Programming Language: C++ (Cpp)

Class/Type: IntRect

Method/Function: intersects

Examples at hotexamples.com: 30

The IntRect intersects() function is a part of the SFML library, which is a cross-platform graphics and multimedia library written in C++. It checks whether two IntRect objects intersect or not, i.e. if they share any common area. The function returns true if the two IntRect objects intersect, and false otherwise.

Here are some examples of using the IntRect intersects() function:

**Example 1:**

In this example, we define two IntRect objects `rect1` and `rect2`. The `rect1` object has a width and height of 50, and its top-left corner is at (0, 0). The `rect2` object has a width and height of 100, and its top-left corner is at (30, 30). We then check if the two rectangles intersect using the `intersects()` function, and print a message accordingly.

**Example 2:**

Here are some examples of using the IntRect intersects() function:

sf::IntRect rect1(0, 0, 50, 50); sf::IntRect rect2(30, 30, 100, 100); if (rect1.intersects(rect2)) { std::cout << "The two rectangles intersect." << std::endl; } else { std::cout << "The two rectangles do not intersect." << std::endl; }

In this example, we define two IntRect objects `rect1` and `rect2`. The `rect1` object has a width and height of 50, and its top-left corner is at (0, 0). The `rect2` object has a width and height of 100, and its top-left corner is at (30, 30). We then check if the two rectangles intersect using the `intersects()` function, and print a message accordingly.

sf::IntRect rect1(0, 0, 50, 50); sf::IntRect rect2(60, 60, 100, 100); if (rect1.intersects(rect2)) { std::cout << "The two rectangles intersect." << std::endl; } else { std::cout << "The two rectangles do not intersect." << std::endl; }In this example, the two IntRect objects are `rect1` and `rect2`. The `rect1` object has a width and height of 50, and its top-left corner is at (0, 0). The `rect2` object has a width and height of 100, and its top-left corner is at (60, 60). Since the two rectangles do not overlap, the `intersects()` function returns false, and we print a message accordingly. The `IntRect intersects()` function is a part of the SFML library's `Rect` package.

Frequently Used Methods

Frequently Used Methods

Frequently Used Methods

Frequently Used Methods