IVideoDriver.endScene is a function in C++ that is used in video game development to mark the completion of a frame rendering process. It signifies the end of processing for a particular scene or frame, allowing for the rendering process to move on to the next scene or frame. This function is an essential part of managing the flow and synchronization of graphics rendering in a game.
C++ (Cpp) IVideoDriver::endScene - 30 examples found. These are the top rated real world C++ (Cpp) examples of IVideoDriver::endScene extracted from open source projects. You can rate examples to help us improve the quality of examples.