#includeIn this example, we define a class `MyGamePlayer` that inherits from `IGamePlayer` and overrides the `IsConnected()` function. We then create an instance of `MyGamePlayer` and use its `IsConnected()` function to determine if the player is connected to the game server. The package library where `IGamePlayer` is defined is assumed to be `IGamePlayer.h`.//Assuming this is the package library where IGamePlayer is defined class MyGamePlayer : public IGamePlayer { public: bool IsConnected() const override { // check if the player is connected to the game server return true; // or false } }; MyGamePlayer player; if (player.IsConnected()) { // continue with the game } else { // show an error message }