IPhysicsObject* object = GetPhysicsObject(); // get the physics object object->EnableMotion(); // enable motion for the object
IPhysicsObject* object = GetPhysicsObject(); if (object->IsStatic()) { object->EnableMotion(); }This example checks whether the physics object is static before enabling its motion. If the object is static, its motion is enabled using the `EnableMotion()` method. Package Library: This example also uses the IPhysicsObject interface from the Source Engine physics system library. Overall, IPhysicsObject EnableMotion is a useful method for enabling motion in game and simulation environments, and it is part of the larger package library of the Source Engine physics system.