int main()
 {
    IrrlichtDevice* irrDevice   = createDevice(EDT_OPENGL,dimension2d<s32>(800,600),32,false,false,false,0);
    IVideoDriver*   irrVideo    = irrDevice->getVideoDriver();
    ISceneManager*  irrSceneMgr = irrDevice->getSceneManager();
    TMovie* movie = new TMovie(irrDevice->getTimer());
    movie->LoadMovie("Mymovie.avi");
    irrVideo->setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
    u32 w = movie->getMovieWidth();
    u32 h = movie->getMovieHeight();
    ITexture* movTxtr = irrVideo->addTexture(dimension2d<s32>(w<513?512:1024,h<513?512:1024),"imovie"); 
    irrSceneMgr->addCameraSceneNode(0, vector3df(0,0,-20), vector3df(0,0,0));
    CSampleSceneNode* myNode = new CSampleSceneNode(irrSceneMgr->getRootSceneNode(), irrSceneMgr, 666);
    myNode->setMaterialTexture( 0, movTxtr);
    myNode->drop();
    ISceneNodeAnimator* anim = irrSceneMgr->createRotationAnimator(vector3df(0,0.1f,0));
    myNode->addAnimator(anim);
    anim->drop();
 
    while(irrDevice->run())
     {
        irrVideo->beginScene(true, true, SColor(0,200,200,200));
                  if (movie->NextMovieFrame())
                    movie->DrawMovie(0,0,movTxtr);
                  irrSceneMgr->drawAll();
        irrVideo->endScene();
     }       
    irrDevice->drop();

    return 0;
}
Example #2
0
TextureDialog::TextureDialog(EditorState *pstate, Node *pnode, CubeSide pface):
    Dialog(pstate),
    node(pnode),
    face(pface),
    lb(NULL),
    the_image(NULL),
    context(NULL)
{
    IVideoDriver *driver = state->device->getVideoDriver();
    IGUIEnvironment *guienv = state->device->getGUIEnvironment();

    // Window and basic items
    win = guienv->addWindow(rect<s32>(340, 50, 340 + 74 * 3 + 10, 50 + 74 * 3 + 10), true,
                            narrow_to_wide(std::string(getCubeSideName(face)) + " texture").c_str());
    guienv->addButton(rect<s32>(155, 30, 74*3, 55), win, ETD_GUI_ID_APPLY,   L"Apply",  L"Apply this texture selection to the node face");
    guienv->addButton(rect<s32>(155, 60, 74*3, 85), win, ETD_GUI_ID_IMPORT,  L"Import", L"Import images from files");
    guienv->addButton(rect<s32>(84,  60, 150,  85), win, ETD_GUI_ID_ACTIONS, L"Actions");

    // Fill out listbox
    lb = guienv->addListBox(rect<s32>(10, 104, 74 * 3, 74 * 3), win, 502);
    Media *media = &state->project->media;
    std::map<std::string, Media::Image*>& images = media->getList();
    int count = 1;
    lb->addItem(L"");
    lb->setSelected(0);
    for (std::map<std::string, Media::Image*>::const_iterator it = images.begin();
            it != images.end();
            ++it) {
        if (!it->second) {
            continue;
        }
        if (it->second->name == "default") {
            lb->addItem(L"");
        } else {
            lb->addItem(narrow_to_wide(it->second->name + " [used " +
                                       num_to_str(it->second->getHolders()) + " times]").c_str());
        }
        if (it->second == node->getTexture(face))
            lb->setSelected(count);
        count++;
    }

    Media::Image *image = node->getTexture(face);
    if (image) {
        the_image = driver->addTexture("tmpicon.png", image->get());
    }

    // Context menu
    context = guienv->addContextMenu(rect<s32>(84, 85, 150, 180), win, ETD_GUI_ID_ACTIONS_CM);
    context->addItem(L"Export", ETD_GUI_ID_EXPORT);
    context->setCloseHandling(ECMC_HIDE);
    context->setVisible(false);
    context->setEventParent(win);
}
Example #3
0
// ----------------------------------------------------------------------------
ITexture* Terrain::createSplattingImg()
{
    IVideoDriver* vd = Editor::getEditor()->getVideoDriver();

    auto img = autoDropped(
        vd->createImage(ECF_A8R8G8B8, dimension2du(SPIMG_X, SPIMG_Y)));

    for (u32 i = 0; i < SPIMG_X; i++)
        for (u32 j = 0; j < SPIMG_Y; j++)
            img->setPixel(i, j, SColor(255, 0, 0, 0));

    return vd->addTexture("splatt.png", img.get());
} // initSplattingImg