Inventory myInventory; Item item1("Sword", 50); myInventory.AddItem(item1, 0); Item firstItem = myInventory.GetSlot(0);
vectorIn this example, a vector of Container objects (named roomContainers) is created and a Container object (named chest) is created with a name of "Chest". The chest object is then added to the vector using the push_back method. An Item object (named key) is created with a name of "Key" and a value of 5. The key is then added to the chest object in slot 3 using the AddItem method. The GetSlot method is then used to retrieve the item in slot 3 of the chest object, which is stored in the variable retrievedItem. Package library is not clear from the provided code examples. It could be a custom library or part of a larger game engine/library.roomContainers; Container chest("Chest"); roomContainers.push_back(chest); Item key("Key", 5); roomContainers[0].AddItem(key, 3); Item retrievedItem = roomContainers[0].GetSlot(3);