Example #1
0
void KeyMapTest::test() {
    IUNIT_FALSE(KeyCode::KEY_UP_ARROW == KeyCode::KEY_DOWN_ARROW);
    IUNIT_NOT_NULL(keyMap.getKeyEntry(1));
    IUNIT_NULL(keyMap.getKeyEntry(2));
    const KeySequenceEntry* entry = keyMap.getKeyEntry(1);
    IUNIT_EQ(true, entry->isEntry());
    entry = keyMap.getKeyEntry(27);
    IUNIT_EQ(false, entry->isEntry());
    entry = entry->getKeySequenceEntry(91);
    IUNIT_NOT_NULL( entry );
    IUNIT_EQ(false, entry->isEntry());
    const KeySequenceEntry* tmp = entry->getKeySequenceEntry(65);
    IUNIT_NOT_NULL( tmp );
    IUNIT_EQ(true, tmp->isEntry());
    tmp = entry->getKeySequenceEntry(66);
    IUNIT_NOT_NULL( tmp );
    IUNIT_EQ(true, tmp->isEntry());
    keyMap.deleteKeyCodeSeq(KeyCode::KEY_CTRL_A);
    IUNIT_NOT_NULL(keyMap.getKeyEntry(27));
    IUNIT_NULL(keyMap.getKeyEntry(1));
}
Example #2
0
 virtual void teardown() {
     keyMap.deleteKeyCodeSeq(KeyCode::KEY_UP_ARROW);
     keyMap.deleteKeyCodeSeq(KeyCode::KEY_CTRL_A);
 }