Example #1
0
void GDAPI godot_input_event_set_as_action(godot_input_event *p_ie, const godot_string *p_action, const godot_bool p_pressed) {
	InputEvent *ie = (InputEvent *)p_ie;
	const String *action = (const String *)p_action;
	return ie->set_as_action(*action, p_pressed);
}