void applyCorruption() { if(instance) instance->DoAddAuraOnPlayers(SPELL_CORRUPTION_AURA); }
void applySound() { if(instance) instance->DoAddAuraOnPlayers(SPELL_SOUND_AURA); }
void applyCorruption() { if(instance) instance->DoAddAuraOnPlayers(SPELL_CORRUPTION_AURA); }
void applySound() { if(instance) instance->DoAddAuraOnPlayers(SPELL_SOUND_AURA); }