LLFace* face = ...; // Get a pointer to a LLFace object face->setColor(LLColor4(1.0, 0.0, 0.0, 1.0)); // Set the color of the face to red
LLFace* face = ...; // Get a pointer to a LLFace object LLVector2* tex_coords = face->getTexCoordList(); // Get a pointer to an array of texture coordinates LLVector2 coord = tex_coords[0]; // Get the first texture coordinate
LLFace* face = ...; // Get a pointer to a LLFace object face->render(); // Render the faceThis code example demonstrates how to render a face by calling the render function of the LLFace object. Overall, LLFace is a versatile class that provides many functions and properties to manipulate and render individual faces of a mesh object in Second Life. It is an important part of the Second Life Viewer codebase and is commonly used in C++ programming for virtual world applications.