void LLInventoryGestureAvailable::done()
{
	for(uuid_vec_t::iterator it = mComplete.begin(); it != mComplete.end(); ++it)
	{
		LLPreview *preview = LLPreview::find((*it));
		if(preview)
		{
			preview->refresh();
		}
	}
	gInventory.removeObserver(this);
	delete this;
}