#includeclass MyAgent : public LLAgent { public: MyAgent() {} void run() override { // Implement the agent's behavior here } };
// In one agent's code: std::shared_ptrThe package library of cpp LLAgent is likely to be a communication or networking library, as it provides functionality for agents to communicate with each other over a network.otherAgent = std::static_pointer_cast (getAgent("agent_id")); Message message("Hello, other agent!"); sendMessage(otherAgent->getAgentId(), message); // In the receiving agent's code: void onMessageReceived(const std::string& senderId, const Message& message) override { std::cout << "Received message from " << senderId << ": " << message.getData() << std::endl; }