IGameEvent is an interface in the C++ programming language that allows developers to create and manage game events in a game engine. These events can be triggered by various actions or conditions within the game and can provide valuable information to other parts of the game or external systems. The IGameEvent interface provides methods to set and retrieve event data, handle event listeners, and manage event dispatching. It is an essential component for designing and implementing event-driven gameplay mechanics and systems in C++ game development.
C++ (Cpp) IGameEvent - 30 examples found. These are the top rated real world C++ (Cpp) examples of IGameEvent extracted from open source projects. You can rate examples to help us improve the quality of examples.