//! render
	void CLightSceneNode::render()
	{
		IVideoDriver* driver = SceneManager->getVideoDriver();
		if (!driver)
			return;

		if (DebugDataVisible & EDS_BBOX)
		{
			driver->setTransform(ETS_WORLD, AbsoluteTransformation);
			SMaterial m;
			m.Lighting = false;
			driver->setMaterial(m);

			switch (LightData.Type)
			{
			case ELT_POINT:
			case ELT_SPOT:
				driver->draw3DBox(BBox, LightData.DiffuseColor);
				break;

			case ELT_DIRECTIONAL:
				driver->draw3DLine(Vector3(0.f, 0.f, 0.f),
					LightData.Direction * LightData.Radius,
					LightData.DiffuseColor);
				break;
			default:
				break;
			}
		}

		DriverLightIndex = driver->addDynamicLight(LightData);
		setVisible(LightIsOn);
	}