ID3D10Blob is an interface provided by the DirectX 10 graphics API in C++. It serves as a binary large object (blob) that can store arbitrary data. It is commonly used for data exchange between different stages of a graphics pipeline, such as passing compiled shader code from the CPU to the GPU for execution. The ID3D10Blob interface allows developers to access and manipulate the blob's content, retrieve its size, and perform other operations necessary for graphics programming in DirectX 10.
C++ (Cpp) ID3D10Blob - 20 examples found. These are the top rated real world C++ (Cpp) examples of ID3D10Blob extracted from open source projects. You can rate examples to help us improve the quality of examples.