Item sword; sword.SetUInt32Value(100); uint32_t value = sword.GetUInt32Value(); // The value variable now contains the number 100.
std::vectorThis example creates a vector of item objects called inventory and adds a new item object to it. The value of the first item in the inventory is then set to 200, and the GetUInt32Value function is used to retrieve the value, which is stored in the value variable. Library: Based on the function name and its use in game development, it is likely that the Item GetUInt32Value function is part of a package library for game development in C++. Some possible package libraries that might include this function are Unreal Engine, Unity, or SDL.- inventory; inventory.push_back(Item()); inventory[0].SetUInt32Value(200); uint32_t value = inventory[0].GetUInt32Value(); // The value variable now contains the number 200.