The IDirect3DDevice9.SetRenderTarget method is a function in the Microsoft DirectX API, specifically designed for use in C++ programming language. This method is responsible for setting the render target for a Direct3D device, which determines where the rendering output will be drawn onto. By specifying a valid render target surface, such as a texture or a render target, developers can control where the output will be displayed or processed. This function enables developers to customize the rendering pipeline and create complex graphics effects in their applications and games.
C++ (Cpp) IDirect3DDevice9::SetRenderTarget - 15 examples found. These are the top rated real world C++ (Cpp) examples of IDirect3DDevice9::SetRenderTarget extracted from open source projects. You can rate examples to help us improve the quality of examples.