void SubSectionMenu::HandleEvent(Event* aEvent)
 {
     switch(aEvent->GetEventCode())
     {
         case BUTTON_ACTION:
         {
             //If the scene isn't active, then we want to ignore all button action events
             if(ServiceLocator::GetSceneManager()->IsActiveScene(this) == false)
             {
                 return;
             }
         
             //Get the button pointer from the event data
             Button* button = (Button*)aEvent->GetEventData();
         
             int index = -1;
         
             //Determine the index of the button that was pressed
             const unsigned int buttonCount = WORLD_NUMBER_OF_SUBSECTIONS.x * WORLD_NUMBER_OF_SUBSECTIONS.y;
             for(unsigned int i = 0; i < buttonCount; i++)
             {
                 if(button == m_Buttons[i])
                 {
                     index = i;
                     break;
                 }
             }
             
             //Safety check the index
             if(index != -1)
             {
                 //Check the coordinates for the
                 uvec2 coordinates = uvec2(0,0);
                 coordinates.x = (index % WORLD_NUMBER_OF_SUBSECTIONS.x);
                 coordinates.y = ((index - coordinates.x) / WORLD_NUMBER_OF_SUBSECTIONS.x);
             
                 //Set the filename, based on the button's coordinates
                 stringstream ss;
                 ss << "SubSection" << coordinates.x << "-" << coordinates.y << ".bin";
             
                 //Are we saving OR loading?
                 if(m_SaveSubSection != nullptr)
                 {
                     m_SaveSubSection->Save(ss.str());
                     m_SaveSubSection = nullptr;
                 }
                 else if(m_LoadSubSection != nullptr)
                 {
                     m_LoadSubSection->Load(ss.str());
                     m_LoadSubSection = nullptr;
                 }
                 
                 //We the save OR load operation is done, pop the sub-section menu
                 ServiceLocator::GetSceneManager()->Pop();
             }
         }
         break;
         
         case KEYBOARD_EVENT:
         {
             KeyEvent* keyEvent = (KeyEvent*)aEvent;
             if(keyEvent->GetKeyEventType() == KeyUp)
             {
                 //If the escape key is pressed, pop the sub-section menu
                 if(keyEvent->GetKeyCode() == KEY_CODE_ESCAPE)
                 {
                     ServiceLocator::GetSceneManager()->Pop();
                 }
             }
         }
         break;
     }
 }