void read_inventory_list(lua_State *L, int tableindex,
		Inventory *inv, const char *name, Server* srv, int forcesize)
{
	if(tableindex < 0)
		tableindex = lua_gettop(L) + 1 + tableindex;
	// If nil, delete list
	if(lua_isnil(L, tableindex)){
		inv->deleteList(name);
		return;
	}
	// Otherwise set list
	std::vector<ItemStack> items = read_items(L, tableindex,srv);
	int listsize = (forcesize != -1) ? forcesize : items.size();
	InventoryList *invlist = inv->addList(name, listsize);
	int index = 0;
	for(std::vector<ItemStack>::const_iterator
			i = items.begin(); i != items.end(); i++){
		if(forcesize != -1 && index == forcesize)
			break;
		invlist->changeItem(index, *i);
		index++;
	}
	while(forcesize != -1 && index < forcesize){
		invlist->deleteItem(index);
		index++;
	}
}
Example #2
0
bool PlayerSAO::setWieldedItem(const ItemStack &item)
{
	Inventory *inv = getInventory();
	if (inv) {
		InventoryList *mlist = inv->getList(getWieldList());
		if (mlist) {
			ItemStack olditem = mlist->getItem(getWieldIndex());
			if (olditem.name.empty()) {
				InventoryList *hlist = inv->getList("hand");
				if (hlist) {
					hlist->changeItem(0, item);
					return true;
				}
			}
			mlist->changeItem(getWieldIndex(), item);
			return true;
		}
	}
	return false;
}
bool PlayerSAO::setWieldedItem(const ItemStack &item)
{
	Inventory *inv = getInventory();
	if (inv) {
		InventoryList *mlist = inv->getList(getWieldList());
		if (mlist) {
			mlist->changeItem(getWieldIndex(), item);
			return true;
		}
	}
	return false;
}
Example #4
0
bool ServerActiveObject::setWieldedItem(const ItemStack &item)
{
	Inventory *inv = getInventory();
	if(inv)
	{
		InventoryList *list = inv->getList(getWieldList());
		if (list)
		{
			list->changeItem(getWieldIndex(), item);
			setInventoryModified();
			return true;
		}
	}
	return false;
}
Example #5
0
// set_stack(self, listname, i, stack) -> true/false
int InvRef::l_set_stack(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	int i = luaL_checknumber(L, 3) - 1;
	ItemStack newitem = read_item(L, 4, getServer(L)->idef());
	InventoryList *list = getlist(L, ref, listname);
	if(list != NULL && i >= 0 && i < (int) list->getSize()){
		list->changeItem(i, newitem);
		reportInventoryChange(L, ref);
		lua_pushboolean(L, true);
	} else {
		lua_pushboolean(L, false);
	}
	return 1;
}
// Crafting helper
bool getCraftingResult(Inventory *inv, ItemStack& result,
		std::vector<ItemStack> &output_replacements,
		bool decrementInput, IGameDef *gamedef)
{
	DSTACK(__FUNCTION_NAME);
	
	result.clear();

	// Get the InventoryList in which we will operate
	InventoryList *clist = inv->getList("craft");
	if(!clist)
		return false;

	// Mangle crafting grid to an another format
	CraftInput ci;
	ci.method = CRAFT_METHOD_NORMAL;
	ci.width = clist->getWidth() ? clist->getWidth() : 3;
	for(u16 i=0; i<clist->getSize(); i++)
		ci.items.push_back(clist->getItem(i));

	// Find out what is crafted and add it to result item slot
	CraftOutput co;
	bool found = gamedef->getCraftDefManager()->getCraftResult(
			ci, co, output_replacements, decrementInput, gamedef);
	if(found)
		result.deSerialize(co.item, gamedef->getItemDefManager());

	if(found && decrementInput)
	{
		// CraftInput has been changed, apply changes in clist
		for(u16 i=0; i<clist->getSize(); i++)
		{
			clist->changeItem(i, ci.items[i]);
		}
	}

	return found;
}
bool PlayerDatabasePostgreSQL::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
{
	sanity_check(sao);
	verifyDatabase();

	const char *values[] = { player->getName() };
	PGresult *results = execPrepared("load_player", 1, values, false, false);

	// Player not found, return not found
	if (!PQntuples(results)) {
		PQclear(results);
		return false;
	}

	sao->setPitch(pg_to_float(results, 0, 0));
	sao->setYaw(pg_to_float(results, 0, 1));
	sao->setBasePosition(v3f(
		pg_to_float(results, 0, 2),
		pg_to_float(results, 0, 3),
		pg_to_float(results, 0, 4))
	);
	sao->setHPRaw((s16) pg_to_int(results, 0, 5));
	sao->setBreath((u16) pg_to_int(results, 0, 6), false);

	PQclear(results);

	// Load inventory
	results = execPrepared("load_player_inventories", 1, values, false, false);

	int resultCount = PQntuples(results);

	for (int row = 0; row < resultCount; ++row) {
		InventoryList* invList = player->inventory.
			addList(PQgetvalue(results, row, 2), pg_to_uint(results, row, 3));
		invList->setWidth(pg_to_uint(results, row, 1));

		u32 invId = pg_to_uint(results, row, 0);
		std::string invIdStr = itos(invId);

		const char* values2[] = {
			player->getName(),
			invIdStr.c_str()
		};
		PGresult *results2 = execPrepared("load_player_inventory_items", 2,
			values2, false, false);

		int resultCount2 = PQntuples(results2);
		for (int row2 = 0; row2 < resultCount2; row2++) {
			const std::string itemStr = PQgetvalue(results2, row2, 1);
			if (itemStr.length() > 0) {
				ItemStack stack;
				stack.deSerialize(itemStr);
				invList->changeItem(pg_to_uint(results2, row2, 0), stack);
			}
		}
		PQclear(results2);
	}

	PQclear(results);

	results = execPrepared("load_player_metadata", 1, values, false);

	int numrows = PQntuples(results);
	for (int row = 0; row < numrows; row++) {
		sao->getMeta().setString(PQgetvalue(results, row, 0), PQgetvalue(results, row, 1));
	}
	sao->getMeta().setModified(false);

	PQclear(results);

	return true;
}
/*
	sender_peer_id given to this shall be quaranteed to be a valid peer
*/
void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
{
	DSTACK(__FUNCTION_NAME);

	// Ignore packets that don't even fit a command
	if(datasize < 2)
	{
		m_packetcounter.add(60000);
		return;
	}

	ToClientCommand command = (ToClientCommand)readU16(&data[0]);

	//infostream<<"Client: received command="<<command<<std::endl;
	m_packetcounter.add((u16)command);

	/*
		If this check is removed, be sure to change the queue
		system to know the ids
	*/
	if(sender_peer_id != PEER_ID_SERVER)
	{
		infostream<<"Client::ProcessData(): Discarding data not "
				"coming from server: peer_id="<<sender_peer_id
				<<std::endl;
		return;
	}

	u8 ser_version = m_server_ser_ver;

	//infostream<<"Client received command="<<(int)command<<std::endl;

	if(command == TOCLIENT_INIT)
	{
		if(datasize < 3)
			return;

		u8 deployed = data[2];

		infostream<<"Client: TOCLIENT_INIT received with "
				"deployed="<<((int)deployed&0xff)<<std::endl;

		if(deployed < SER_FMT_VER_LOWEST
				|| deployed > SER_FMT_VER_HIGHEST)
		{
			infostream<<"Client: TOCLIENT_INIT: Server sent "
					<<"unsupported ser_fmt_ver"<<std::endl;
			return;
		}

		m_server_ser_ver = deployed;

		// Get player position
		v3s16 playerpos_s16(0, BS*2+BS*20, 0);
		if(datasize >= 2+1+6)
			playerpos_s16 = readV3S16(&data[2+1]);
		v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);

		{ //envlock
			//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out

			// Set player position
			Player *player = m_env.getLocalPlayer();
			assert(player != NULL);
			player->setPosition(playerpos_f);
		}

		if(datasize >= 2+1+6+8)
		{
			// Get map seed
			m_map_seed = readU64(&data[2+1+6]);
			infostream<<"Client: received map seed: "<<m_map_seed<<std::endl;
		}

		// Reply to server
		u32 replysize = 2;
		SharedBuffer<u8> reply(replysize);
		writeU16(&reply[0], TOSERVER_INIT2);
		// Send as reliable
		m_con.Send(PEER_ID_SERVER, 1, reply, true);

		return;
	}

	if(command == TOCLIENT_ACCESS_DENIED)
	{
		// The server didn't like our password. Note, this needs
		// to be processed even if the serialisation format has
		// not been agreed yet, the same as TOCLIENT_INIT.
		m_access_denied = true;
		m_access_denied_reason = L"Unknown";
		if(datasize >= 4)
		{
			std::string datastring((char*)&data[2], datasize-2);
			std::istringstream is(datastring, std::ios_base::binary);
			m_access_denied_reason = deSerializeWideString(is);
		}
		return;
	}

	if(ser_version == SER_FMT_VER_INVALID)
	{
		infostream<<"Client: Server serialization"
				" format invalid or not initialized."
				" Skipping incoming command="<<command<<std::endl;
		return;
	}

	// Just here to avoid putting the two if's together when
	// making some copypasta
	{}

	if(command == TOCLIENT_REMOVENODE)
	{
		if(datasize < 8)
			return;
		v3s16 p;
		p.X = readS16(&data[2]);
		p.Y = readS16(&data[4]);
		p.Z = readS16(&data[6]);

		//TimeTaker t1("TOCLIENT_REMOVENODE");

		// This will clear the cracking animation after digging
		((ClientMap&)m_env.getMap()).clearTempMod(p);

		removeNode(p);
	}
	else if(command == TOCLIENT_ADDNODE)
	{
		if(datasize < 8 + MapNode::serializedLength(ser_version))
			return;

		v3s16 p;
		p.X = readS16(&data[2]);
		p.Y = readS16(&data[4]);
		p.Z = readS16(&data[6]);

		//TimeTaker t1("TOCLIENT_ADDNODE");

		MapNode n;
		n.deSerialize(&data[8], ser_version);

		addNode(p, n);
	}
	else if(command == TOCLIENT_BLOCKDATA)
	{
		// Ignore too small packet
		if(datasize < 8)
			return;

		v3s16 p;
		p.X = readS16(&data[2]);
		p.Y = readS16(&data[4]);
		p.Z = readS16(&data[6]);

		/*infostream<<"Client: Thread: BLOCKDATA for ("
				<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
		/*infostream<<"Client: Thread: BLOCKDATA for ("
				<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/

		std::string datastring((char*)&data[8], datasize-8);
		std::istringstream istr(datastring, std::ios_base::binary);

		MapSector *sector;
		MapBlock *block;

		v2s16 p2d(p.X, p.Z);
		sector = m_env.getMap().emergeSector(p2d);

		assert(sector->getPos() == p2d);

		//TimeTaker timer("MapBlock deSerialize");
		// 0ms

		block = sector->getBlockNoCreateNoEx(p.Y);
		if(block)
		{
			/*
				Update an existing block
			*/
			//infostream<<"Updating"<<std::endl;
			block->deSerialize(istr, ser_version);
		}
		else
		{
			/*
				Create a new block
			*/
			//infostream<<"Creating new"<<std::endl;
			block = new MapBlock(&m_env.getMap(), p);
			block->deSerialize(istr, ser_version);
			sector->insertBlock(block);

			//DEBUG
			/*NodeMod mod;
			mod.type = NODEMOD_CHANGECONTENT;
			mod.param = CONTENT_MESE;
			block->setTempMod(v3s16(8,10,8), mod);
			block->setTempMod(v3s16(8,9,8), mod);
			block->setTempMod(v3s16(8,8,8), mod);
			block->setTempMod(v3s16(8,7,8), mod);
			block->setTempMod(v3s16(8,6,8), mod);*/
		}

#if 0
		/*
			Acknowledge block
		*/
		/*
			[0] u16 command
			[2] u8 count
			[3] v3s16 pos_0
			[3+6] v3s16 pos_1
			...
		*/
		u32 replysize = 2+1+6;
		SharedBuffer<u8> reply(replysize);
		writeU16(&reply[0], TOSERVER_GOTBLOCKS);
		reply[2] = 1;
		writeV3S16(&reply[3], p);
		// Send as reliable
		m_con.Send(PEER_ID_SERVER, 1, reply, true);
#endif

		/*
			Update Mesh of this block and blocks at x-, y- and z-.
			Environment should not be locked as it interlocks with the
			main thread, from which is will want to retrieve textures.
		*/

		//m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
		/*
			Add it to mesh update queue and set it to be acknowledged after update.
		*/
		//infostream<<"Adding mesh update task for received block"<<std::endl;
		addUpdateMeshTaskWithEdge(p, true);
	}
	else if(command == TOCLIENT_PLAYERPOS)
	{
		infostream<<"Received deprecated TOCLIENT_PLAYERPOS"
				<<std::endl;
		/*u16 our_peer_id;
		{
			//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
			our_peer_id = m_con.GetPeerID();
		}
		// Cancel if we don't have a peer id
		if(our_peer_id == PEER_ID_INEXISTENT){
			infostream<<"TOCLIENT_PLAYERPOS cancelled: "
					"we have no peer id"
					<<std::endl;
			return;
		}*/

		{ //envlock
			//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out

			u32 player_size = 2+12+12+4+4;

			u32 player_count = (datasize-2) / player_size;
			u32 start = 2;
			for(u32 i=0; i<player_count; i++)
			{
				u16 peer_id = readU16(&data[start]);

				Player *player = m_env.getPlayer(peer_id);

				// Skip if player doesn't exist
				if(player == NULL)
				{
					start += player_size;
					continue;
				}

				// Skip if player is local player
				if(player->isLocal())
				{
					start += player_size;
					continue;
				}

				v3s32 ps = readV3S32(&data[start+2]);
				v3s32 ss = readV3S32(&data[start+2+12]);
				s32 pitch_i = readS32(&data[start+2+12+12]);
				s32 yaw_i = readS32(&data[start+2+12+12+4]);
				/*infostream<<"Client: got "
						<<"pitch_i="<<pitch_i
						<<" yaw_i="<<yaw_i<<std::endl;*/
				f32 pitch = (f32)pitch_i / 100.0;
				f32 yaw = (f32)yaw_i / 100.0;
				v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
				v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
				player->setPosition(position);
				player->setSpeed(speed);
				player->setPitch(pitch);
				player->setYaw(yaw);

				/*infostream<<"Client: player "<<peer_id
						<<" pitch="<<pitch
						<<" yaw="<<yaw<<std::endl;*/

				start += player_size;
			}
		} //envlock
	}
	else if(command == TOCLIENT_PLAYERINFO)
	{
		u16 our_peer_id;
		{
			//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
			our_peer_id = m_con.GetPeerID();
		}
		// Cancel if we don't have a peer id
		if(our_peer_id == PEER_ID_INEXISTENT){
			infostream<<"TOCLIENT_PLAYERINFO cancelled: "
					"we have no peer id"
					<<std::endl;
			return;
		}

		//infostream<<"Client: Server reports players:"<<std::endl;

		{ //envlock
			//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out

			u32 item_size = 2+PLAYERNAME_SIZE;
			u32 player_count = (datasize-2) / item_size;
			u32 start = 2;
			// peer_ids
			core::list<u16> players_alive;
			for(u32 i=0; i<player_count; i++)
			{
				// Make sure the name ends in '\0'
				data[start+2+20-1] = 0;

				u16 peer_id = readU16(&data[start]);

				players_alive.push_back(peer_id);

				/*infostream<<"peer_id="<<peer_id
						<<" name="<<((char*)&data[start+2])<<std::endl;*/

				// Don't update the info of the local player
				if(peer_id == our_peer_id)
				{
					start += item_size;
					continue;
				}

				Player *player = m_env.getPlayer(peer_id);

				// Create a player if it doesn't exist
				if(player == NULL)
				{
					player = new RemotePlayer(
							m_device->getSceneManager()->getRootSceneNode(),
							m_device,
							-1);
					player->peer_id = peer_id;
					m_env.addPlayer(player);
					infostream<<"Client: Adding new player "
							<<peer_id<<std::endl;
				}

				player->updateName((char*)&data[start+2]);

				start += item_size;
			}

			/*
				Remove those players from the environment that
				weren't listed by the server.
			*/
			//infostream<<"Removing dead players"<<std::endl;
			core::list<Player*> players = m_env.getPlayers();
			core::list<Player*>::Iterator ip;
			for(ip=players.begin(); ip!=players.end(); ip++)
			{
				// Ingore local player
				if((*ip)->isLocal())
					continue;

				// Warn about a special case
				if((*ip)->peer_id == 0)
				{
					infostream<<"Client: Removing "
							"dead player with id=0"<<std::endl;
				}

				bool is_alive = false;
				core::list<u16>::Iterator i;
				for(i=players_alive.begin(); i!=players_alive.end(); i++)
				{
					if((*ip)->peer_id == *i)
					{
						is_alive = true;
						break;
					}
				}
				/*infostream<<"peer_id="<<((*ip)->peer_id)
						<<" is_alive="<<is_alive<<std::endl;*/
				if(is_alive)
					continue;
				infostream<<"Removing dead player "<<(*ip)->peer_id
						<<std::endl;
				m_env.removePlayer((*ip)->peer_id);
			}
		} //envlock
	}
	else if(command == TOCLIENT_SECTORMETA)
	{
		infostream<<"Client received DEPRECATED TOCLIENT_SECTORMETA"<<std::endl;
#if 0
		/*
			[0] u16 command
			[2] u8 sector count
			[3...] v2s16 pos + sector metadata
		*/
		if(datasize < 3)
			return;

		//infostream<<"Client received TOCLIENT_SECTORMETA"<<std::endl;

		{ //envlock
			//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out

			std::string datastring((char*)&data[2], datasize-2);
			std::istringstream is(datastring, std::ios_base::binary);

			u8 buf[4];

			is.read((char*)buf, 1);
			u16 sector_count = readU8(buf);

			//infostream<<"sector_count="<<sector_count<<std::endl;

			for(u16 i=0; i<sector_count; i++)
			{
				// Read position
				is.read((char*)buf, 4);
				v2s16 pos = readV2S16(buf);
				/*infostream<<"Client: deserializing sector at "
						<<"("<<pos.X<<","<<pos.Y<<")"<<std::endl;*/
				// Create sector
				assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
				((ClientMap&)m_env.getMap()).deSerializeSector(pos, is);
			}
		} //envlock
#endif
	}
	else if(command == TOCLIENT_INVENTORY)
	{
		if(datasize < 3)
			return;

		//TimeTaker t1("Parsing TOCLIENT_INVENTORY", m_device);

		{ //envlock
			//TimeTaker t2("mutex locking", m_device);
			//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
			//t2.stop();

			//TimeTaker t3("istringstream init", m_device);
			std::string datastring((char*)&data[2], datasize-2);
			std::istringstream is(datastring, std::ios_base::binary);
			//t3.stop();

			//m_env.printPlayers(infostream);

			//TimeTaker t4("player get", m_device);
			Player *player = m_env.getLocalPlayer();
			assert(player != NULL);
			//t4.stop();

			//TimeTaker t1("inventory.deSerialize()", m_device);
			player->inventory.deSerialize(is);
			//t1.stop();

			m_inventory_updated = true;

			//infostream<<"Client got player inventory:"<<std::endl;
			//player->inventory.print(infostream);
		}
	}
	//DEBUG
	else if(command == TOCLIENT_OBJECTDATA)
	{
		// Strip command word and create a stringstream
		std::string datastring((char*)&data[2], datasize-2);
		std::istringstream is(datastring, std::ios_base::binary);

		u8 buf[12];

		/*
			Read players
		*/

		is.read((char*)buf, 2);
		u16 playercount = readU16(buf);

		for(u16 i=0; i<playercount; i++)
		{
			is.read((char*)buf, 2);
			u16 peer_id = readU16(buf);
			is.read((char*)buf, 12);
			v3s32 p_i = readV3S32(buf);
			is.read((char*)buf, 12);
			v3s32 s_i = readV3S32(buf);
			is.read((char*)buf, 4);
			s32 pitch_i = readS32(buf);
			is.read((char*)buf, 4);
			s32 yaw_i = readS32(buf);

			Player *player = m_env.getPlayer(peer_id);

			// Skip if player doesn't exist
			if(player == NULL)
			{
				continue;
			}

			// Skip if player is local player
			if(player->isLocal())
			{
				continue;
			}

			f32 pitch = (f32)pitch_i / 100.0;
			f32 yaw = (f32)yaw_i / 100.0;
			v3f position((f32)p_i.X/100., (f32)p_i.Y/100., (f32)p_i.Z/100.);
			v3f speed((f32)s_i.X/100., (f32)s_i.Y/100., (f32)s_i.Z/100.);

			player->setPosition(position);
			player->setSpeed(speed);
			player->setPitch(pitch);
			player->setYaw(yaw);
		}

		/*
			Read block objects
			NOTE: Deprecated stuff
		*/

		// Read active block count
		u16 blockcount = readU16(is);
		if(blockcount != 0){
			infostream<<"TOCLIENT_OBJECTDATA: blockcount != 0 "
					"not supported"<<std::endl;
			return;
		}
	}
	else if(command == TOCLIENT_TIME_OF_DAY)
	{
		if(datasize < 4)
			return;

		u16 time_of_day = readU16(&data[2]);
		time_of_day = time_of_day % 24000;
		//infostream<<"Client: time_of_day="<<time_of_day<<std::endl;

		/*
			time_of_day:
			0 = midnight
			12000 = midday
		*/
		{
			m_env.setTimeOfDay(time_of_day);

			u32 dr = m_env.getDayNightRatio();

			infostream<<"Client: time_of_day="<<time_of_day
					<<", dr="<<dr
					<<std::endl;
		}

	}
	else if(command == TOCLIENT_CHAT_MESSAGE)
	{
		/*
			u16 command
			u16 length
			wstring message
		*/
		u8 buf[6];
		std::string datastring((char*)&data[2], datasize-2);
		std::istringstream is(datastring, std::ios_base::binary);

		// Read stuff
		is.read((char*)buf, 2);
		u16 len = readU16(buf);

		std::wstring message;
		for(u16 i=0; i<len; i++)
		{
			is.read((char*)buf, 2);
			message += (wchar_t)readU16(buf);
		}

		/*infostream<<"Client received chat message: "
				<<wide_to_narrow(message)<<std::endl;*/

		m_chat_queue.push_back(message);
	}
	else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
	{
		//if(g_settings->getBool("enable_experimental"))
		{
			/*
				u16 command
				u16 count of removed objects
				for all removed objects {
					u16 id
				}
				u16 count of added objects
				for all added objects {
					u16 id
					u8 type
					u32 initialization data length
					string initialization data
				}
			*/

			char buf[6];
			// Get all data except the command number
			std::string datastring((char*)&data[2], datasize-2);
			// Throw them in an istringstream
			std::istringstream is(datastring, std::ios_base::binary);

			// Read stuff

			// Read removed objects
			is.read(buf, 2);
			u16 removed_count = readU16((u8*)buf);
			for(u16 i=0; i<removed_count; i++)
			{
				is.read(buf, 2);
				u16 id = readU16((u8*)buf);
				// Remove it
				{
					//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
					m_env.removeActiveObject(id);
				}
			}

			// Read added objects
			is.read(buf, 2);
			u16 added_count = readU16((u8*)buf);
			for(u16 i=0; i<added_count; i++)
			{
				is.read(buf, 2);
				u16 id = readU16((u8*)buf);
				is.read(buf, 1);
				u8 type = readU8((u8*)buf);
				std::string data = deSerializeLongString(is);
				// Add it
				{
					//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
					m_env.addActiveObject(id, type, data);
				}
			}
		}
	}
	else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES)
	{
		//if(g_settings->getBool("enable_experimental"))
		{
			/*
				u16 command
				for all objects
				{
					u16 id
					u16 message length
					string message
				}
			*/
			char buf[6];
			// Get all data except the command number
			std::string datastring((char*)&data[2], datasize-2);
			// Throw them in an istringstream
			std::istringstream is(datastring, std::ios_base::binary);

			while(is.eof() == false)
			{
				// Read stuff
				is.read(buf, 2);
				u16 id = readU16((u8*)buf);
				if(is.eof())
					break;
				is.read(buf, 2);
				u16 message_size = readU16((u8*)buf);
				std::string message;
				message.reserve(message_size);
				for(u16 i=0; i<message_size; i++)
				{
					is.read(buf, 1);
					message.append(buf, 1);
				}
				// Pass on to the environment
				{
					//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
					m_env.processActiveObjectMessage(id, message);
				}
			}
		}
	}
	else if(command == TOCLIENT_HP)
	{
		std::string datastring((char*)&data[2], datasize-2);
		std::istringstream is(datastring, std::ios_base::binary);
		Player *player = m_env.getLocalPlayer();
		assert(player != NULL);
		u8 hp = readU8(is);
		player->hp = hp;
	}
	else if(command == TOCLIENT_MOVE_PLAYER)
	{
		std::string datastring((char*)&data[2], datasize-2);
		std::istringstream is(datastring, std::ios_base::binary);
		Player *player = m_env.getLocalPlayer();
		assert(player != NULL);
		v3f pos = readV3F1000(is);
		f32 pitch = readF1000(is);
		f32 yaw = readF1000(is);
		player->setPosition(pos);
		/*player->setPitch(pitch);
		player->setYaw(yaw);*/

		infostream<<"Client got TOCLIENT_MOVE_PLAYER"
				<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
				<<" pitch="<<pitch
				<<" yaw="<<yaw
				<<std::endl;

		/*
			Add to ClientEvent queue.
			This has to be sent to the main program because otherwise
			it would just force the pitch and yaw values to whatever
			the camera points to.
		*/
		ClientEvent event;
		event.type = CE_PLAYER_FORCE_MOVE;
		event.player_force_move.pitch = pitch;
		event.player_force_move.yaw = yaw;
		m_client_event_queue.push_back(event);

		// Ignore damage for a few seconds, so that the player doesn't
		// get damage from falling on ground
		m_ignore_damage_timer = 3.0;
	}
	else if(command == TOCLIENT_PLAYERITEM)
	{
		std::string datastring((char*)&data[2], datasize-2);
		std::istringstream is(datastring, std::ios_base::binary);

		u16 count = readU16(is);

		for (u16 i = 0; i < count; ++i) {
			u16 peer_id = readU16(is);
			Player *player = m_env.getPlayer(peer_id);

			if (player == NULL)
			{
				infostream<<"Client: ignoring player item "
					<< deSerializeString(is)
					<< " for non-existing peer id " << peer_id
					<< std::endl;
				continue;
			} else if (player->isLocal()) {
				infostream<<"Client: ignoring player item "
					<< deSerializeString(is)
					<< " for local player" << std::endl;
				continue;
			} else {
				InventoryList *inv = player->inventory.getList("main");
				std::string itemstring(deSerializeString(is));
				if (itemstring.empty()) {
					inv->deleteItem(0);
					infostream
						<<"Client: empty player item for peer "
						<< peer_id << std::endl;
				} else {
					std::istringstream iss(itemstring);
					delete inv->changeItem(0, InventoryItem::deSerialize(iss));
					infostream<<"Client: player item for peer " << peer_id << ": ";
					player->getWieldItem()->serialize(infostream);
					infostream<<std::endl;
				}
			}
		}
	}
	else if(command == TOCLIENT_DEATHSCREEN)
	{
		std::string datastring((char*)&data[2], datasize-2);
		std::istringstream is(datastring, std::ios_base::binary);

		bool set_camera_point_target = readU8(is);
		v3f camera_point_target = readV3F1000(is);

		ClientEvent event;
		event.type = CE_DEATHSCREEN;
		event.deathscreen.set_camera_point_target = set_camera_point_target;
		event.deathscreen.camera_point_target_x = camera_point_target.X;
		event.deathscreen.camera_point_target_y = camera_point_target.Y;
		event.deathscreen.camera_point_target_z = camera_point_target.Z;
		m_client_event_queue.push_back(event);
	}
	else
	{
		infostream<<"Client: Ignoring unknown command "
				<<command<<std::endl;
	}
}