#includeIn this example, we create an instance of IGamePlayer called "player" and use the IsInGame() method to determine if the player is currently in a game. If the player is in a game, we print "Player is currently in a game" to the console, otherwise we print "Player is not currently in a game". This code example assumes that IGamePlayer is part of a package library called "IGame" and that the header file for this package is included in our code using #include "IGamePlayer.h".#include "IGamePlayer.h" //assuming IGamePlayer is a header file int main() { IGamePlayer player; if (player.IsInGame()) { std::cout << "Player is currently in a game." << std::endl; } else { std::cout << "Player is not currently in a game." << std::endl; } return 0; }