void LineBoxListPainter::paint(const LayoutBoxModelObject& layoutObject, const PaintInfo& paintInfo, const LayoutPoint& paintOffset) const
{
    ASSERT(!shouldPaintSelfOutline(paintInfo.phase) && !shouldPaintDescendantOutlines(paintInfo.phase));

    // Only paint during the foreground/selection phases.
    if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseTextClip && paintInfo.phase != PaintPhaseMask)
        return;

    ASSERT(layoutObject.isLayoutBlock() || (layoutObject.isLayoutInline() && layoutObject.hasLayer())); // The only way an inline could paint like this is if it has a layer.

    if (paintInfo.phase == PaintPhaseForeground && paintInfo.isPrinting())
        addPDFURLRectsForInlineChildrenRecursively(layoutObject, paintInfo, paintOffset);

    // If we have no lines then we have no work to do.
    if (!m_lineBoxList.firstLineBox())
        return;

    if (!m_lineBoxList.anyLineIntersectsRect(LineLayoutBoxModel(const_cast<LayoutBoxModelObject*>(&layoutObject)), paintInfo.cullRect(), paintOffset))
        return;

    PaintInfo info(paintInfo);

    // See if our root lines intersect with the dirty rect. If so, then we paint
    // them. Note that boxes can easily overlap, so we can't make any assumptions
    // based off positions of our first line box or our last line box.
    for (InlineFlowBox* curr = m_lineBoxList.firstLineBox(); curr; curr = curr->nextLineBox()) {
        if (m_lineBoxList.lineIntersectsDirtyRect(LineLayoutBoxModel(const_cast<LayoutBoxModelObject*>(&layoutObject)), curr, info.cullRect(), paintOffset)) {
            RootInlineBox& root = curr->root();
            curr->paint(info, paintOffset, root.lineTop(), root.lineBottom());
        }
    }
}
Example #2
0
FloatRect RenderSVGText::relativeBBox(bool includeStroke) const
{
    FloatRect repaintRect;

    for (InlineRunBox* runBox = firstLineBox(); runBox; runBox = runBox->nextLineBox()) {
        ASSERT(runBox->isInlineFlowBox());

        InlineFlowBox* flowBox = static_cast<InlineFlowBox*>(runBox);
        for (InlineBox* box = flowBox->firstChild(); box; box = box->nextOnLine())
            repaintRect.unite(FloatRect(box->xPos(), box->yPos(), box->width(), box->height()));
    }

    // SVG needs to include the strokeWidth(), not the textStrokeWidth().
    if (includeStroke && style()->svgStyle()->hasStroke()) {
        float strokeWidth = SVGRenderStyle::cssPrimitiveToLength(this, style()->svgStyle()->strokeWidth(), 0.0f);

#if ENABLE(SVG_FONTS)
        const Font& font = style()->font();
        if (font.primaryFont()->isSVGFont()) {
            float scale = font.unitsPerEm() > 0 ? font.size() / font.unitsPerEm() : 0.0f;

            if (scale != 0.0f)
                strokeWidth /= scale;
        }
#endif

        repaintRect.inflate(strokeWidth);
    }

    repaintRect.move(xPos(), yPos());
    return repaintRect;
}
Example #3
0
bool LineBoxList::hitTest(LayoutBoxModelObject* renderer, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) const
{
    if (hitTestAction != HitTestForeground)
        return false;

    ASSERT(renderer->isLayoutBlock() || (renderer->isLayoutInline() && renderer->hasLayer())); // The only way an inline could hit test like this is if it has a layer.

    // If we have no lines then we have no work to do.
    if (!firstLineBox())
        return false;

    LayoutPoint point = locationInContainer.point();
    LayoutRect rect(firstLineBox()->isHorizontal() ?
                    IntRect(point.x(), point.y() - locationInContainer.topPadding(), 1, locationInContainer.topPadding() + locationInContainer.bottomPadding() + 1) :
                    IntRect(point.x() - locationInContainer.leftPadding(), point.y(), locationInContainer.rightPadding() + locationInContainer.leftPadding() + 1, 1));

    if (!anyLineIntersectsRect(renderer, rect, accumulatedOffset))
        return false;

    // See if our root lines contain the point.  If so, then we hit test
    // them further.  Note that boxes can easily overlap, so we can't make any assumptions
    // based off positions of our first line box or our last line box.
    for (InlineFlowBox* curr = lastLineBox(); curr; curr = curr->prevLineBox()) {
        RootInlineBox& root = curr->root();
        if (rangeIntersectsRect(renderer, curr->logicalTopVisualOverflow(root.lineTop()), curr->logicalBottomVisualOverflow(root.lineBottom()), rect, accumulatedOffset)) {
            bool inside = curr->nodeAtPoint(result, locationInContainer, accumulatedOffset, root.lineTop(), root.lineBottom());
            if (inside) {
                renderer->updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset));
                return true;
            }
        }
    }

    return false;
}
bool RenderLineBoxList::hitTest(RenderBoxModelObject* renderer, const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction) const
{
    if (hitTestAction != HitTestForeground)
        return false;

    ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could hit test like this is if it has a layer.

    // If we have no lines then we have no work to do.
    if (!firstLineBox())
        return false;

    // We can check the first box and last box and avoid hit testing if we don't
    // contain the point.  This is a quick short-circuit that we can take to avoid walking any lines.
    // FIXME: This check is flawed in the following extremely obscure way:
    // if some line in the middle has a huge overflow, it might actually extend below the last line.
    if ((y >= ty + lastLineBox()->root()->bottomVisibleOverflow()) || (y < ty + firstLineBox()->root()->topVisibleOverflow()))
        return false;

    // See if our root lines contain the point.  If so, then we hit test
    // them further.  Note that boxes can easily overlap, so we can't make any assumptions
    // based off positions of our first line box or our last line box.
    for (InlineFlowBox* curr = lastLineBox(); curr; curr = curr->prevLineBox()) {
        if (y >= ty + curr->root()->topVisibleOverflow() && y < ty + curr->root()->bottomVisibleOverflow()) {
            bool inside = curr->nodeAtPoint(request, result, x, y, tx, ty);
            if (inside) {
                renderer->updateHitTestResult(result, IntPoint(x - tx, y - ty));
                return true;
            }
        }
    }
    
    return false;
}
Example #5
0
bool RenderFlow::hitTestLines(NodeInfo& i, int x, int y, int tx, int ty, HitTestAction hitTestAction)
{
   (void) hitTestAction;
   /*
    if (hitTestAction != HitTestForeground) // ### port hitTest
        return false;
   */

    if (!firstLineBox())
        return false;

    // We can check the first box and last box and avoid hit testing if we don't
    // contain the point.  This is a quick short-circuit that we can take to avoid walking any lines.
    // FIXME: This check is flawed in two extremely obscure ways.
    // (1) If some line in the middle has a huge overflow, it might actually extend below the last line.
    // (2) The overflow from an inline block on a line is not reported to the line.
    if ((y >= ty + lastLineBox()->root()->bottomOverflow()) || (y < ty + firstLineBox()->root()->topOverflow()))
        return false;

    // See if our root lines contain the point.  If so, then we hit test
    // them further.  Note that boxes can easily overlap, so we can't make any assumptions
    // based off positions of our first line box or our last line box.
    for (InlineFlowBox* curr = lastLineBox(); curr; curr = curr->prevFlowBox()) {
        if (y >= ty + curr->root()->topOverflow() && y < ty + curr->root()->bottomOverflow()) {
            bool inside = curr->nodeAtPoint(i, x, y, tx, ty);
            if (inside) {
                setInnerNode(i);
                return true;
            }
        }
    }

    return false;
}
Example #6
0
void LineBoxListPainter::paint(LayoutBoxModelObject* layoutObject, const PaintInfo& paintInfo, const LayoutPoint& paintOffset) const
{
    ASSERT(paintInfo.phase != PaintPhaseOutline && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines);

    // Only paint during the foreground/selection phases.
    if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseTextClip && paintInfo.phase != PaintPhaseMask)
        return;

    ASSERT(layoutObject->isLayoutBlock() || (layoutObject->isLayoutInline() && layoutObject->hasLayer())); // The only way an inline could paint like this is if it has a layer.

    // FIXME: When Skia supports annotation rect covering (https://code.google.com/p/skia/issues/detail?id=3872),
    // these rects may be covered line box drawings. Then we may need a dedicated paint phase.
    if (paintInfo.phase == PaintPhaseForeground && paintInfo.isPrinting())
        addPDFURLRectsForInlineChildrenRecursively(layoutObject, paintInfo, paintOffset);

    // If we have no lines then we have no work to do.
    if (!m_lineBoxList.firstLineBox())
        return;

    if (!m_lineBoxList.anyLineIntersectsRect(LineLayoutBoxModel(layoutObject), LayoutRect(paintInfo.rect), paintOffset))
        return;

    PaintInfo info(paintInfo);

    // See if our root lines intersect with the dirty rect. If so, then we paint
    // them. Note that boxes can easily overlap, so we can't make any assumptions
    // based off positions of our first line box or our last line box.
    for (InlineFlowBox* curr = m_lineBoxList.firstLineBox(); curr; curr = curr->nextLineBox()) {
        if (m_lineBoxList.lineIntersectsDirtyRect(LineLayoutBoxModel(layoutObject), curr, info, paintOffset)) {
            RootInlineBox& root = curr->root();
            curr->paint(info, paintOffset, root.lineTop(), root.lineBottom());
        }
    }
}
Example #7
0
/**
 * Traverses the horizontal inline boxes and appends the point coordinates to
 * the given array.
 * @param box inline box
 * @param pointArray array collecting coordinates
 * @param bottom \c true, collect bottom coordinates, \c false, collect top
 * 	coordinates.
 * @param limit lower limit that an y-coordinate must at least reach. Note
 *	that limit designates the highest y-coordinate for \c bottom, and
 *	the lowest for !\c bottom.
 */
static void collectHorizontalBoxCoordinates(InlineBox *box, QValueVector< QPoint > &pointArray, bool bottom, int offset, int limit = -500000)
{
    //   kdDebug(6000) << "collectHorizontalBoxCoordinates: " << endl;
    offset = bottom ? offset : -offset;
    int y = box->yPos() + bottom * box->height() + offset;
    if(limit != -500000 && (bottom ? y < limit : y > limit))
        y = limit;
    int x = box->xPos() + bottom * box->width() + offset;
    QPoint newPnt(x, y);
    // Add intersection point if point-array not empty.
    if(!pointArray.isEmpty())
    {
        QPoint lastPnt = pointArray.back();
        QPoint insPnt(newPnt.x(), lastPnt.y());
        if(offset && ((bottom && lastPnt.y() > y) || (!bottom && lastPnt.y() < y)))
        {
            insPnt.rx() = lastPnt.x();
            insPnt.ry() = y;
        }
        //         kdDebug(6040) << "left: " << lastPnt << " == " << insPnt << ": " << (insPnt == lastPnt) << endl;
        appendPoint(pointArray, insPnt);
    }
    // Insert starting point of box
    appendPoint(pointArray, newPnt);

    newPnt.rx() += (bottom ? -box->width() : box->width()) - 2 * offset;

    if(box->isInlineFlowBox())
    {
        InlineFlowBox *flowBox = static_cast< InlineFlowBox * >(box);
        for(InlineBox *b = bottom ? flowBox->lastChild() : flowBox->firstChild(); b; b = bottom ? b->prevOnLine() : b->nextOnLine())
        {
            // Don't let boxes smaller than this flow box' height influence
            // the vertical position of the outline if they have a different
            // x-coordinate
            int l2;
            if(b->xPos() != box->xPos() && b->xPos() + b->width() != box->xPos() + box->width())
                l2 = y;
            else
                l2 = limit;
            collectHorizontalBoxCoordinates(b, pointArray, bottom, kAbs(offset), l2);
        }

        // Add intersection point if flow box contained any children
        if(flowBox->firstChild())
        {
            QPoint lastPnt = pointArray.back();
            QPoint insPnt(lastPnt.x(), newPnt.y());
            //             kdDebug(6040) << "right: " << lastPnt << " == " << insPnt << ": " << (insPnt == lastPnt) << endl;
            appendPoint(pointArray, insPnt);
        }
    }

    // Insert ending point of box
    appendPoint(pointArray, newPnt);

    //     kdDebug(6000) << "collectHorizontalBoxCoordinates: " << "ende" << endl;
}
Example #8
0
void InlineFlowBox::determineSpacingForFlowBoxes(bool lastLine, RenderObject* endObject)
{
    // All boxes start off open.  They will not apply any margins/border/padding on
    // any side.
    bool includeLeftEdge = false;
    bool includeRightEdge = false;

    RenderFlow* flow = static_cast<RenderFlow*>(object());

    if (!flow->firstChild())
        includeLeftEdge = includeRightEdge = true; // Empty inlines never split across lines.
    else if (parent()) { // The root inline box never has borders/margins/padding.
        bool ltr = flow->style()->direction() == LTR;

        // Check to see if all initial lines are unconstructed.  If so, then
        // we know the inline began on this line.
        if (!flow->firstLineBox()->isConstructed()) {
            if (ltr && flow->firstLineBox() == this)
                includeLeftEdge = true;
            else if (!ltr && flow->lastLineBox() == this)
                includeRightEdge = true;
        }

        // In order to determine if the inline ends on this line, we check three things:
        // (1) If we are the last line and we don't have a continuation(), then we can
        // close up.
        // (2) If the last line box for the flow has an object following it on the line (ltr,
        // reverse for rtl), then the inline has closed.
        // (3) The line may end on the inline.  If we are the last child (climbing up
        // the end object's chain), then we just closed as well.
        if (!flow->lastLineBox()->isConstructed()) {
            if (ltr) {
                if (!nextLineBox() &&
                    ((lastLine && !object()->continuation()) || nextOnLineExists()
                     || onEndChain(endObject)))
                    includeRightEdge = true;
            }
            else {
                if ((!prevLineBox() || !prevLineBox()->isConstructed()) &&
                    ((lastLine && !object()->continuation()) ||
                     prevOnLineExists() || onEndChain(endObject)))
                    includeLeftEdge = true;
            }

        }
    }

    setEdges(includeLeftEdge, includeRightEdge);

    // Recur into our children.
    for (InlineBox* currChild = firstChild(); currChild; currChild = currChild->nextOnLine()) {
        if (currChild->isInlineFlowBox()) {
            InlineFlowBox* currFlow = static_cast<InlineFlowBox*>(currChild);
            currFlow->determineSpacingForFlowBoxes(lastLine, endObject);
        }
    }
}
void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
{
    auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(*this);
    if (!textAncestor)
        return;

    FloatRect textBoundingBox = textAncestor->strokeBoundingBox();
    for (InlineFlowBox* box = firstLineBox(); box; box = box->nextLineBox())
        quads.append(localToAbsoluteQuad(FloatRect(textBoundingBox.x() + box->x(), textBoundingBox.y() + box->y(), box->logicalWidth(), box->logicalHeight()), UseTransforms, wasFixed));
}
Example #10
0
void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads)
{
    const RenderObject* object = SVGRenderSupport::findTextRootObject(this);
    if (!object)
        return;

    FloatRect textBoundingBox = object->strokeBoundingBox();
    for (InlineFlowBox* box = firstLineBox(); box; box = box->nextLineBox())
        quads.append(localToAbsoluteQuad(FloatRect(textBoundingBox.x() + box->x(), textBoundingBox.y() + box->y(), box->width(), box->height())));
}
void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed)
{
    RenderObject* object = RenderSVGText::locateRenderSVGTextAncestor(this);
    if (!object)
        return;

    FloatRect textBoundingBox = object->strokeBoundingBox();
    for (InlineFlowBox* box = firstLineBox(); box; box = box->nextLineBox())
        quads.append(localToAbsoluteQuad(FloatRect(textBoundingBox.x() + box->x(), textBoundingBox.y() + box->y(), box->logicalWidth(), box->logicalHeight()), false, wasFixed));
}
void RenderLineBoxList::deleteLineBoxTree(RenderArena* arena)
{
    InlineFlowBox* line = m_firstLineBox;
    InlineFlowBox* nextLine;
    while (line) {
        nextLine = line->nextLineBox();
        line->deleteLine(arena);
        line = nextLine;
    }
    m_firstLineBox = m_lastLineBox = 0;
}
Example #13
0
void LineBoxList::deleteLineBoxTree()
{
    InlineFlowBox* line = m_firstLineBox;
    InlineFlowBox* nextLine;
    while (line) {
        nextLine = line->nextLineBox();
        line->deleteLine();
        line = nextLine;
    }
    m_firstLineBox = m_lastLineBox = 0;
}
Example #14
0
void RenderLineBoxList::deleteLineBoxes()
{
    if (m_firstLineBox) {
        InlineFlowBox* next;
        for (InlineFlowBox* curr = m_firstLineBox; curr; curr = next) {
            next = curr->nextLineBox();
            delete curr;
        }
        m_firstLineBox = nullptr;
        m_lastLineBox = nullptr;
    }
}
void RenderLineBoxList::deleteLineBoxes(RenderArena* arena)
{
    if (m_firstLineBox) {
        InlineFlowBox* next;
        for (InlineFlowBox* curr = m_firstLineBox; curr; curr = next) {
            next = curr->nextLineBox();
            curr->destroy(arena);
        }
        m_firstLineBox = 0;
        m_lastLineBox = 0;
    }
}
Example #16
0
FloatRect RenderSVGText::objectBoundingBox() const
{
    FloatRect boundingBox;

    for (InlineFlowBox* flow = firstLineBox(); flow; flow = flow->nextLineBox()) {
        for (InlineBox* box = flow->firstChild(); box; box = box->nextOnLine())
            boundingBox.unite(FloatRect(box->x(), box->y(), box->width(), box->height()));
    }

    boundingBox.move(x(), y());
    return boundingBox;
}
Example #17
0
void LineBoxList::deleteLineBoxes()
{
    if (m_firstLineBox) {
        InlineFlowBox* next;
        for (InlineFlowBox* curr = m_firstLineBox; curr; curr = next) {
            next = curr->nextLineBox();
            curr->destroy();
        }
        m_firstLineBox = 0;
        m_lastLineBox = 0;
    }
}
Example #18
0
void RenderTextTrackCue::repositionGenericCue()
{
    ASSERT(firstChild());
    InlineFlowBox* firstLineBox = toRenderInline(firstChild())->firstLineBox();
    if (static_cast<TextTrackCueGeneric*>(m_cue)->useDefaultPosition() && firstLineBox) {
        LayoutUnit parentWidth = containingBlock()->logicalWidth();
        LayoutUnit width = firstLineBox->width();
        LayoutUnit right = (parentWidth / 2) - (width / 2);
        setX(right);
    }
    repositionCueSnapToLinesNotSet();
}
Example #19
0
InlineBox* RenderSVGText::createInlineBox(bool makePlaceHolderBox, bool isRootLineBox, bool isOnlyRun)
{
    ASSERT(!isInlineFlow());
    InlineFlowBox* flowBox = new (renderArena()) SVGRootInlineBox(this);
    
    if (!m_firstLineBox)
        m_firstLineBox = m_lastLineBox = flowBox;
    else {
        m_lastLineBox->setNextLineBox(flowBox);
        flowBox->setPreviousLineBox(m_lastLineBox);
        m_lastLineBox = flowBox;
    }
    
    return flowBox;
}
Example #20
0
void LineBoxList::extractLineBox(InlineFlowBox* box)
{
    checkConsistency();

    m_lastLineBox = box->prevLineBox();
    if (box == m_firstLineBox)
        m_firstLineBox = 0;
    if (box->prevLineBox())
        box->prevLineBox()->setNextLineBox(0);
    box->setPreviousLineBox(0);
    for (InlineFlowBox* curr = box; curr; curr = curr->nextLineBox())
        curr->setExtracted();

    checkConsistency();
}
void RenderFlow::attachLineBox(InlineFlowBox* box)
{
    if (m_lastLineBox) {
        m_lastLineBox->setNextLineBox(box);
        box->setPreviousLineBox(m_lastLineBox);
    }
    else
        m_firstLineBox = box;
    InlineFlowBox* last = box;
    for (InlineFlowBox* curr = box; curr; curr = curr->nextFlowBox()) {
        curr->setExtracted(false);
        last = curr;
    }
    m_lastLineBox = last;
}
FloatRect RenderSVGText::objectBoundingBox() const
{
    FloatRect boundingBox;

    for (InlineRunBox* runBox = firstLineBox(); runBox; runBox = runBox->nextLineBox()) {
        ASSERT(runBox->isInlineFlowBox());

        InlineFlowBox* flowBox = static_cast<InlineFlowBox*>(runBox);
        for (InlineBox* box = flowBox->firstChild(); box; box = box->nextOnLine())
            boundingBox.unite(FloatRect(box->x(), box->y(), box->width(), box->height()));
    }

    boundingBox.move(x(), y());
    return boundingBox;
}
Example #23
0
int InlineFlowBox::placeBoxesHorizontally(int x)
{
    // Set our x position.
    setXPos(x);

    int startX = x;
    x += borderLeft() + paddingLeft();

    for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
        if (curr->object()->isText()) {
            InlineTextBox* text = static_cast<InlineTextBox*>(curr);
            text->setXPos(x);
            x += curr->width();
        }
        else {
            if (curr->object()->isPositioned()) {
                if (curr->object()->parent()->style()->direction() == LTR)
                    curr->setXPos(x);
                else {
                    // Our offset that we cache needs to be from the edge of the right border box and
                    // not the left border box.  We have to subtract |x| from the width of the block
                    // (which can be obtained by walking up to the root line box).
                    InlineBox* root = this;
                    while (!root->isRootInlineBox())
                        root = root->parent();
                    curr->setXPos(root->object()->width()-x);
                }
                continue; // The positioned object has no effect on the width.
            }
            if (curr->object()->isInlineFlow()) {
                InlineFlowBox* flow = static_cast<InlineFlowBox*>(curr);
                x += flow->marginLeft();
                x = flow->placeBoxesHorizontally(x);
                x += flow->marginRight();
            }
            else {
                x += curr->object()->marginLeft();
                curr->setXPos(x);
                x += curr->width() + curr->object()->marginRight();
            }
        }
    }

    x += borderRight() + paddingRight();
    setWidth(x-startX);
    return x;
}
Example #24
0
void RenderListItem::positionListMarker()
{
    if (m_marker && m_marker->parent()->isBox() && !m_marker->isInside() && m_marker->inlineBoxWrapper()) {
        int markerOldX = m_marker->x();
        int yOffset = 0;
        int xOffset = 0;
        for (RenderBox* o = m_marker->parentBox(); o != this; o = o->parentBox()) {
            yOffset += o->y();
            xOffset += o->x();
        }

        bool adjustOverflow = false;
        int markerXPos;
        RootInlineBox* root = m_marker->inlineBoxWrapper()->root();

        // FIXME: Inline flows in the line box hierarchy that have self-painting layers should act as cutoff points
        // and really shouldn't keep propagating overflow up.  This won't really break anything other than repainting
        // not being as tight as it could be though.
        if (style()->isLeftToRightDirection()) {
            int leftLineOffset = logicalLeftOffsetForLine(yOffset, logicalLeftOffsetForLine(yOffset, false), false);
            markerXPos = leftLineOffset - xOffset - paddingLeft() - borderLeft() + m_marker->marginLeft();
            m_marker->inlineBoxWrapper()->adjustPosition(markerXPos - markerOldX, 0);
            for (InlineFlowBox* box = m_marker->inlineBoxWrapper()->parent(); box; box = box->parent()) {
                if (markerXPos < box->leftLayoutOverflow()) {
                    box->setInlineDirectionOverflowPositions(markerXPos, box->rightLayoutOverflow(), box->leftVisualOverflow(), box->rightVisualOverflow());
                    if (box == root)
                        adjustOverflow = true;
                }
            }
        } else {
            int rightLineOffset = logicalRightOffsetForLine(yOffset, logicalRightOffsetForLine(yOffset, false), false);
            markerXPos = rightLineOffset - xOffset + paddingRight() + borderRight() + m_marker->marginLeft();
            m_marker->inlineBoxWrapper()->adjustPosition(markerXPos - markerOldX, 0);
            for (InlineFlowBox* box = m_marker->inlineBoxWrapper()->parent(); box; box = box->parent()) {
                if (markerXPos + m_marker->width() > box->rightLayoutOverflow()) {
                    box->setInlineDirectionOverflowPositions(box->leftLayoutOverflow(), markerXPos + m_marker->width(), box->leftVisualOverflow(), box->rightVisualOverflow());
                    if (box == root)
                        adjustOverflow = true;
                }
            }
        }

        if (adjustOverflow) {
            IntRect markerRect(markerXPos + xOffset, yOffset, m_marker->width(), m_marker->height());
            RenderBox* o = m_marker;
            do {
                o = o->parentBox();
                if (o->isRenderBlock()) {
                    toRenderBlock(o)->addAbsoluteLayoutOverflow(markerRect);
                    toRenderBlock(o)->addLayoutOverflow(markerRect);
                }
                markerRect.move(-o->x(), -o->y());
            } while (o != this && !o->hasSelfPaintingLayer());
        }
    }
}
Example #25
0
void RenderLineBoxList::appendLineBox(std::unique_ptr<InlineFlowBox> box)
{
    checkConsistency();

    InlineFlowBox* boxPtr = box.release();

    if (!m_firstLineBox) {
        m_firstLineBox = boxPtr;
        m_lastLineBox = boxPtr;
    } else {
        m_lastLineBox->setNextLineBox(boxPtr);
        boxPtr->setPreviousLineBox(m_lastLineBox);
        m_lastLineBox = boxPtr;
    }

    checkConsistency();
}
Example #26
0
void RenderSVGText::absoluteQuads(Vector<FloatQuad>& quads)
{
    RenderSVGRoot* root = findSVGRootObject(parent());
    if (!root)
        return;
 
    // Don't use objectBoundingBox here, as it's unites the selection rects. Makes it hard
    // to spot errors, if there are any using WebInspector. Individually feed them into 'rects'.
    for (InlineFlowBox* flow = firstLineBox(); flow; flow = flow->nextLineBox()) {
        for (InlineBox* box = flow->firstChild(); box; box = box->nextOnLine()) {
            FloatRect boxRect(box->x(), box->y(), box->width(), box->height());
            // FIXME: crawling up the parent chain to map each quad is very inefficient
            // we should compute the absoluteTransform outside this loop first.
            quads.append(localToAbsoluteQuad(boxRect));
        }
    }
}
Example #27
0
void RenderTextTrackCue::repositionGenericCue()
{
    TextTrackCueGeneric* cue = static_cast<TextTrackCueGeneric*>(m_cue);
    if (!cue->useDefaultPosition())
        return;

    ASSERT(firstChild());

    InlineFlowBox* firstLineBox = toRenderInline(firstChild())->firstLineBox();
    if (!firstLineBox)
        return;

    LayoutUnit parentWidth = containingBlock()->logicalWidth();
    LayoutUnit width = firstLineBox->width();
    LayoutUnit right = (parentWidth / 2) - (width / 2);
    setX(right);
}
void RenderLineBoxList::attachLineBox(InlineFlowBox* box)
{
    checkConsistency();

    if (m_lastLineBox) {
        m_lastLineBox->setNextLineBox(box);
        box->setPreviousLineBox(m_lastLineBox);
    } else
        m_firstLineBox = box;
    InlineFlowBox* last = box;
    for (InlineFlowBox* curr = box; curr; curr = curr->nextLineBox()) {
        curr->setExtracted(false);
        last = curr;
    }
    m_lastLineBox = last;

    checkConsistency();
}
Example #29
0
FloatRect RenderSVGText::relativeBBox(bool includeStroke) const
{
    FloatRect repaintRect;

    for (InlineRunBox* runBox = firstLineBox(); runBox; runBox = runBox->nextLineBox()) {
        ASSERT(runBox->isInlineFlowBox());

        InlineFlowBox* flowBox = static_cast<InlineFlowBox*>(runBox);
        for (InlineBox* box = flowBox->firstChild(); box; box = box->nextOnLine())
            repaintRect.unite(FloatRect(box->xPos(), box->yPos(), box->width(), box->height()));
    }

    // SVG needs to include the strokeWidth(), not the textStrokeWidth().
    if (includeStroke && style()->svgStyle()->hasStroke())
        repaintRect.inflate(narrowPrecisionToFloat(KSVGPainterFactory::cssPrimitiveToLength(this, style()->svgStyle()->strokeWidth(), 0.0)));

    repaintRect.move(xPos(), yPos());
    return repaintRect;
}
void RenderSVGText::absoluteRects(Vector<IntRect>& rects, int, int)
{
    RenderSVGRoot* root = findSVGRootObject(parent());
    if (!root)
        return;
 
    // Don't use objectBoundingBox here, as it's unites the selection rects. Makes it hard
    // to spot errors, if there are any using WebInspector. Individually feed them into 'rects'.
    for (InlineRunBox* runBox = firstLineBox(); runBox; runBox = runBox->nextLineBox()) {
        ASSERT(runBox->isInlineFlowBox());

        InlineFlowBox* flowBox = static_cast<InlineFlowBox*>(runBox);
        for (InlineBox* box = flowBox->firstChild(); box; box = box->nextOnLine()) {
            FloatRect boxRect(box->x(), box->y(), box->width(), box->height());
            // FIXME: crawling up the parent chain to map each rect is very inefficient
            // we should compute the absoluteTransform outside this loop first.
            rects.append(enclosingIntRect(localToAbsoluteQuad(boxRect).boundingBox()));
        }
    }
}