void ADungeonDoor::DoUse(class APawn* InstigatorPawn) { Super::DoUse(InstigatorPawn); // Check if the door is locked before allowing it to open if (bLocked) { PlayLockedSound(); return; } // If the door is not locked, open it if (!bIsOpen) { InteractWithDoor(); bIsOpen = true; } }
void AEventButton::DoUse(class APawn* InstigatorPawn) { Super::DoUse(InstigatorPawn); // Trigger an event when the button is pressed OnButtonPressed.Broadcast(); }This code is from a game that has an "EventButton" class for buttons that trigger events. The method "DoUse" is called when a player interacts with the button. It simply broadcasts an event that other classes can listen to and respond accordingly. Both of these examples use the "DoUse" method from an instance script to perform actions when a player interacts with a door or button. As C++ is a general-purpose programming language, it can utilize various package libraries depending on the type of application being developed. Therefore, it is difficult to determine which package library might be used for these specific examples.