#includeIn this example, we create a SFML window and use a while loop to continuously check for events. The event.type is checked to see if it is a key press event, and if it is, we can use event.key.code to determine which key was pressed. The SFML library has many other event types, including mouse events and joystick events, and can be used in a variety of applications.int main() { sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window"); while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::KeyPressed) { if (event.key.code == sf::Keyboard::W) { std::cout << "The 'W' key was pressed!" << std::endl; } } if (event.type == sf::Event::Closed) { window.close(); } } window.clear(sf::Color::White); window.display(); } return 0; }