sf::IntRect rect1(0, 0, 50, 50); sf::IntRect rect2(30, 30, 100, 100); if (rect1.intersects(rect2)) { std::cout << "The two rectangles intersect." << std::endl; } else { std::cout << "The two rectangles do not intersect." << std::endl; }
sf::IntRect rect1(0, 0, 50, 50); sf::IntRect rect2(60, 60, 100, 100); if (rect1.intersects(rect2)) { std::cout << "The two rectangles intersect." << std::endl; } else { std::cout << "The two rectangles do not intersect." << std::endl; }In this example, the two IntRect objects are `rect1` and `rect2`. The `rect1` object has a width and height of 50, and its top-left corner is at (0, 0). The `rect2` object has a width and height of 100, and its top-left corner is at (60, 60). Since the two rectangles do not overlap, the `intersects()` function returns false, and we print a message accordingly. The `IntRect intersects()` function is a part of the SFML library's `Rect` package.