")))->OnClick.Handle(this, &GamePauseScreen::OnCwCheat);
	}

	// TODO, also might be nice to show overall compat rating here?
	// Based on their platform or even cpu/gpu/config.  Would add an API for it.
	if (Reporting::IsSupported() && gameId.size() && gameId != "_") {
		I18NCategory *rp = GetI18NCategory("Reporting");
		rightColumnItems->Add(new Choice(rp->T("ReportButton", "Report Feedback")))->OnClick.Handle(this, &GamePauseScreen::OnReportFeedback);
	}
	rightColumnItems->Add(new Spacer(25.0));
	rightColumnItems->Add(new Choice(pa->T("Exit to menu")))->OnClick.Handle(this, &GamePauseScreen::OnExitToMenu);
}
Example #26
0
void LanguageScreen::render() {
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	I18NCategory *s = GetI18NCategory("System");
	I18NCategory *g = GetI18NCategory("General");
	I18NCategory *l = GetI18NCategory("Language");

	ui_draw2d.SetFontScale(1.5f, 1.5f);
	ui_draw2d.DrawText(UBUNTU24, s->T("Language"), dp_xres / 2, 10, 0xFFFFFFFF, ALIGN_HCENTER);
	ui_draw2d.SetFontScale(1.0f, 1.0f);

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	VGrid vlang(50, 100, dp_yres - 50, 10, 10);
	std::string text;
	
	for (size_t i = 0; i < langs_.size(); i++) {
		std::string code;
		size_t dot = langs_[i].name.find('.');
		if (dot != std::string::npos)
			code = langs_[i].name.substr(0, dot);

		std::string buttonTitle = langs_[i].name;

		langValuesMapping["ja_JP"] = std::make_pair("日本語", PSP_SYSTEMPARAM_LANGUAGE_JAPANESE);
		langValuesMapping["en_US"] = std::make_pair("English",PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
		langValuesMapping["fr_FR"] = std::make_pair("Français", PSP_SYSTEMPARAM_LANGUAGE_FRENCH);
		langValuesMapping["es_ES"] = std::make_pair("Español", PSP_SYSTEMPARAM_LANGUAGE_SPANISH);
		langValuesMapping["es_LA"] = std::make_pair("Español", PSP_SYSTEMPARAM_LANGUAGE_SPANISH);
		langValuesMapping["de_DE"] = std::make_pair("Deutsch", PSP_SYSTEMPARAM_LANGUAGE_GERMAN);
		langValuesMapping["it_IT"] = std::make_pair("Italiano", PSP_SYSTEMPARAM_LANGUAGE_ITALIAN); 
		langValuesMapping["nl_NL"] = std::make_pair("Nederlands", PSP_SYSTEMPARAM_LANGUAGE_DUTCH);
		langValuesMapping["pt_PT"] = std::make_pair("Português", PSP_SYSTEMPARAM_LANGUAGE_PORTUGUESE);
		langValuesMapping["pt_BR"] = std::make_pair("Português", PSP_SYSTEMPARAM_LANGUAGE_PORTUGUESE);
		langValuesMapping["ru_RU"] = std::make_pair("Русский", PSP_SYSTEMPARAM_LANGUAGE_RUSSIAN);
		langValuesMapping["ko_KR"] = std::make_pair("한국어", PSP_SYSTEMPARAM_LANGUAGE_KOREAN);
		langValuesMapping["zh_TW"] = std::make_pair("繁體中文", PSP_SYSTEMPARAM_LANGUAGE_CHINESE_TRADITIONAL);
		langValuesMapping["zh_CN"] = std::make_pair("简体中文", PSP_SYSTEMPARAM_LANGUAGE_CHINESE_SIMPLIFIED);
		langValuesMapping["gr_EL"] = std::make_pair("ελληνικά", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
		langValuesMapping["he_IL"] = std::make_pair("עברית", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
		langValuesMapping["hu_HU"] = std::make_pair("Magyar", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
		langValuesMapping["pl_PL"] = std::make_pair("Polski", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
		langValuesMapping["sv_SE"] = std::make_pair("Svenska", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
		langValuesMapping["tr_TR"] = std::make_pair("Türk", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
		langValuesMapping["ca_ES"] = std::make_pair("Català", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
		langValuesMapping["uk_UA"] = std::make_pair("Українська", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
		langValuesMapping["ro_RO"] = std::make_pair("Român", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
		langValuesMapping["id_ID"] = std::make_pair("Indonesia", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
		if (!code.empty()) {
			if(langValuesMapping.find(code) == langValuesMapping.end()) {
				//No title found, show locale code
				buttonTitle = code;
			} else {
				buttonTitle = langValuesMapping[code].first;
			}
		}

		if (UIButton(GEN_ID_LOOP(i), vlang, LARGE_BUTTON_WIDTH - 30, 0, buttonTitle.c_str(), ALIGN_TOPLEFT)) {
			std::string oldLang = g_Config.languageIni;
			g_Config.languageIni = code;

			if (i18nrepo.LoadIni(g_Config.languageIni)) {
				// Dunno what else to do here.

				if(langValuesMapping.find(code) == langValuesMapping.end()) {
					//Fallback to English
					g_Config.ilanguage = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
				} else {
					g_Config.ilanguage = langValuesMapping[code].second;
				}

				// After this, g and s are no longer valid. Let's return, some flicker is okay.
				g = GetI18NCategory("General");
				s = GetI18NCategory("System");
				l = GetI18NCategory("Language");
			} else {
				g_Config.languageIni = oldLang;
			}
		}
	}
	UIEnd();
}
Example #27
0
void GraphicsScreenP1::render() {
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	I18NCategory *g = GetI18NCategory("General");
	I18NCategory *gs = GetI18NCategory("Graphics");

	ui_draw2d.SetFontScale(1.5f, 1.5f);
	ui_draw2d.DrawText(UBUNTU24, gs->T("Graphics Settings"), dp_xres / 2, 10, 0xFFFFFFFF, ALIGN_HCENTER);
	ui_draw2d.SetFontScale(1.0f, 1.0f);

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	if (UIButton(GEN_ID, Pos( 220 , dp_yres - 10), LARGE_BUTTON_WIDTH, 0, g->T("Next Page"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->push(new GraphicsScreenP2());
	}

	int x = 30;
	int y = 30;
	int stride = 40;
	int columnw = 400;

	UICheckBox(GEN_ID, x, y += stride, gs->T("Vertex Cache"), ALIGN_TOPLEFT, &g_Config.bVertexCache);
#ifndef __SYMBIAN32__
	UICheckBox(GEN_ID, x, y += stride, gs->T("Hardware Transform"), ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
	UICheckBox(GEN_ID, x, y += stride, gs->T("Stream VBO"), ALIGN_TOPLEFT, &g_Config.bUseVBO);
#endif
	UICheckBox(GEN_ID, x, y += stride, gs->T("Media Engine"), ALIGN_TOPLEFT, &g_Config.bUseMediaEngine);
	UICheckBox(GEN_ID, x, y += stride, gs->T("Linear Filtering"), ALIGN_TOPLEFT, &g_Config.bLinearFiltering);
	bool enableFrameSkip = g_Config.iFrameSkip != 0;
	UICheckBox(GEN_ID, x, y += stride, gs->T("Mipmapping"), ALIGN_TOPLEFT, &g_Config.bMipMap);
	if (UICheckBox(GEN_ID, x, y += stride, gs->T("Buffered Rendering"), ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
		if (gpu)
			gpu->Resized();
	}
	if (g_Config.bBufferedRendering) {
		if (UICheckBox(GEN_ID, x, y += stride, gs->T("AA", "Anti Aliasing"), ALIGN_TOPLEFT, &g_Config.SSAntiAliasing)) {
			if (gpu)
				gpu->Resized();
		}
	}
	UICheckBox(GEN_ID, x, y += stride, gs->T("Display Raw Framebuffer"), ALIGN_TOPLEFT, &g_Config.bDisplayFramebuffer);
	UIEnd();
}
Example #28
0
void EmuScreen::bootGame(const std::string &filename) {
	booted_ = true;
	std::string fileToStart = filename;

	CoreParameter coreParam;
	coreParam.cpuCore = g_Config.bJit ? CPU_JIT : CPU_INTERPRETER;
	coreParam.gpuCore = g_Config.bSoftwareRendering ? GPU_SOFTWARE : GPU_GLES;
	coreParam.enableSound = g_Config.bEnableSound;
	coreParam.fileToStart = fileToStart;
	coreParam.mountIso = "";
	coreParam.startPaused = false;
	coreParam.printfEmuLog = false;
	coreParam.headLess = false;

	if (g_Config.iInternalResolution == 0) {
		coreParam.renderWidth = dp_xres;
		coreParam.renderHeight = dp_yres;
	} else {
		if (g_Config.iInternalResolution < 0)
			g_Config.iInternalResolution = 1;
		coreParam.renderWidth = 480 * g_Config.iInternalResolution;
		coreParam.renderHeight = 272 * g_Config.iInternalResolution;
	}

	coreParam.outputWidth = dp_xres;
	coreParam.outputHeight = dp_yres;
	coreParam.pixelWidth = pixel_xres;
	coreParam.pixelHeight = pixel_yres;

	std::string error_string;
	if (PSP_Init(coreParam, &error_string)) {
		invalid_ = false;
	} else {
		invalid_ = true;
		errorMessage_ = error_string;
		ERROR_LOG(BOOT, "%s", errorMessage_.c_str());
		System_SendMessage("event", "failstartgame");
		return;
	}

	globalUIState = UISTATE_INGAME;
	host->BootDone();
	host->UpdateDisassembly();

	g_gameInfoCache.FlushBGs();

	NOTICE_LOG(BOOT, "Loading %s...", fileToStart.c_str());
	autoLoad();

	I18NCategory *s = GetI18NCategory("Screen"); 

#ifdef _WIN32
	if (g_Config.bFirstRun) {
		osm.Show(s->T("PressESC", "Press ESC to open the pause menu"), 3.0f);
	}
#endif
	memset(virtKeys, 0, sizeof(virtKeys));

	const char *renderer = (const char*)glGetString(GL_RENDERER);
	if (strstr(renderer, "Chainfire3D") != 0) {
		osm.Show(s->T("Chainfire3DWarning", "WARNING: Chainfire3D detected, may cause problems"), 10.0f, 0xFF30a0FF, -1, true);
	}

	System_SendMessage("event", "startgame");
}
Example #29
0
	void Process()
	{
#ifndef USING_GLES2
		if (g_Config.iRewindFlipFrequency != 0 && gpuStats.numFlips != 0)
			CheckRewindState();
#endif

		if (!needsProcess)
			return;
		needsProcess = false;

		if (!__KernelIsRunning())
		{
			ERROR_LOG(COMMON, "Savestate failure: Unable to load without kernel, this should never happen.");
			return;
		}

		std::vector<Operation> operations = Flush();
		SaveStart state;

		for (size_t i = 0, n = operations.size(); i < n; ++i)
		{
			Operation &op = operations[i];
			CChunkFileReader::Error result;
			bool callbackResult;
			std::string reason;

			I18NCategory *s = GetI18NCategory("Screen");
			// I couldn't stand the inconsistency.  But trying not to break old lang files.
			const char *i18nLoadFailure = s->T("Load savestate failed", "");
			const char *i18nSaveFailure = s->T("Save State Failed", "");
			if (strlen(i18nLoadFailure) == 0)
				i18nLoadFailure = s->T("Failed to load state");
			if (strlen(i18nSaveFailure) == 0)
				i18nSaveFailure = s->T("Failed to save state");

			switch (op.type)
			{
			case SAVESTATE_LOAD:
				INFO_LOG(COMMON, "Loading state from %s", op.filename.c_str());
				result = CChunkFileReader::Load(op.filename, REVISION, PPSSPP_GIT_VERSION, state, &reason);
				if (result == CChunkFileReader::ERROR_NONE) {
					osm.Show(s->T("Loaded State"), 2.0);
					callbackResult = true;
				} else if (result == CChunkFileReader::ERROR_BROKEN_STATE) {
					HandleFailure();
					osm.Show(i18nLoadFailure, 2.0);
					ERROR_LOG(COMMON, "Load state failure: %s", reason.c_str());
					callbackResult = false;
				} else {
					osm.Show(s->T(reason.c_str(), i18nLoadFailure), 2.0);
					callbackResult = false;
				}
				break;

			case SAVESTATE_SAVE:
				INFO_LOG(COMMON, "Saving state to %s", op.filename.c_str());
				result = CChunkFileReader::Save(op.filename, REVISION, PPSSPP_GIT_VERSION, state);
				if (result == CChunkFileReader::ERROR_NONE) {
					osm.Show(s->T("Saved State"), 2.0);
					callbackResult = true;
				} else if (result == CChunkFileReader::ERROR_BROKEN_STATE) {
					HandleFailure();
					osm.Show(i18nSaveFailure, 2.0);
					ERROR_LOG(COMMON, "Save state failure: %s", reason.c_str());
					callbackResult = false;
				} else {
					osm.Show(i18nSaveFailure, 2.0);
					callbackResult = false;
				}
				break;

			case SAVESTATE_VERIFY:
				INFO_LOG(COMMON, "Verifying save state system");
				callbackResult = CChunkFileReader::Verify(state) == CChunkFileReader::ERROR_NONE;
				break;

			case SAVESTATE_REWIND:
				INFO_LOG(COMMON, "Rewinding to recent savestate snapshot");
				result = rewindStates.Restore();
				if (result == CChunkFileReader::ERROR_NONE) {
					osm.Show(s->T("Loaded State"), 2.0);
					callbackResult = true;
				} else if (result == CChunkFileReader::ERROR_BROKEN_STATE) {
					// Cripes.  Good news is, we might have more.  Let's try those too, better than a reset.
					if (HandleFailure()) {
						// Well, we did rewind, even if too much...
						osm.Show(s->T("Loaded State"), 2.0);
						callbackResult = true;
					} else {
						osm.Show(i18nLoadFailure, 2.0);
						callbackResult = false;
					}
				} else {
					osm.Show(i18nLoadFailure, 2.0);
					callbackResult = false;
				}
				break;

			default:
				ERROR_LOG(COMMON, "Savestate failure: unknown operation type %d", op.type);
				callbackResult = false;
				break;
			}

			if (op.callback)
				op.callback(callbackResult, op.cbUserData);
		}
	}
Example #30
0
void GraphicsScreenP2::render() {
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	I18NCategory *g = GetI18NCategory("General");
	I18NCategory *gs = GetI18NCategory("Graphics");

	ui_draw2d.SetFontScale(1.5f, 1.5f);
	ui_draw2d.DrawText(UBUNTU24, gs->T("Graphics Settings"), dp_xres / 2, 10, 0xFFFFFFFF, ALIGN_HCENTER);
	ui_draw2d.SetFontScale(1.0f, 1.0f);

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	int x = 30;
	int y = 30;
	int stride = 40;
	int columnw = 400;

	bool FpsLimit = g_Config.iFpsLimit != 0;
	UICheckBox(GEN_ID, x, y += stride + 15, gs->T("Fps Limit"), ALIGN_TOPLEFT, &FpsLimit);
	if (FpsLimit) {
		if (g_Config.iFpsLimit == 0)
			g_Config.iFpsLimit = 60;
		
		ui_draw2d.DrawText(UBUNTU24, gs->T("Fps  :"), x + 60, y += stride, 0xFFFFFFFF, ALIGN_LEFT);
		HLinear hlinear1(x + 180 , y, 20);
		if (UIButton(GEN_ID, hlinear1, 80, 0, "Auto", ALIGN_LEFT))
			g_Config.iFpsLimit = 60;
		if (UIButton(GEN_ID, hlinear1, 60, 0, "-30", ALIGN_LEFT))
			if(g_Config.iFpsLimit > 30){
			g_Config.iFpsLimit -= 30;}
		if (UIButton(GEN_ID, hlinear1, 60, 0, "+30", ALIGN_LEFT))
			if(g_Config.iFrameSkip != 240){
			g_Config.iFpsLimit += 30;}
	} else {
			g_Config.iFpsLimit = 0;
	}


	bool AnisotropicFiltering = g_Config.iAnisotropyLevel != 0;
	UICheckBox(GEN_ID, x, y += stride + 15, gs->T("Anisotropic Filtering"), ALIGN_TOPLEFT, &AnisotropicFiltering);
	if (AnisotropicFiltering) {
		if (g_Config.iAnisotropyLevel == 0)
			g_Config.iAnisotropyLevel = 2;

		ui_draw2d.DrawText(UBUNTU24, gs->T("Level :"), x + 60, y += stride, 0xFFFFFFFF, ALIGN_LEFT);
		HLinear hlinear1(x + 180 , y, 20);
		if (UIButton(GEN_ID, hlinear1, 45, 0, "2x", ALIGN_LEFT))
			g_Config.iAnisotropyLevel = 2;
		if (UIButton(GEN_ID, hlinear1, 45, 0, "4x", ALIGN_LEFT))
			g_Config.iAnisotropyLevel = 4;
		if (UIButton(GEN_ID, hlinear1, 45, 0, "8x", ALIGN_LEFT))
			g_Config.iAnisotropyLevel = 8;
		if (UIButton(GEN_ID, hlinear1, 60, 0, "16x", ALIGN_LEFT))
			g_Config.iAnisotropyLevel = 16;
	} else {
		g_Config.iAnisotropyLevel = 0;
	}
	bool TexScaling = g_Config.iTexScalingLevel > 1;
	UICheckBox(GEN_ID, x, y += stride + 15, gs->T("xBRZ Texture Scaling"), ALIGN_TOPLEFT, &TexScaling);
	if (TexScaling) {
		if (g_Config.iTexScalingLevel <= 1)
			g_Config.iTexScalingLevel = 2;
		ui_draw2d.DrawText(UBUNTU24, gs->T("Level :"), x + 60, y += stride, 0xFFFFFFFF, ALIGN_LEFT);
		HLinear hlinear1(x + 180 , y, 20);
		if (UIButton(GEN_ID, hlinear1, 45, 0, "2x", ALIGN_LEFT))
			g_Config.iTexScalingLevel = 2;
		if (UIButton(GEN_ID, hlinear1, 45, 0, "3x", ALIGN_LEFT))
			g_Config.iTexScalingLevel = 3;
		UICheckBox(GEN_ID, x + 320, y , gs->T("Deposterize"), ALIGN_LEFT, &g_Config.bTexDeposterize);
		ui_draw2d.DrawText(UBUNTU24, gs->T("Type  :"), x + 60, y += stride + 15, 0xFFFFFFFF, ALIGN_LEFT);
		HLinear hlinear2(x + 180 , y + 10, 20);
		if (UIButton(GEN_ID, hlinear2, 80, 0, "xBRZ", ALIGN_LEFT))
			g_Config.iTexScalingType = 0;
		if (UIButton(GEN_ID, hlinear2, 140, 0, "Hybrid(H)", ALIGN_LEFT))
			g_Config.iTexScalingType = 1;
		if (UIButton(GEN_ID, hlinear2, 150, 0, "Bicubic(B)", ALIGN_LEFT))
			g_Config.iTexScalingType = 2;
		if (UIButton(GEN_ID, hlinear2, 65, 0, "H+B", ALIGN_LEFT))
			g_Config.iTexScalingType = 3;
	} else {
		g_Config.iTexScalingLevel = 1;
	}

	UIEnd();
}