void SpawnEncounterUnit() { //spawn new unit and set its attributes Unit encounterUnit; encounterUnit.SetHealth(100); encounterUnit.SetName("Dragon"); encounterUnit.SetType("Fire"); //send message to client SendEncounterUnit(encounterUnit); }In the above code example, the SendEncounterUnit method is used to send a message to the client after a new encounter unit is spawned on the server. The encounter unit is created and its attributes are set, and then the SendEncounterUnit method is called, passing in the encounter unit as a parameter. The package or library that contains the SendEncounterUnit method is likely a network or multiplayer game engine or framework, such as Unreal Engine, Unity, or Photon.