void lggBeamMaps::fireCurrentBeams(LLPointer<LLHUDEffectSpiral> mBeam, const LLColor4U& rgb) { if (mScale == 0.0f) { return; } static LLCachedControl<std::string> colorf(gSavedSettings, "FSBeamColorFile"); bool colorsDisabled = (colorf().empty()); for (std::vector<lggBeamData>::iterator it = mDots.begin(); it != mDots.end(); ++it) { LLColor4U myColor = rgb; if (colorsDisabled) { myColor = (*it).c; } F32 distanceAdjust = dist_vec(mBeam->getPositionGlobal(), gAgent.getPositionGlobal()); F32 pulse = (F32)(.75f + sinf(gFrameTimeSeconds * 1.0f) * 0.25f); LLVector3d offset = (*it).p; offset.mdV[VY] *= -1.f; offset *= pulse * mScale * distanceAdjust * 0.1f; LLVector3 beamLine = LLVector3( mBeam->getPositionGlobal() - gAgent.getPositionGlobal()); LLVector3 beamLineFlat = beamLine; beamLineFlat.mV[VZ]= 0.0f; LLVector3 newDirFlat = LLVector3::x_axis; beamLine.normalize(); beamLineFlat.normalize(); LLQuaternion change; change.shortestArc(newDirFlat, beamLineFlat); offset.rotVec(change); newDirFlat.rotVec(change); change.shortestArc(newDirFlat, beamLine); offset.rotVec(change); LLPointer<LLHUDEffectSpiral> myBeam = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM); myBeam->setPositionGlobal(mBeam->getPositionGlobal() + offset + (LLVector3d(beamLine) * sinf(gFrameTimeSeconds * 2.0f) * 0.2f)); myBeam->setColor(myColor); myBeam->setTargetObject(mBeam->getTargetObject()); myBeam->setSourceObject(mBeam->getSourceObject()); myBeam->setNeedsSendToSim(mBeam->getNeedsSendToSim()); myBeam->setDuration(mDuration * 1.2f); } }
void lggBeamMaps::fireCurrentBeams(LLPointer<LLHUDEffectSpiral> mBeam, LLColor4U rgb) { if (scale == 0.0f) { return; } static LLCachedControl<std::string> colorf(gSavedSettings, "FSBeamColorFile"); bool colorsDisabled = std::string(colorf) == "===OFF==="; for(int i = 0; i < (int)dots.size(); i++) { LLColor4U myColor = rgb; if (colorsDisabled) myColor = dots[i].c; F32 distanceAdjust = dist_vec(mBeam->getPositionGlobal(),gAgent.getPositionGlobal()) ; F32 pulse = (F32)(.75f+sinf(gFrameTimeSeconds*1.0f)*0.25f); LLVector3d offset = dots[i].p; offset.mdV[VY] *= -1; offset *= pulse * scale * distanceAdjust * 0.1; //llinfos << "dist is " << distanceAdjust << "scale is " << scale << llendl; LLVector3 beamLine = LLVector3( mBeam->getPositionGlobal() - gAgent.getPositionGlobal()); LLVector3 beamLineFlat = beamLine; beamLineFlat.mV[VZ]= 0.0f; LLVector3 newDirFlat = LLVector3::x_axis; beamLine.normalize(); beamLineFlat.normalize(); LLQuaternion change; change.shortestArc(newDirFlat,beamLineFlat); offset.rotVec(change); newDirFlat.rotVec(change); change.shortestArc(newDirFlat,beamLine); offset.rotVec(change); LLPointer<LLHUDEffectSpiral> myBeam = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM); myBeam->setPositionGlobal(mBeam->getPositionGlobal() + offset + (LLVector3d(beamLine) * sinf(gFrameTimeSeconds*2.0f) * 0.2f)); myBeam->setColor(myColor); myBeam->setTargetObject(mBeam->getTargetObject()); myBeam->setSourceObject(mBeam->getSourceObject()); myBeam->setNeedsSendToSim(mBeam->getNeedsSendToSim()); myBeam->setDuration(duration* 1.2f); } }